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"Six relics, six caches, six sacred monsters. One must possess six parts of the most powerful artifact to unite them as one, and then the path to another world shall open"—this was the kind of tale Jelu heard from his grandfather during his childhood.
Twenty years have passed since then. The young man has already managed to enter officer service under the great King Irrolan. He also became a vassal of the monarch, receiving elven lands under his rule. And so one fine day, during routine exercises in the western part of his holdings, Jelu stumbled upon a seer's hut. From the elder, he learned that old artifacts were located on the very land granted to the young elf. But only an experienced ranger is capable of finding them, let alone possessing them.
With his small detachment, one could forget even thinking about achieving such a great goal, so the descendant of the Vor Elves decided first to build himself an army, and only then begin his search.
D1:
Take 2 gold, buy elves (+7, total 12 people), upgrade.
Visit oasis, attack ghosts diagonally (no losses), join elves (+5, total 17), visit oasis.
Attack zombies (16,1; no losses – on the second round use the bottom sniper to approach the zombies along the bottom line), take ore, capture mine, go down.
D2:
Attack skeletons (no losses), visit magic school (+1 spell power), take chest (+1000), go to the manor in the swamp, picking up gold along the way.
D3:
Visit mercenary camp (+1 attack), buy elves (+7, total 24), upgrade them, back to the road.
Not a bad reinforcement; after a three-day march, Jelu's army grew approximately fivefold and already numbered twenty-four brave fellows.
D4:
Attack liches (7,7,7,3; losses 2 snipers – we gamble on morale triggering), take wood, further west. Loses two snipers, total remaining 22.
Build tavern, buy Fyuir (someone with cash appears after him, Caitlin for example), collect wood, capture sawmill, buy elves (7 units), go to the road.
And here are the first losses. But war is impossible without them. On the other hand, our hero found his first friends.
D5:
Fyuir takes the money and rushes north along the road.
Jelu picks up pebbles, meets a pegasus, and runs straight to the tavern. I buy Ryland; after him, Ain appears (money plus literacy).
I exchange the pegasus for 6 centaurs and Jelu runs off to kill ghosts (losses 3 centaurs).
I buy in the outer tavern – Ain; with Ryland I run to Jelu and leave only a pegasus for him at the end of the day. Ain sweeps up sulfur and gold and heads to capture the sawmill.
D6:
Ain does his business in the swamp.
I buy Caitlin, who goes to collect crystals.
Fyuir passes elves and fairies (meat, albeit thin) to Ryland and runs up the map.
Ryland again swaps troops with Jelu, and the latter sets off for a fight with dragons.
First battle (29S-1C-1F-1C-1C) losses 1 centaur. At the end of the day, Jelu is left with a pegasus again. Roland finishes at Dragon Cliff.
D7:
Kind people shake out 10000 units, after which there is an opportunity to buy three dragons.
Jelu gets a dragon, a fairy, two centaurs and snipers. Takes Dragon Cliff (29S-1C-1F-1C-1D), the fairy dies. Now we have two draconies and the last cliff is defeated without losses. Jelu gets a pegasus and moves west. Ryland settles in the eastern cliff.
Caitlin collects crystals, Fyuir runs north to take resources, Ain heads toward the city to study magic.
Now Jelu is ready for the confrontation with ancient monsters... Now he doesn't have those five soldiers from the beginning of the week, but a whole army plus three dragons, and tomorrow there is an opportunity to hire three more. Furthermore, scouts reported that in Jelu's home city, several brave guys are longing for adventure.
D8:
Fyuir collects resources and stops at the manor, prepared to buy elves.
Ryland buys up all dragons (now 6) and gives all goods to Jelu, keeping a fairy for himself.
Jelu establishes battle order (29S-1C-1C-1C-1C-1C-6D), not without Ain's help (the rest is with her). And he prepares to tear into the minotaurs (not those guarding the sandals, of course). Expert Earth Magic is very much needed. Ain helps her general learn Blindness. Minotaurs kill two centaurs. After the battle, Jelu returns to the road and again spends the night with a pegasus (what's going on there?...).
Caitlin returns to the city and enters the outer manor.
The Magic Guild is erected in the city.
D9:
Fyuir is in position. Ryland picks up resources in the clover field.
Jelu visits the idol and takes the scholar.
Ain runs to Dragon's Nest (what a name!) to learn slow and other things.
Caitlin buys elves, takes them to the castle and takes her position.
D10:
Ryland continues clearing the territory. Fyuir continues to wait.
A market is built in the city, where unnecessary resources are exchanged for money. With which, in turn, elves are bought, who are then upgraded to snipers. And Jelu is ready for battle again (five units of mana are no obstacle). Ain taught the guy the necessary magic and passed on the required units.
BATTLE against GIANTS.
Formation 53S-1C-1C-1C-1C-1C-6D. The enemy has 6G-6G-5T-5G, from which it is clear that the third stack is very inconvenient!
We slow down the foes. We wait for the sniper's morale to trigger and hit the opponent's strong link twice. From there, it's a matter of technique; slowed giants are methodically exterminated. Losses 1 centaur and 2 snipers. After the battle, Jelu goes to sleep in the city, taking a friend with him.
Ain runs east. Caitlin takes the Shield, gives it to Jelu and follows the incorporeal one.
As it turned out, the first relic was right under their noses, and no one even knew about such a state of affairs.
D11:
Having noticeably toughened up overnight (the pegasus has nothing to do with it), Jelu attacks the Champions, whom defeating is not the hardest task. This time we use fairies instead of centaurs.
Fyuir buys elves and heads to the next manor.
Ryland continues clearing the territory.
Caitlin and Ain escort the commander. Jelu spends the night not alone again.
D12:
Fyuir takes more elves and heads into the sands. Ryland waits.
Jelu visits the fountain and attacks the Minotaurs – we lose two centaurs, all thanks to slow and a horde of snipers. Return to the fountain. Attack griffins.
Ain picks up Sandals, pebbles and visits the pond, passes the artifact and combat units to the leader. He, in turn, destroys swordsmen, visits the stable and runs toward the Dragons. Ryland follows him. Caitlin runs north.
The second artifact turned out to be even harder to obtain than the previous one. Too many minotaurs guarded their treasure. But, in any case, the losses were not so irreparable.
D13:
Ryland gives the army to Jelu, who wipes out the Dragons (standard formation, losses 4 centaurs). Ryland picks up everything after Jelu. Our hero attacks manticores guarding the fort on the hill, brings Ain close and takes all slow-movers from the captain.
Fyuir returns to the manor, Caitlin is waiting.
D14:
Ryland stands in the middle refugee camp (tomorrow an Archangel will be born here, and eight flies in the upper one).
Jelu runs to the Archangels and stops nearby. Ain upgrades the army and takes a position so that Ryland can deliver the Archangel to her tomorrow; Caitlin and Fyuir wait.
In the city I buy Pyra, who runs to the gathering place.
D15:
Ryland brings the Arch and Flies to Ain, keeping two buzzers for himself.
Ain brings everyone to Jelu, gives necessary units (51S-1C-1C-1C-1C-1A-1D), waits.
Jelu wipes out the Archangels losing only a centaur. Turns around and runs at vampires.
Fyuir buys another 7 elves and runs to Jelu. Caitlin gets a fly and flies to the swamp toward the Knight. Pyra moves toward friends. Ain takes the Helmet.
Fyuir stays overnight with a pegasus.
D16:
Ain brings the artifact to Pyra. Pyra runs to Jelu, who wipes out Spectral dragons. Then he puts snipers in the left slot, flies in the right and runs at the Knight, destroys them and stops. Caitlin takes artifacts from Jelu, takes the Necklace, turns around and carries everything back to the road. Ryland takes Magical Armor and gives it to Pyra; Caitlin also gives her goods to Pyra, who in turn gives Alliance to Fyuir.
Fyuir opens the gates, exchanges Angel Alliance for 4000 Green Dragons, jumps into the portal and captures Corpse-land.
Then there were other difficult battles for possession of the great relic, and our brave youth lost his warriors, and Jelu's army suffered many hardships during the journey. But everything ended well, with only one exception: a certain Fyuir took responsibility for the loss of the aforementioned treasure. He simply exchanged it for four thousand dragons from some merchant, he no longer remembers who. On the other hand, Jelu grew into an elite general, which is still talked about across the continent.
VICTORY!!!
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Thank you all for your attention, sincerely, Kamikaze!!!