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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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8 years ago
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Is it possible to change the camera position in the original game, like here? For example, by replacing certain files?
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8 years ago
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masgak, it is possible, and not just that. We are waiting for the author of the compilation to return.
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8 years ago
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News for October 8, 2017:

Questions from forum and group members:

Question: Which mods that are not included in the collection are compatible with EWA?
Answer: There are many such mods, including:

1) Hoodless Angel Upgrades mod - removes hoods from Archangels and Seraphs. Author: ArchWarlock
2) GoldDragon mod. With this mod, Emerald Dragons will disappear and beautiful golden dragons will appear instead.
(dedicated to those who feel nostalgic for Golden Dragons from Might and Magic III)
3) HornedDemonShackles mod returns shackles to fire demons, which they had in the original version of the game.
4) Vampire_Lord_visual_fix mod - restores the visual effect of the weapon for the creature "Greater Vampire."
5) Mod for replacing music in Heroes 5 /topic/11806/
6) AltNecro mod changes the textures of alt-units for ghosts, vampires, and banshees. Download: https://mega.nz/#!7t9UzBhA!SrsltmBHrjPwC2XHCJfrxGrV9o7RzZBdyG6aT47S5Xw
7) AstralDragonUp_c mod gives astral dragons incorporeality but reduces health and removes "Grief Strike." Animation has been fixed (previously, their eyes did not glow in the animation when hovering the cursor)
In reply to atlant108
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8 years ago
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atlant108

2) GoldDragon mod. With this mod, the Emerald Dragons will disappear and be replaced by beautiful golden dragons.
(dedicated to those who miss the Golden Dragons from the third game)

A beautiful dragon, but a little too golden. In the third game, there are other colors besides gold. Could local artists adjust the texture a bit? I couldn't make it look good ((
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8 years ago
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...Continued

8) ClericBeta - Removes the helmet from the Inquisitor. The hammer remains the same. It is displayed correctly in campaign videos and the intro sequence. Icon without a halo.
9) DeadKnights - Replaces the sixth-level creatures of the Necropolis faction with Necromancer Knights. All sixth-level creatures are replaced with Dark Knights, and Undead become neutral units. Textures and icons are different. Corresponding fixes in the dialogues of the Necromancer (Tribes of the East) campaign.
10) GriffinNoArmor - Removes armor from all griffins. Icons have also been corrected. They are displayed normally in campaign videos. (Additionally: minor changes – beak and claws of griffins without blood)
11) The New Gorgulja mod modifies (or rather redraws) stone gargoyles to be more beautiful and elegant.
12) The RedArchlich mod makes liches wear red robes instead of white. Other liches have minor changes.
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8 years ago
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Continued:

13) The OldGoodShields mod changes the design on the shields of swordsmen, armored warriors, knights, paladins, knights of Isabel, and zealots.

14) PeasantBeta changes the color of the peasants' shirts from blue to white. The icon has also been corrected.

15) RedVampire improves the appearance of vampires, vampire lords, and vampire princes. Vampire lords are now red. Vampire princes have minor changes. Icons have also been corrected. The visual effect of the "Drain" ability has been changed. An animation fix by Psatkha has been added.
Thumbnails.

16) Runemage Hangvul - a mod that changes the appearance of dwarven priests.

17) Spearmen - a mod that replaces the first-tier creatures of the Haven faction with volunteers, militia, and halberdiers. Note: place the mod in the data folder.
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8 years ago
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... Continued:

18) Undead_noclouds mod - Changes the appearance of skeletons and zombies. Removes the green smoke clouds. Minor changes to the appearance. The appearance of effects during plague infection has been changed.

19) ClassicMenu - Changes the menu to a classic one with the battle of the Inquisitor against the Devil.

20) Arantir - A mod for those who are not satisfied with Arantir's icon and appearance. The icon is based on a screenshot from a video from an early Nival presentation.

21) Necropolis - Giovanni - This mod changes the appearance of Lord Giovanni to be closer to the image on the icon.

22) Lucretia - This mod changes Lucretia's appearance to be more consistent with that of a vampire princess. Also, the "Initial Spellcasting" ability has been changed to "Initial Luck" and "Luck of the Road."

23) Nikolay - Changes the appearance of Nicholas the vampire to be more consistent with the icon. In the resurrection video, his armor remains the same and does not change during resurrection.
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8 years ago
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... Continued

24) Creature Enhancement – an author's collection of various mods.
Note: Installing all the mods from the collection may cause conflicts with some EWA mods
/topic/11789/

25) Super Ability (SA) Mod - A mod that shortens the path to obtaining a super ability; now it requires leveling up all three racial perks, as well as one perk of level three:
To upgrade Unrelenting Force, you will need the Empathy perk.
To upgrade Call of Urgash, you will need the Surprise Attack perk.
To upgrade Terror Scream, you will need the Master of Undead perk.
To upgrade True Luck, you will need the Elven Luck perk.
To upgrade Absolute Defense, you will need the Readiness perk.
To upgrade Arcane Omniscience, you will need the Hidden Advantage perk.
To upgrade Elemental Fury, you will need the Lucky Sorcerer perk.
To upgrade Pure Rage, you will need the Inspiration perk.
Also, for Orcs, stunning blow is no longer required to upgrade Inspiration.

26) LBE – Minimal Balance Changes for HeroesV The goal of the mod: to make the minimum number of changes to the mechanics for an acceptable balance.
Skills and Abilities:
- "Mentorship" now gives 5% experience (was 25%);
- "Fight to the Last" remains only with Barbarian, Demon, Ranger, and Knight;
- Knight's super ability has been enhanced - "Unrelenting Force": now all units under the hero's command deal additional damage when attacking in melee combat (the effect of tripling the damage from the "Surveillance" skill remains), idea by RedHeavenHero

Creature Abilities:
- Invisibility of Harpies and Night Haunts now lasts for 2 turns (was 3)

Spells:
- "Raise Dead" now costs 11 mana (instead of 9);
- "Regeneration" now costs 16 mana (instead of 8) and has level 3 guild (instead of 2).

Town Buildings:

- The cost of a Castle in an Orc town is now 8000 gold, 10 wood, 10 ore, 10 mercury (instead of 5000 gold, 10 wood, 15 ore).

Hero Specializations:

- Winghael's specialization has been weakened by half: the starting position of creatures increases by 0.5% for each hero level (was 1%).

Siege Engines:
- The base number of hit points of ballistae has been reduced by half;
- The base number of hit points of tents has been increased by half;

27) Balanced Units - Minimal balance mod for units.
Balanced Units is a balancing mini-mod that corrects serious balance errors of creatures, leading to an unambiguous choice of one or another grade. Differences from other balance mods:
1) no minor edits, only significant and fundamental changes in those pairs where there are obvious imbalances; the goal is practical alignment of grades, not ideal
2) no controversial or extensive complex changes; the goal is balance with minimal, targeted corrections
3) no radical redesigns of creatures and other creative additions of new abilities (with the exception of Rakshasa with agility), only balance adjustments.

28) Absolute Charge Mod enhances the Knight's super ability: all units under the hero's command deal additional damage when attacking in melee combat. The effect of tripling the damage from the "Surveillance" skill remains.

29) AllCreatureInBattle - Comprehensive balance mod.
1) Creatures of level 3 have been enhanced in a balanced way.
2) All races now have NEW unique abilities.
3) All ranged attackers and sorcerers have initiative 8, but the speed of ALL creatures is initially limited to 5.
4) All ranged attackers and sorcerers have retaliatory shot so that there is no temptation to quickly kill enemy shooting units at the beginning of the battle!

30) Resources - Change in the cost of hiring creatures.
/topic/10674/

31) "Justice" Mod – fair and logical creature balance. It equalizes grades so that the choice is not so obvious, strengthens very weak creatures and weakens overpowered ones; it also makes them more logical.
Installation:
Move Justice.pak from the archive to the data folder in the root directory of the game. Acknowledgements - Nargott, Dyrman, Frozensoull, Sashager, black-hat, psatkha, SRD and others
Download: URL="https://yadi.sk/d/SAcDMHIo3MjRfj"]https://yadi.sk/d/SAcDMHIo3MjRfj[/URL]

32) Small mods for changing visuals. Download here:
/topic/at/999034/

33) Classic AI Classic AI changes difficulty levels in the game. The mod is ideal for those who find it too easy to play on Warrior but difficult on Veteran or already easy on Veteran, but are still a little afraid to move to Hero level. The author of the mod made it so that on
"Warrior", the AI (artificial intelligence) behaves smarter than before (now called "Apprentice").
He did the same with "Veteran," which now has two gradations - "Master" behaves more intelligently than before, but does not use cheat codes; "Grand Master" behaves no less stupidly than "Master," but also doesn't shy away from cheating (more difficult than Veteran)
On the last difficulty level, "Champion," stronger neutrals are generated using cheat codes, and the AI behaves more intelligently. In essence, this is God-level – for the most experienced players
It was also noted that the AI makes moves slightly faster with this mod.
Attention! There are two mods in the archive.
Use ClassicAI-PerformanceXL on huge maps with a large number of players. Use ClassicAI in all other cases.

34) Snd - Mod for interaction sounds with objects, like in part three. The mod plays sounds when visiting any object on the map.
Download: https://yadi.sk/d/MxxDUfLT3Kcm3L
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8 years ago
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... Continued:

35) DimensionDoor20lvl - Now, the Astral Gate spell can be learned with only a level 20 hero.

36) HoF Renegades - A mod that restores some abilities of the Red Imperial faction that they lost when transitioning from Lords of the North to Hordes of the Underworld. Full list of changes:
Adept gains the "Blind" spell.
Seraphim gains the "Drain Life" ability.
Some creatures have been renamed:
Seraphim → Fallen Angels
Adept → Adepts
Zealot → Zealots
The description of Fallen Angels has been changed to match that of Lords of the North.
INSTALLATION
Download the archive containing the mod (link below), and extract its contents into the data folder.

37) NonMentor - Removes the "Mentorship" skill from character progression. Down with Mentorship!

38) Titan 300 HP - A mod that returns Titans and Thunderbirds to their original 300 health points and reduces damage from 40-70 to 40-60 for balance, as in the classic game. Titans gained the "Mechanism" ability. Download the mod: https://yadi.sk/d/ElgBn65CkXQqR

39) A mod that changes the growth rate of Beasts, Furies, and Megeras from 5 to 6:
Download https://yadi.sk/d/CPFp9FYGs7aKd

40) A mod that changes the growth rate of Stalkers, Assassins, and Hunters from 7 to 8:
Download https://yadi.sk/d/3tws4ej5s7XW5

41) A mod that changes the growth rate of Killers, Executioners, and Leaders from 5 to 4:
Download https://yadi.sk/d/nPx8J231sCdkJ

42) Mod NHF 0.86 - New heroes! The mod adds many new heroes to the maps that are not even in the Campaigns. The mod supports all standard maps. To support fan-made and generated maps, you need to use a special program included in the mod archive.
download it here: /topic/9337/
details on installation and compatibility can be found here: /topic/9495/
In reply to Dusha6613
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8 years ago
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Dusha6613
I see that your mod has also been updated. So here's a question. Are you going to (or have you already) move the new faction creatures that are upgraded in your Fortress to the Castle? This could significantly increase interest in the mod; otherwise, dealing with Fortresses, especially on certain maps, is kind of absurd, sorry.


Unfortunately, without the source code, this is impossible.

Added 2 minutes ago
serovoy
Now, about the last point, please provide more details. Can something similar be done for a human character? That is, eight skills?

Yes, this has already been implemented. The build includes the Eternal AI (Eternal Essence) mod. The mod allows for faster turns on medium, large, and huge maps + high intelligence:

The AI calculates the development strategy several moves ahead, which greatly increases its intelligence!


+ the mod adds fine-tuning settings:
Lookahead Depth - Turn Calculation Depth
Neutral Champions - Neutral Armies
AI rush discount - Reduced AI Aggression
Artefact Guards - Artifact Guardians (creatures guarding artifacts receive their bonuses)
Taxes - Taxes
Eight Skills - Eight Skills

Added 4 minutes ago
kokakokos
Good afternoon.
Has anyone encountered such a problem: after updating Win10, when trying to launch a local EWA game through Hamachi, the Heroes client freezes? Is the antivirus blocking anything? Maybe try reinstalling Hamachi? IP address is entered correctly. What could be the problem?

1) Carefully read the post on the first page – it describes in detail the process of configuring Windows 10 for Heroes.

2) Here's how to configure Hamachi:
https://www.youtube.com/watch?v=TUyyscofDfw

Added 9 minutes ago
WizardNazyr
It would be great if the new music was optional. If you want, listen to the new one; if you don't, listen to the original.

This will be implemented in version 3.0. We are waiting for Denis (the author) to return to work.


Added 2 minutes ago
Андраил
Can we add the New Text mod to EWA?
/topic/12188/

Given that this mod has already been refined to version 1.0, it is quite possible.

Added 1 minute ago
WizardNazyr
Winds of Winter - theme for the city of mages.
Mhysa - theme for the city of elves
Son of the Harpy - theme for dark elf battles
High Sparrow - theme for the city of dark elves / Inferno / Necropolis
I wrote with a dash where I think these tracks fit.


WizardNazyr, excellent tracks. It is possible that some of them will appear in version 3.0.

Added 2 minutes ago
Mokara
With the update to EWA, NCF is also being updated gradually. Will new creatures from the post be added in the next patch?

Definitely, all the new creatures will be added

Added 11 minutes ago
Oversun
Beautiful dragon, but it's too golden. In the third game, there are other colors besides gold. Can local artists slightly adjust the texture? Mine didn't turn out well ((

Interesting idea. Why not?
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8 years ago
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I'm not a fan of the sixth installment, but the music is simply wonderful. What do you think?
The sixth installment has good music, although technically it often features music from other installments (Summer Plains, for example, is from the second Heroes game).
It could be added as an option.
 

К А
Стикеры GBF в Telegram
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8 years ago
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The music definitely needs more variety. While the standard music is good, it gets repetitive after a while. I'm all for these changes. And yes, taking music from other parts of the series is a great idea.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
8 years ago
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I'm experiencing an issue: when scrolling the map, stripes appear on the screen. This problem doesn't occur in the original game. I've tried changing all the video settings, but the issue persists.

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