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Walkthroughs for custom maps.

#1096
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Marlo_Stanfield
I reached level 235, captured the blue garrison at level 24, and finished off the red player at level 336, taking control of all six castles. I didn't bother with Cipescu and Chausescu before capturing the boots and garrison. They retreated to their castles when I bought all the lizards and snakes. The green player didn't make a move for two months. I reached level 421 in the Inferno zone, captured one Inferno garrison, took 80 Thunderbirds, and killed Lucifer, suffering heavy but not critical losses. However, at that point, the brown and green players launched a simultaneous invasion (interestingly, during preliminary scouting, the first green player only appeared at level 51, and the brown player even later; I don't know how this happens or how to replicate it), and that was the end. So, in my case, there was no point in continuing towards the Inferno. After replaying from the point of defeating the red player, I didn't go to the Inferno at all, instead building up my forces in anticipation of the brown and green players' arrival, but I still couldn't cope with their simultaneous invasion. Essentially, all I need to do is stagger their arrival times; I'll have to sit down with a clear head and try replaying the last few weeks again. A month of snakes and lizards didn't help at all; no neutral stacks joined me :mad:
It seems that for completing the map, it's better not to bother with the red and blue players; let them run around, as long as they don't use magic to destroy your army. It's definitely better to go to the Inferno and capture it, because then all the gold mines will be yours, plus the resources and bonuses, and you'll also need the pits for the anti-magic garrisons. You just need to make it back in time. At level 51, with sufficient speed, you can return, for example, by firing the main hero and buying him back. You can also send the army back home in a chain using caravans; all of this can be done in 1-2 days – i.e., the return trip. To prevent a simultaneous attack, you can set up 1-2-3 "sacrifices" so that they attack on different days, or at least over two days; I did this on the 130% difficulty. It's also better to use the month of creatures, as it doubles the number of unpurchased, unupgraded creatures. Since I had about 30-36 unpurchased snakes, the next day I had about 78 (I'm not entirely sure, there's a formula, but I don't remember the numbers). If you have enough money, you can try this trick. To make everything work, you can load saves on different versions of Heroes of Might and Magic III. I have the Complete Edition (like everyone else), but there's also an old, unofficial "The Shadow of Death" version. I transfer the month of creature generation to the old version, generate it, and then put the save back into the Complete Edition. Profit!

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