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Player rating for tournaments across all installments of Heroes.
What should I be afraid of, a messed-up rating with an oscillator? :) How is a player's rating protected from being lowered if a group of like-minded players interferes, and the player is moved down 3-4 positions from their current ranking? :) Where's the answer, smart guy.
Elementary, my dear Watson! I suggest abandoning the idea of calculating a clan rating, or modifying it slightly: only the single best result from a player in that clan is counted. That's it! There's no incentive to inflate the rating with identical runs, and this activates the mercenary interest of each player, which will prevent out-of-tournament communication between players... We've been there, done that! :) What else are you interested in regarding the optimization of