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Posts from Player rating for tournaments across all installments of Heroes.
IronAxe;104110Throw your oscillator in the trash :)Well, you've given him quite a bit of advertising over two days... :) So many pikes pointed his way means you're wary... And you're right to be!
:smile19: Removed :smile19: Kyle: flood!
:smile19: Removed :smile19: Actually, the conversation was conceptual. The goal is to find a way to objectively balance the calculation mechanism, because it is possible. All of IronAxe's posts only create discomfort for the participants of the conversation as they distract from the essence.
That’s exactly the point – I know the theory much better than you. And I can confidently say that your statement is false. When a problem cannot be solved precisely, more data is always taken, and certainly not just one parameter. And almost always, more complex calculations are used to obtain more accurate results.
Here, take this flag :) What good is your SUPER-ACCURATE formula, which takes into account all the parameters for calculating the rating, to the player if a group of like-minded people pushes him down from 3rd place to 7th?
Added 3 minutes later AmberSoler;104111
Well, you gave him quite a bit of publicity in two days... :) So much criticism directed at him means you're afraid... And you're right to be!
What should I be afraid of – an inaccurate rating with an oscillator? :)
How is the player's rating protected from being lowered if a group of like-minded people interferes and the player is moved down 3-4 positions from his current place? :) Where is the answer, smart guy?
What do you mean by "getting prizes," and can you provide the username of someone from your example? I'd like to compare it to the tables and see how it works, because you're saying something, but I don't understand.
Getting prizes means finishing in the top three. And the person from the example doesn't exist, although they could. The results were chosen from real tournaments in such a way as to most clearly demonstrate the flaws in the system. But since you're rejecting it yourself, we can consider the topic closed.
What should I write, in your opinion? I should have checked if I wanted to and had the ability and skills. I spent almost the entire month on this map – half a month on reconnaissance, half a month on a clean playthrough. I reported on the battles, provided saves from the end of each day, offered any saves, answered all questions, and created a description. Do you have any complaints? Is the playthrough unrealistic?
No, the playthrough is real and great. The explanations are also sufficient, for example, for me to be able to reproduce everything clearly.
I was saying that on that map, if you don't spend so much time (which is usually a few days), you probably wouldn't make it into the top three, and you'd be in fourth place. But that's just my opinion.
Why are you picking on me and on the fifth place? I just played very badly in it because I don't know ANYTHING there. I played there and everywhere else based on the fact that before the tournament, it was explained to EVERYONE how the results would be approximately calculated.
I used the fifth place as an example of a part that is difficult to separate by days due to its specifics.
to refine and prove that everything is bad because Axe is in first place.
To avoid misunderstandings: I didn't consider anyone's place in the ranking when creating the system. My system has two parameters that are not fully defined, and I don't know what their values will be, and who will be in first place in total.
Well, I would have come up with some kind of coefficient and added it to my first version, because the virtual one eliminated a small flaw that, by the way, exists in all systems (I just didn't notice that by eliminating a small flaw, it introduces a bigger one, and so what? I can admit a mistake – I'm not as stubborn as Amber).
I tried to modify the idea with the absolute value, but it didn't work, and it probably won't. Everything is too tied to the real minimum of the map.
It's already flawed just because the place is taken into account.
Maybe this is my stereotype, as a person who has participated in a large number of competitions (both sports and intellectual), but the place matters. In fact, the thinking in them is as follows: what place, did you get into the top three, did you pass the selection for a more prestigious competition. You know your real seconds, meters, and kilograms anyway. Therefore, the place matters.
You said, give me an idea, and I'll come up with a formula.
I said that I would write a formula based on the finished curve and parameters. That's not the same thing.
And you don't want to admit that in a system where the place is taken into account, there is an unresolvable specific flaw. In a tournament, if there are five identical results, you cannot determine whether there was an out-of-game discussion between the players during the game or not – nevertheless, the rating of the players following them WILL BE LOWERED. IS THAT FAIR? WHAT DO YOU PERSONALLY THINK?
There is a flaw, and it is unfair. But I believe that this is a lesser evil than abandoning the consideration of the place altogether.
P.S. I agree that if a group collectively completes it, they might beat me. But in my system, they won't push me down in the ranking as much as in yours. Study the material and take a bath.
They might push you down, and even more than in the oscillator. You seem to have forgotten that a cooperative can show a better result per day in the tournament, and therefore significantly reduce your ratio of days. So, you need to study the material and take a bath.
In no way – just like your system. I clearly showed that my protection works when a clan discusses the playthrough together, and yours does not. And the player's rating in my system is protected, but not in yours.
I hope you now realize the absurdity of this quote. Any system with places will suffer from discussion, but yours will too.
Your demagoguery about valor and honor does not interest me, but the protection of the rating does.
It's not about valor and honor, which are already very rare. It's about laziness and the fear of exposure; the risk and effort are not worth it if there is no mercenary interest. You don't understand me again.
Even if the cheating is not massive and hardcore, but isolated, I still don't want someone's rating to suffer because of it, especially mine.
If someone from the outsiders cheats, it probably won't affect you. But if someone from the top players cheats, you might suffer, and so will your system.
They might even push it back, and even further than in the oscillator. You seem to have forgotten that a cooperative team can achieve better results in terms of days on the tournament, and therefore significantly reduce your days ratio. So, you need to study the theory and take a bath.
This is only if the cooperative team becomes a leader. Only in this case will I compare DAYS specifically with them. But according to your system, in addition to the days, I will also be moved down 3-4 positions, which will increase the gap. And if the cooperative team does not become a leader, then they won't harm me with their days. However, according to your system, they will continue to move me down in the ranking. What's wrong with that? It's clear here which system is more stable and better protected. Mine is less flawed. And again, because it doesn't care about the position.
:smile19: Deleted :smile19:
Kyle: off-topic!Fireball;104116
It's not about valor and honor, of which there is very little anyway. It's about laziness and the fear of being exposed; the risk and effort are not worth it if there is no mercenary interest. You still don't understand me.
Contact the clan via email and discuss who has achieved what. It's incredibly lazy. We, the fools, don't have time – we spend entire evenings writing here. What fear of exposure? This is only if they are complete idiots and forge save files, and even then, they still need to be checked.
Fireball;104116
If someone from the outsiders cheats, it probably won't affect you. But if someone from the top players cheats, you might suffer, and so will your system.
According to my system, I will suffer much less than with your system. I showed it in the example above – read it slowly again.
What should I be afraid of, a messed-up rating with an oscillator? :) How is a player's rating protected from being lowered if a group of like-minded players interferes, and the player is moved down 3-4 positions from their current ranking? :) Where's the answer, smart guy.
Elementary, my dear Watson! I suggest abandoning the idea of calculating a clan rating, or modifying it slightly: only the single best result from a player in that clan is counted. That's it! There's no incentive to inflate the rating with identical runs, and this activates the mercenary interest of each player, which will prevent out-of-tournament communication between players... We've been there, done that! :) What else are you interested in regarding the optimization of
Elementary, my dear Watson! I suggest abandoning the idea of calculating the clan rating, or modifying it slightly: only the single best result of a player from that clan should be counted.
Oh, how ambitious! But the impact is minimal. I'm willing to sacrifice the clan rating for the sake of my oscillator. You can discuss this with Kyle when he returns. His impact will be even greater. And the idea of only counting the result of the best player from a clan has already been discussed and voted on, and it was not approved.
But if the cooperative mode doesn't become a leader, then they won't harm me with their days. However, according to your system, they will continue to push me down in the ranking. What's wrong with that? It's clear which system is more stable and better protected. Mine is less flawed. And again, because it doesn't care about the ranking.
Now I think you completely missed the point of the oscillator... If the "cooperative mode" doesn't become a leader, i.e., falls behind your result, then the oscillator will add points to you, not subtract them. Which is quite fair, because it's a reward for outperforming everyone else... This is more appealing than just a dependence on days
This is only if the cooperative mode becomes a leader. In that case, I will compare my results in DAYS specifically with them.
Where does this self-confidence come from? If you are the leader in the overall rating across all parts, who says that you will remain ahead of "them" after a certain stage in that particular rating system, let's say OFA? Who will you compare yourself to if you are at the... bottom of the table?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
Ah, he made a big move :) But the impact was minimal :) He's willing to sacrifice the Clans rating for the sake of his oscillator.
The issue with the "cooperative mode" is what's hurting the Clans rating, and the oscillator has nothing to do with it. As always, you're trying to subtly shift the focus and get away with it by hoping that no one will delve into the essence of your arguments. It won't work.
Added 2 minutes later Ley;104123
Where does this self-confidence come from? If you're the leader in the General rating across all parts, who says you'll remain "him" after a certain stage in that rating calculation system, let's say OFA? Who will you compete with if you're at the bottom of the table?
And what do you think is the reason he's defending his calculation method? The reason is one: he's afraid that more agile experts will push him to the back, and he won't even have time to understand why... Although now he'll say that he has nothing to fear... :)
Now it seems to me that you completely missed the point of the oscillator... If the "cooperative" doesn't become a leader, i.e., falls behind your result, then the oscillator will add points to you, not take them away. Which is quite fair, because it's a reward for outperforming everyone else... This is more appealing than just a dependence on the number of days, because it adds variability.
No. The cooperative won't become a leader, but it will overtake me by one day and push me down 3-4 positions. Stop acting silly :) as if you don't understand what I'm talking about :) Appealing? For that, both the cooperators and the ideologists of the oscillator should be hanged :)
IronAxe;104127No. The coop won't take the lead, but for one day it will overtake me and push me down 3-4 positions. Stop fooling around :) as if you don't understand what I'm talking about :) Attractive? For this, both coopers and oscillator ideologues should be hanged :)Don't rush to conclusions. That same coop, if you overtake it, will throw EXACTLY THE SAME amount of points up for you! It has a goal to strive for a result, right? That is exactly the essence of the oscillator - it is flexible and reacts not only to the result in days, but also to the number of opponents that you have passed. Why are you considering half of the scheme if the whole thing needs to be taken into account? Obviously, because the second part leaves you with no advantages? What will you say next?
This is only if the cooperative strategy becomes a leader. Only in this case will I compare DAYS specifically with them. But according to your system, in addition to the days, I will also be moved down 3-4 positions, which will increase the gap. And if the cooperative strategy does not become a leader, then they won't harm me with their days. However, according to your system, they will continue to move me down in the ranking. What's wrong with that? It's clear which system is more stable and better protected. Mine is less flawed. And again, because it doesn't care about the ranking.
According to my system, I will suffer much less than according to yours. I showed this in the example above - read it slowly again.
I'm showing with an example that you are wrong again.
Let's say there is a tournament in which, with fair play, 1st place should be taken by AmberSoler, 2nd by Fireball, and 3rd by IronAxe, with results of 10 days each. But Amber and I were still afraid of you and decided to play it safe with a cooperative strategy. And together we came up with a walkthrough in 9 days. As a result of this collusion, according to my system, you will lose 10 points, and according to the oscillator - 5.
The issue with the "cooperative mode" is ruining the Clans rating, and the oscillator has nothing to do with it. As always, you are trying to get away with substituting concepts and hoping that no one will delve into the essence of your reasoning. It won't work.
Now, your arguments are definitely not consistent :smile19: Removed :smile19: :)AmberSoler;104124
And what do you think is the reason he defends his calculation method? The reason is one: he is afraid that more agile experts will outpace him, and he won't even have time to understand why... Although now he will say that he has nothing to fear... :)
For now, I am still holding on in your systems, although there were groups of identical results in the Tournaments that pushed me back. Whether it was the cooperative mode or not, I won't claim anything, as it is impossible to prove according to your definition :)
Added 3 minutes ago Ley;104123
Where does this self-confidence come from? If you are the leader in the General rating of all parts, who says that you will remain "ahead of them" after a certain stage in that rating calculation system, let's say OFA? Who will you compete with if you are in... at the bottom of the table?
The discussion is about a single tournament. Where the cooperative mode will squeeze in between you and the leader. And your rating for this tournament will be artificially lowered because you were collectively pushed down 3-4 positions.
Now, your arguments just don't add up anymore :smile19: [Content removed] :smile19:
I'd like to point out that, firstly, there's now blatant swearing, and secondly, there's no additional argumentation... You're slowly backing down...
And already three people are saying that your approach is flawed.
Your reputation only exists as long as you believe in it yourself. And no one can take that away from you – it's your right. But in reality, it's long in the past. And you're only raising a fuss because you're unable to participate in the discussion due to a lack of preparation. One day, in an encyclopedia about your efforts, they'll say: "This is how they thought in the era when schoolchildren didn't study probability theory and differential equations"... But there's no blame to be placed here, don't worry (say "I have nothing to worry about"), we're just discussing all the pros and cons. The goal is to find a middle ground. And your work will definitely be taken into account in the final formula as one of the components. We'll try to reduce the floor formula to five... And in the meantime, you can start with the multiplication table... And don't be rude to me anymore.
Don't jump to conclusions. If you overtake the same cooperative, it will give you EXACTLY THE SAME number of points! The goal is to strive for the best result, right? That's the essence of the oscillator – it's flexible and reacts not only to the result in days but also to the number of opponents you've overtaken. Why are you only considering half of the scheme when you need to consider the whole thing? Obviously, because the second part doesn't give you any advantages? What will you say next?
I'll say that you continue to confuse people. It's one thing to overtake a bunch of solo players. It's harder to overtake a cooperative that developed a walkthrough collectively. Two heads are good, but two stupid heads are worse :) Whether I overtake them or not is another matter. The player should receive points based on how well they played.
Added 7 minutes later Fireball;104130
I'm showing you an example that you're wrong again. Let's say there's a tournament where, with fair play, AmberSoler should take 1st place, Fireball 2nd, and IronAxe 3rd, with each having a result of 10 days. But Amber and I were still afraid of you and decided to play as a cooperative to be on the safe side. And together we came up with a walkthrough in 9 days. As a result of this collusion, according to your system, you will lose 10 points, and according to the oscillator – 5.
And to hell with your exclusive examples, which are specially selected. You're quite the master at that. Let me give you my example. Player 1 - 3 days Player 2 - 4 days Player 3 - 4 days Player 4 - 4 days Player 5 - 5 days Player 6 - 5 days Player 7 - 5 days Me - 5 days . . . . end (just clarifying that I didn't come in last)
And don't forget that there are still people after me who were ALSO BEATEN. Amber is like, "So, you should overtake these cooperatives – then you'll get a bonus and be more interested," but he's just spouting nonsense as usual when he realizes he's wrong and can't even use science and formulas to get out of it. I'm laughing. :)
Now, let's calculate what I'll have according to your system and according to yours. K and S are two cooperatives.