Skip to content

Posts from Walkthroughs for custom maps.

No ratings yet — be the first to rate!
In reply to Dandy
User Avatar
8 years ago
Auto-translated
Dandy
Did you decide to revert to version 211?
I was just testing the map generator. I just need to finish the map, as I don't have much ambition, skill, or patience.
Dandy
2) Build Minotaurs on level 137. You just need to kill 500 Azure Dragons, and for that, it's better to max out a stack of Gorgons than a stack of melee units.
Where are the 500 Azure Dragons on the map? Are they in an event on the Necropolis lands? I didn't really pay attention to that area. I would defeat them with Vampires with a monthly growth bonus; I doubt that having an extra five Minotaurs would make much of a difference.

Added 9 minutes later
60 Wyverns is a significant reason to revert, but an earlier Capitol and Gorgons seem questionable in terms of providing any noticeable benefit.
8 years ago
Auto-translated
Yeah, it's an event in the Necropolis. But with only Azure Dragons in one stack, I doubt you'll be able to handle it with Vampires.
4 Bulls – that's a strategic move. Not critical, of course, but if you're going to replay (which is unlikely), you should use Bulls.
And in general, I advise you to read the rumors; I found a useful event there that I hadn't noticed before.

As for the Serpents... It seems like you can leave one computer player without upgrading Serpents and then duplicate units there. But this only applies to one Castle, and it takes about 8-9 months. In this case, the benefit is about the same as doubling Hobgoblins.

Added 27 minutes ago
An earlier Capitol means an earlier start, an earlier capture of the Computer Swamp, and a higher chance of getting there before the Serpent upgrade. An earlier arrival at Inferno for educational purposes. In my current playthrough, it managed to capture a third Castle, and if you hurry, you can leave it with two.
And there aren't that many Bulls; by day 711, there are only 350 planned. If you aim for this timing, there will be about 4.5k Dracols, 400 Vivs. Is that enough for 500 Azure Dragons without losing your main stacks? I don't know. This is for a strategy with x2 Serpents from one Castle.

Added 4 hours 21 minutes ago
In general, I consider the Capitol on day 146 to be the strongest reason to replay – it will give you an extra 11k gold. And considering the need to kill both Cyclops and Chaos, this will save even more money, making Hitmen unnecessary. So, there's a lot of money. This allows you to attack the garrison and get Boots on day 231 (although I'm not 100% sure about the Boots).
60 Vivs, I think, is weaker – yes, it's a good army, but we'll get it too late, after all the most difficult battles with all the computer players, except for the Necropolis.
And Bulls are just a small, but useful, bonus.

But all of this is just thoughts about a more promising start.
User Avatar
8 years ago
Auto-translated
Here's a question: is there a video tutorial or a clear instruction manual on how to use LM Oracle? I can't seem to figure it out. Does this program not work with Heroes launched through HD-mode, but only with the Heroes3 executable itself?

Added 1 hour 30 minutes ago
Dandy
Actually, I recommend reading the rumors; I found a useful event there that I hadn't noticed before.
+2 attack, +2 defense for defeating magma elementals, as I understand it.

Added 2 minutes ago
I also took a closer look at the Necropolis. Vampires and dragons are upgraded only in the central castle, behind the garrison. This masochism is starting to get to me.

Added 6 minutes ago
Anyway, I'll see how it goes after the first wave of green and brown creatures. If I can successfully defend against them, I'll continue; if not, I'll give up. It's impossible to defeat Lucifer and two Inferno garrisons to get the bonuses for the Admiral's Hat components, visit the upgrade locations, and establish control over the mines, and then return before the brown and green waves arrive. And without that money, I won't be able to move all my troops to the Necropolis garrison.
8 years ago
Auto-translated
What's with all the pessimism?
Okay, so you can't conquer everything on Inferno before Brown shows up. That leaves two options: either don't conquer everything and return to the default difficulty, or come back later. The first option is better because you don't have the upgrade for Pit Fiends and Devils yet – in your case, you do, which means you arrived a bit late. But the key reason is that you're not letting him build up his Pit Fiends and gather a strong army, and you're taking away the enemy's stat-boosting artifacts, which will result in him simply running away in the first round, even with a four-week-old army, only casting Inferno on your stack of Pit Fiends and Lizards, which will resist. In short, Inferno becomes a pushover.

I didn't understand the point about Green's first appearance. In my case, he showed up as a day-one hero on the second month, got beaten, and didn't reappear until weeks 41-42. I was just returning after conquering the Citadel lands and, in principle, easily defeated Lork with 220 Scorpians. And Green started showing up either very weak or with a week-old army. He never showed up for the Red-Blue computer respawns, only if he was extremely weak with just 1 Harpy.

Brown is the problem. But only because this jerk doesn't show up until Tazar is nearby. And I also feel bad about the Passives at the teleport, I haven't leveled up all the weak heroes on them yet. On 511, there are only two heroes with experience in Passive fighting and Logistics. And you can also level up weak heroes with resistance, which will be the least painful way to deal with Inferno computers.

Regarding Inferno garrisons, by the way, I postponed them until weeks 44-51 – there, Pit Fiends were one-shot by snakes with Bless, and the losses were quite small in the end – only 100 Lizards and Pit Fiends in total. I don't really like the idea of losing main stacks if it doesn't lead to an increase or decrease in losses in the future.

Regarding the program – I don't know, I haven't used it.

Yes, the Magma Elementals stat event is very well hidden
User Avatar
8 years ago
Auto-translated
Green appears for me at the same time as brown, which is strange, since in my previous attempt at 160%, it also appeared on the 2nd month. Apparently, it depends on whether the computer initially buys a hero in the lower dungeon or not.

Added 3 minutes later
Leveling up horses on psychics is a good idea, but I've already maxed them out to speed up the process of moving around the starting area and to better level up Tazar at the beginning.

Added 3 minutes later
It's also lucky that Kirr doesn't join the woodcutter, even though there's a chance of that happening. And she doesn't have teleport, only earthquake; the author didn't finish that part.
8 years ago
Auto-translated
The author refined this very point; he even mentions in the rumors that brown creatures shouldn't be allowed to learn spells, specifically that teleportation is available in the swamp.
I understand that you think the brown creatures aren't challenging enough without teleportation, so don't worry, they also have Castle and Fortress creatures available to them. At least they don't have Archons or Phoenixes.

P.S. But what's really getting on my nerves is this damn autocorrect on my phone.
8 years ago
Auto-translated
Hello, friends! I miss playing the games so much, but I have no time because of work. And I haven't had any particular successes lately either.

Marlo, thank you for the save file from the game against Madre, and for the dedication on YouTube :). It was a very unusual battle (not a single Lich was harmed!), I watched it about 10 times and still didn't quite understand it. I showed it to my husband, so now I need to "learn from the masters how to defeat dragons”:D

I can't seem to finish any of the unfinished games; they just keep piling up. I started "Brothers of War and Mercy," hmm... even twice (the first time, I ran into the Pink hero and lost Varna). The second start was more successful; I captured the Blue castles, two Purple towers, and upgraded the towers to learn magic. But that didn't work out. 5 levels didn't give me anything. I didn't even get the boat summoning spell. After that, it just became a nightmare. I don't know what the author was thinking, but I was actually embarrassed to play the game; I haven't had such a failure in a long time. The passages to the Dungeon are blocked by guardians, and the tents are inaccessible (I tried to get to the green tent in the center of the desert, but it didn't work; legions of gray creatures appeared out of nowhere and overwhelmed Varna). Things aren't going any better with the computer; the artifacts (and what artifacts!) are behind the guardians, and most of them can only be accessed by my heroes.

After failing with magic, I went down to the Gray citadels. Two of his heroes were waiting for me, but they didn't attack (!). They were waiting for me to open the guardians, but then "Time's up, you can't pass here" (I wonder, when should I come back, if I can barely gather any troops). What a disappointment. I captured all the citadels one by one, but the Gray hero with his legions didn't attack; he just followed me, took the castles back, and waited, waited...

The biggest surprise from the author was yet to come. Further down, I took a lone tower where the Grail was built (hooray). I built a guild and was happy (now I'll buy an army and crush everyone - yeah, right). Instead of money, I got nothing, and 0 magic. Plus, every day, the Grail reset everything, both money and resources. I've never seen anything like it: confused... I turned it off without saving, and only wasted time.
User Avatar
8 years ago
Auto-translated
Xaart, you’re exaggerating about the skill level required, I’m a player who’s slightly above average, but in any case, thank you for the kind words.
8 years ago
Auto-translated
I was thinking about my attitude towards the weekly and monthly monster events. It's interesting that the rules for offline tournaments on the Heroes & Villains and HeroSports portals don't prohibit monthly monster events, and the rules for HeroLeague haven't even been preserved. Apparently, the possibility of an offline tournament where this could have an impact wasn't considered anywhere. In principle, this is a documented and quite natural feature of the game, so I think it should still be prohibited. HD+ disables both weekly and monthly events, but the documentation states that this is done solely for online play, where a week of Archons can significantly change the game. But still, my opinion is that these events should be prohibited for offline tournaments. But for us, free artists, all restrictions are set only by ourselves:)
However, personally, I won't use them unless there's a specific goal, purely for speedrunning.
User Avatar
8 years ago
Auto-translated
Dandy, I actually only managed to get a successful monster month generation on the 2nd attempt, and on the 3rd and 4th, only three or four options would generate, constantly failing. It's a strange kind of randomness. Monster weeks also generate poorly. I tried without HD+ and without SoD SP, and even with the HD mod completely disabled.
User Avatar
8 years ago
Auto-translated
Xaart, good evening! We missed you too (I did, at least :).
After completing "Brothers of Mercy and War," Pomazok1329 posted a review here. Read it – it might help. He didn't really like the map.
Don't forget about us; come back and tell us which maps you are playing.
I recently finished playing "The 5th element - episode one"; I’ll finish writing my review and post it here soon. I also started playing the previously mentioned "Ray of light". The first week is tough, but then it gets easier. But there are still many serious tasks ahead, and I am only at the beginning of this glorious journey.
User Avatar
8 years ago
Auto-translated
In offline tournaments, players usually use maps that can be completed in two days, with endless resource gathering on oases, etc. In this case, can we even talk about a "monster month"?
8 years ago
Auto-translated
well, it just so happened that in all my 3 offline tournaments, the goal was to build an army and level up the hero to a certain point. In my very first tournament, this time limit was 245. In general, I was very surprised at the time how the winner managed to gather one and a half times more demons than I did, even though I had already gathered almost the maximum possible amount. He probably used the "Month of Monsters" event! It's like a revelation, the mystery of the past has been revealed! :)

Added 2 minutes ago
and I don't want to use the "Month of Monsters" event so that it doesn't give the impression that the map can only be completed thanks to this event.
User Avatar
8 years ago
Auto-translated
Just two hours of generation, and voilà! :smile04:
Attachments 1
1 file attached • Total size: 353.8 KB
User Avatar
8 years ago
Auto-translated
Yes, I underestimated Tazar. Kirr managed to retreat from him with almost no losses, even though her army was huge. But it's still a problem. On the same day (!), from two sides (!), Arlash and Das appear (one has 177 scorpions, the other has 100, and the rest are minor units). I can't catch them both; Das immediately runs to the right towards the corner castles. How do I catch these cockroaches, considering that I can't leave the starting zone, otherwise the brown one will appear, and I don't know what to do. But overall, it's not as painful as I expected.

Added 5 minutes later
It would be good to have something to break up the monotony, so I could quickly move between castles. Dismissing units also doesn't help if there are no heroes to hire in the tavern.

What a mess. They shouldn't be arriving so synchronously. I guess I got lucky:mad:
Attachments 1
1 file attached • Total size: 193.3 KB

Statistics

Welcome our newest member: recijeb