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Posts from MMH5.5 - Heroes of Might and Magic 5.5 Auto-translated

4.6 (10 ratings)
In reply to dredknight
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#501
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Based on the executable files from this mod, I created new classes. The class names are displayed, but the skills and abilities in the hero's skill tree are displayed incorrectly. The racial skill is not displayed at all. What could be the problem?
#502
Class skills are defined in <game folder>/data/MMH55-Data.pak

Open it and search for GameMechanics\RefTables\Skills.xdb and HeroClass.xdb
In reply to dredknight
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#503
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Yes, I figured it out overnight; I just needed to look more carefully in the UI folder. The problem is solved, but thanks anyway.
#505
Another version dropped today! Major changes include:

- Hero level cap increased to 99!


- Duel Mode for MMH55 - thanks to our member Skegy now we have new and refurbished Duel mode for MMH55 where players can play against the AI or another player!



- Creature tactical improvements - some creature speed has been nerfed by 1 to make battlefield maneuvers more sensible. There were creatures that reached almost everywhere if they go 1-2 squares forward.
- Revamped Shatter skills - The Shatters now offer better scalable bonuses. Each faction has its own summoning creature!





- Significant spell improvements such as - Frenzy is back to ToTe way of working and is now level 5; Spell damage starts lower at the beginning of the game but gets higher at late game; Teleportation is moved to dark; Celestial Shield is moved to Light level 5; Puppet Master is moved to Summoning and way more....



Fixes include:

- Battle animations can be speed up significantly.


- Mapmixer utility was updated, now fixes non-reflective water and fixes to NCF mixing.
- Issue with white water in editor was fixed.
- Reduced brightness of snow textures to prevent eye annoyance.
- Fixed Necropolis mage guild showing wrong icons & visuals.
- Tower Damage has new formula and increases with town level. (Credits: Deflaktor)
- AI aggressiveness was optimized as much as possible within limits of possibility (only applies to offensive AI).
- Added option to disable all in-town artifact merchants in user settings.

You can read more about the changes duel mode and summons, tactical changes and spells, Lore and shatters .

Download the new version from here.
#506
Artifacts do not work. Celestial Shield, Agelic Alliance, Staff of Asha - player can't get them when collected all set-up.
#507
Thanks for the feedback !

Can you elaborate what do you mean artifacts do not work?

Regarding ultimate artifacts do you mean that you go to the building and it does not give you the artifact even though you have all pieces?
In reply to dredknight
#508
dredknight

Regarding ultimate artifacts do you mean that you go to the building and it does not give you the artifact even though you have all pieces?
Exactly.
On old maps generated before this update, and on new maps generated with this update too.
#509
Could you provide a save game file just in front of the building and a map so we can test it on our side?
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#510
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Subordination in summoning... Why?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#511
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Dyrman
Subordination in summoning... Why?
I couldn't translate this properly. What do you mean?

P.S.

We already tested what he says, and it is working, so we assume it may be some issue on the map he is playing or a misconfiguration of the mod.
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#512
Dyrman said "There is hypnosis in magic of conscription.Why?"
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#513
Dyrman said about "Puppet Master in Summoning".

Also Teleport in Dark is strange.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
#514
I see now.

Here is the logic behind those changes.

Due to several reasons (popular demand; AI not being able to work with the new change; effectiveness in combat questionable) we reverted berserk to its old behavior but made mana demand high.

At this point dark was very strong with so many mind control spells (Blind, Puppet, Berserk, forgetfulness ). Because Puppet Master and Berserk are very similiar Puppet Master was moved to Summoning with the name Hypnotize. It fits perfectly in the theme as Summoning is a bag-of-tricks school.
Forgetfullnes is also weaken and moved from tier 3 to tier 2. Teleport comes in Tier 3 to fill the spot and adds some utility to the school. Teleport fits thematically with Urgash (Vampires, Devils).

Light is weaker than other schools so we moved Tier 5 Shield spell from Summoning to Light. Blesses also received significant buffs. Vengeance is lowered to T4 because its potential is unreliable.
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#515
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Don't you want to transfer the Blind ability to light magic?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%