...
Continued24)
Creature Enhancement – an author's collection of various mods.
Note: Installing all the mods from the collection may cause conflicts with some EWA mods/topic/11789/25)
Super Ability (SA) Mod - A mod that shortens the path to obtaining a super ability; now it requires leveling up all three racial perks, as well as one perk of level three:
To upgrade Unrelenting Force, you will need the Empathy perk.
To upgrade Call of Urgash, you will need the Surprise Attack perk.
To upgrade Terror Scream, you will need the Master of Undead perk.
To upgrade True Luck, you will need the Elven Luck perk.
To upgrade Absolute Defense, you will need the Readiness perk.
To upgrade Arcane Omniscience, you will need the Hidden Advantage perk.
To upgrade Elemental Fury, you will need the Lucky Sorcerer perk.
To upgrade Pure Rage, you will need the Inspiration perk.
Also, for Orcs, stunning blow is no longer required to upgrade Inspiration.26)
LBE – Minimal Balance Changes for HeroesV The goal of the mod: to make the minimum number of changes to the mechanics for an acceptable balance.
Skills and Abilities:- "Mentorship" now gives 5% experience (was 25%);
- "Fight to the Last" remains only with Barbarian, Demon, Ranger, and Knight;
-
Knight's super ability has been enhanced - "Unrelenting Force": now all units under the hero's command deal additional damage when attacking in melee combat (the effect of tripling the damage from the "Surveillance" skill remains), idea by RedHeavenHero
Creature Abilities:- Invisibility of Harpies and Night Haunts now lasts for 2 turns (was 3)
Spells:- "Raise Dead" now costs 11 mana (instead of 9);
- "Regeneration" now costs 16 mana (instead of 8) and has level 3 guild (instead of 2).
Town Buildings:- The cost of a Castle in an Orc town is now 8000 gold, 10 wood, 10 ore, 10 mercury (instead of 5000 gold, 10 wood, 15 ore).
Hero Specializations:- Winghael's specialization has been weakened by half: the starting position of creatures increases by 0.5% for each hero level (was 1%).
Siege Engines:- The base number of hit points of ballistae has been reduced by half;
- The base number of hit points of tents has been increased by half;
27)
Balanced Units - Minimal balance mod for units.
Balanced Units is a balancing mini-mod that corrects serious balance errors of creatures, leading to an unambiguous choice of one or another grade. Differences from other balance mods:
1) no minor edits, only significant and fundamental changes in those pairs where there are obvious imbalances; the goal is practical alignment of grades, not ideal
2) no controversial or extensive complex changes; the goal is balance with minimal, targeted corrections
3) no radical redesigns of creatures and other creative additions of new abilities (with the exception of Rakshasa with agility), only balance adjustments.
28)
Absolute Charge Mod enhances the Knight's super ability: all units under the hero's command deal
additional damage when attacking in melee combat. The effect of tripling the damage from the "Surveillance" skill remains.
29)
AllCreatureInBattle - Comprehensive balance mod.
1) Creatures of level 3 have been enhanced
in a balanced way.
2) All races now have
NEW unique abilities.
3) All ranged attackers and sorcerers have initiative 8, but the speed of ALL creatures is initially limited to 5.
4) All ranged attackers and sorcerers have
retaliatory shot so that there is no temptation to quickly kill enemy shooting units at the beginning of the battle!
30)
Resources - Change in the cost of hiring creatures.
/topic/10674/31)
"Justice" Mod – fair and logical creature balance. It equalizes grades so that the choice is not so obvious, strengthens very weak creatures and weakens overpowered ones; it also makes them more logical.
Installation:Move Justice.pak from the archive to the
data folder in the root directory of the game.
Acknowledgements - Nargott, Dyrman, Frozensoull, Sashager, black-hat, psatkha, SRD and others
Download: URL="
https://yadi.sk/d/SAcDMHIo3MjRfj"]
https://yadi.sk/d/SAcDMHIo3MjRfj[/URL]
32) Small mods for changing visuals.
Download here:/topic/at/999034/33)
Classic AI Classic AI changes difficulty levels in the game. The mod is ideal for those who find it too easy to play on Warrior but difficult on Veteran or already easy on Veteran, but are still a little afraid to move to Hero level. The author of the mod made it so that on
"Warrior", the AI (artificial intelligence)
behaves smarter than before (now called "Apprentice").
He did the same with "Veteran," which now has two gradations - "
Master" behaves more intelligently than before, but does not use cheat codes;
"Grand Master" behaves no less stupidly than "Master," but also doesn't shy away from cheating (more difficult than Veteran)
On the last difficulty level, "Champion," stronger neutrals are generated using cheat codes, and the AI behaves more intelligently. In essence, this is God-level – for the most experienced playersIt was also noted that the AI makes moves slightly faster with this mod.
Attention! There are two mods in the archive.
Use ClassicAI-PerformanceXL on huge maps with a large number of players. Use ClassicAI in all other cases.
34)
Snd - Mod for interaction sounds with objects, like in part three. The mod plays sounds when visiting any object on the map.
Download: https://yadi.sk/d/MxxDUfLT3Kcm3L