Posts from MMH5.5 - Heroes of Might and Magic 5.5
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- Hero level cap increased to 99!

- Duel Mode for MMH55 - thanks to our member Skegy now we have new and refurbished Duel mode for MMH55 where players can play against the AI or another player!

- Creature tactical improvements - some creature speed has been nerfed by 1 to make battlefield maneuvers more sensible. There were creatures that reached almost everywhere if they go 1-2 squares forward.
- Revamped Shatter skills - The Shatters now offer better scalable bonuses. Each faction has its own summoning creature!



- Significant spell improvements such as - Frenzy is back to ToTe way of working and is now level 5; Spell damage starts lower at the beginning of the game but gets higher at late game; Teleportation is moved to dark; Celestial Shield is moved to Light level 5; Puppet Master is moved to Summoning and way more....


Fixes include:
- Battle animations can be speed up significantly.

- Mapmixer utility was updated, now fixes non-reflective water and fixes to NCF mixing.
- Issue with white water in editor was fixed.
- Reduced brightness of snow textures to prevent eye annoyance.
- Fixed Necropolis mage guild showing wrong icons & visuals.
- Tower Damage has new formula and increases with town level. (Credits: Deflaktor)
- AI aggressiveness was optimized as much as possible within limits of possibility (only applies to offensive AI).
- Added option to disable all in-town artifact merchants in user settings.
You can read more about the changes duel mode and summons, tactical changes and spells, Lore and shatters .
Download the new version from here.
Can you elaborate what do you mean artifacts do not work?
Regarding ultimate artifacts do you mean that you go to the building and it does not give you the artifact even though you have all pieces?
Regarding ultimate artifacts do you mean that you go to the building and it does not give you the artifact even though you have all pieces?
On old maps generated before this update, and on new maps generated with this update too.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Subordination in summoning... Why?
P.S.
We already tested what he says, and it is working, so we assume it may be some issue on the map he is playing or a misconfiguration of the mod.
Also Teleport in Dark is strange.
Here is the logic behind those changes.
Due to several reasons (popular demand; AI not being able to work with the new change; effectiveness in combat questionable) we reverted berserk to its old behavior but made mana demand high.
At this point dark was very strong with so many mind control spells (Blind, Puppet, Berserk, forgetfulness ). Because Puppet Master and Berserk are very similiar Puppet Master was moved to Summoning with the name Hypnotize. It fits perfectly in the theme as Summoning is a bag-of-tricks school.
Forgetfullnes is also weaken and moved from tier 3 to tier 2. Teleport comes in Tier 3 to fill the spot and adds some utility to the school. Teleport fits thematically with Urgash (Vampires, Devils).
Light is weaker than other schools so we moved Tier 5 Shield spell from Summoning to Light. Blesses also received significant buffs. Vengeance is lowered to T4 because its potential is unreliable.