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It's been a while since we played 200% ... and allrandom too ... on same-map especially never once. While fixing this oversight ...

Tournament Rules:

1) Template - Diamond

2) Castle and starting hero - random. Starting bonus can be chosen.

3) Difficulty - 200% (2500 gold at start).

4) Colors - in the first generation, red is for the player higher in rating; thereafter, colors change with each subjective restart (colors do not change during restarts due to a block or encounter).

5) Timer - we'll play rapid, 12+6+1, because there isn't much to do in the first week at 200%.

6) Roads are medium.

Other rules are standard (guild rebuild is enabled).

7) Tournament formula - Swiss system with elimination after 2 losses. Each round is played bo3.

8) Tournament games go into the rating by default, but at the request of any player, they may not. This should be announced before the game starts. A non-rated game must still be submitted through the report system (specify "non-rated" in the comments) - so that it hangs on the 1st page of the general list; I will annul it later.

Tournament Start - in a month, 25.09.2017

Winners of previous tournaments on Diamond:
Diamond Monster - BAJIEHOK
Diamond Masters - FireToSky

Round 1 Draw:

KobRa_RR (Red, Random, Fortress, Mirlanda, Gretchen) def matador99 (Blue, Random, Rampart, Ivor, Yabarkas) Diamond 211
KobRa_RR (Red, Random, Dungeon, Shakti, Shakti) def matador99 (Blue, Random, Tower, Halon, Jeremy) Diamond 136

Surreal (Red, Random, Inferno, Calh, Gunnar) def sonic111 (Blue, Random, Rampart, Riland, Gurnisson) Diamond 123
sonic111 (Red, Conflux, Random, Inteus, Moner) def Surreal (Blue, Tower, Random, Astral, Astral) Diamond 124
sonic111 (Red, Random, Castle, Edric, Gundula) def Surreal (Blue, Necropolis, Random, Sandro, Tant) Diamond 127

socola (Red, Random, Tower, Theodorus, Josephine) def Blitz (Blue, Castle, Random, Adelaide, Gunnar) Diamond 124
Blitz (Red, Random, Conflux, Ciel, Craig Heg) def socola (Blue, Random, Necropolis, Vokial, Nagash) Diamond 142
socola (Blue, Random, Tower, Faafner, Fiona) def Blitz (Red, Stronghold, Random, Terek, Terek) Diamond 123

Mercurial- (Red, Random, Castle, Valeska, Terek) def MadSpirit (Blue, Random, Rampart, Yanova, Mephala) Diamond 126
Mercurial- (Red, Random, Necropolis, Izra, Moandor) def MadSpirit (Blue, Random, Conflux, Lacus, Labeta) Diamond 117

ЯR (Red, Dungeon, Malekith, Kairi) def twaryna (Blue, Castle, Christian, Cassiopeia) Diamond 137
twaryna (Red, Random, Rampart, Aeris, Thorgrim) def ЯR (Blue, Random, Tower, Astral, Alkin) Diamond 132
ЯR (Blue, Stronghold, Tiraxor, Tiraxor) def twaryna (Red, Necropolis, Vidomina, Vidomina) Diamond 123

MikeM (Blue, Random, Castle, Rion, Dessa) def De_Luxe (Red, Random, Tower, Josephine, Dimmer) Diamond 123
MikeM (Red, Inferno, Xarfax, Calh) def De_Luxe (Blue, Stronghold, Yog, Gretchen) Diamond 127

Мирон (Blue, Random, Inferno, Ignatius, Ignatius) def RitoSux (Red, Random, Fortress, Dragon, Dragon) Diamond 123
RitoSux (Red, Random, Fortress, Corbark, Craig Heg) def Мирон (Blue, Random, Dungeon, Sinka, Jeremy) Diamond 121
Мирон (Blue, Random, Necropolis, Izra, Izra) def RitoSux (Red, Random, Inferno, Pepelina, Alkin) Diamond 127

Dandy (Blue, Random, Conflux, Fiur, Fiur) def Jelen117 (Red, Random, Tower, Astral, Astral) Diamond 124
Jelen117 (Blue, Rampart, Clancy, Sir Mullich) def Dandy (Red, Tower, Saira, Kairi) Diamond 132
Jelen117 (Blue, Rampart, Yanova, Craig Heg) def Dandy (Red, Rampart, Mephala, Mephala) Diamond 133

Dave_HUN (Red, Random, Wharf, Illor, Corkes) def Dawidu91 (Blue, Random, Fortress, Vistan, Gunnar) Diamond 122
Dave_HUN (Red, Random, Fortress, Tazar, Tazar) def Dawidu91 (Blue, Random, Wharf, Derek, Derek) Diamond 117

u2noob (Red, Castle, Valeska, Valeska) def Sevan_80 (Blue, Rampart, Yanova, Yanova) Diamond 116
u2noob (Blue, Tower, Pikedram, Pikedram) def Sevan_80 (Red, Castle, Orrin, Orrin) Diamond 115

Benis (Red, Fortress, Broghild, Broghild) def Javdet (Blue, Inferno, Nimussa, Jeremy) Diamond 131
Javdet (Red, Stronghold, Zubin, Gundula) def Benis (Blue, Inferno, Pepelina, Kairi) Diamond 124
Javdet (Blue, Rampart, Coronius, Yanova) def Benis (Red, Wharf, Eovatios, Loinis) Diamond 124

battanas (Blue, Tower, Iona, Pyra) def tun7gus7 (Red, Rampart, Yanova, Kairi) Diamond 131
tun7gus7 (Blue, Dungeon, Shakti, Shakti) def battanas (Red, Stronghold, Oris, Jeremy) Diamond 116
tun7gus7 (Red, Castle, Caitlin, Caitlin) def battanas (Blue, Wharf, Spint, Jeremy) Diamond 125

PaTRioT (Red, Inferno, Axis, Nila) def Magl (Blue, Castle, Caitlin, Kairi) Diamond 141

freesha (Red, Stronghold, Yabarkas, Gurnisson) def PROger (Blue, Castle, Adela, Jeremy) Diamond 134
PROger (Blue, Random, Castle, Loinis, Yanova) def freesha (Red, Random, Dungeon, Sinka, Nila) Diamond 142
freesha (Red, Conflux, Moner, Moner) def PROger (Blue, Wharf, Casmetra, Casmetra) Diamond 145

Fill-ua (Red, Random, Inferno, Zidar, Mariussa) def Montt (Blue, Necropolis, Aislinn, Clavius) Diamond 223
Fill-ua (Red, Rampart, Pearl, Kairi) def Montt (Blue, Fortress, Rosic, Dessa) Diamond 133

Redwhait HP (Blue, Random, Necropolis, Xi, Tamika) def Xocenk (Red, Random, Inferno, Pyra, Ciel) Diamond 133
Redwhait HP (Blue, Wharf, Zilar, Edric) def Xocenk (Red, Conflux, Tunar, Jeremy) Diamond 126

=Lizard= def WiZarDX_576
Player_ def Simon5760
Wallys def Нихилус

BeerWarrior vs Diabler - mutual tech loss
karapet.ru vs omon - mutual tech loss

Round 1 Deadline - until 23.10.2017

Leaving the tournament: WiZarDX_576, Simon5760, Нихилус, BeerWarrior, Diabler, karapet.ru, omon, Surreal

Round 2 Draw:

Winners:
Jelen117 (Red, Random, Rampart, Kairi, Kairi) def Javdet (Blue, Random, Inferno, Khalid, Damacon) Diamond 123
Jelen117 (Blue, Random, Dungeon, Jager, Shakti) def Javdet (Red, Random, Wharf, Corkes, Miriam) Diamond 123

Мирон (Blue, Random, Inferno, Pepelina, Ignatius) def Wallys (Red, Random, Conflux, Gelar, Labeta) Diamond 141
Мирон (Red, Random, Conflux, Pasis, Pasis) def Wallys (Blue, Random, Rampart, Coronius, Coronius) Diamond 147

ЯR (Red, Fortress, Corbark, Dessa) def Fill-ua (Blue, Tower, Nila, Gunnar) Diamond 115
ЯR (Red, Tower, Serena, Jeremy) def Fill-ua (Blue, Conflux, Labeta, Nila) Diamond 147

Player_ (Red, Wharf, Annabelle, Annabelle) def Mercurial- (Blue, Necropolis, Moandor, Xi) Diamond 133
Player_ (Red, Random, Fortress, Corbark, Broghild) def Mercurial- (Blue, Random, Necropolis, Clavius, Clavius) Diamond 123

tun7gus7 (Blue, Fortress, Andra, Andra) def =Lizard= (Red, Random, Stronghold, Craig Heg, Craig Heg) Diamond 134
=Lizard= (Red, Random, Fortress, Vistan, Tazar) def tun7gus7 (Blue, Random, Castle, Tyris, Ivor) Diamond 132
=Lizard= (Blue, Random, Conflux, Ciel, Jeremy) def tun7gus7 (Red, Random, Rampart, Elshar, Kairi) Diamond 137

Dave_HUN (Red, Rampart, Yanova, Broghild) def Magl (Blue, Rampart, Mephala, Kairi) Mirror Diamond 133
Dave_HUN def Magl

Redwhait HP (Blue, Wharf, Cassiopeia, Cassiopeia) def KobRa_RR (Red, Castle, Caitlin, Caitlin) Diamond 133
KobRa_RR (Blue, Necropolis, Moandor, Moandor) def Redwhait HP (Red, Wharf, Cassiopeia, Cassiopeia) Diamond 116
KobRa_RR (Red, Castle, Orrin, Orrin) def Redwhait (Blue, Necropolis, Vokial, Vokial) Diamond 123

sonic111 (Red, Random, Fortress, Verdysh, Gurnisson) def u2noob (Blue, Random, Stronghold, Crellion, Jeremy) Diamond 133

socola (Blue, Random, Castle, Cuthbert, Mephala) def freesha (Red, Random, Tower, Iona, Nila) Diamond 126
socola (Blue, Random, Wharf, Zilar, Cassiopeia) def freesha (Red, Necropolis, Clavius, Gunnar) Diamond 147

MikeM ->

Losers:
De_Luxe (Red, Necropolis, Random, Izra, Izra) def matador99 (Blue, Castle, Random, Lord Haart, Arlak) Diamond 124
matador99 (Blue, Random, Rampart, Aeris, Kairi) def De_Luxe (Red, Random, Inferno, Khalid, Gunnar) Diamond 133
matador99 (Blue, Random, Conflux, Luna, Luna) def De_Luxe (Red, Random, Necropolis, Vokial, Vokial) Diamond 114

twaryna (Blue, Random, Tower, Random, Saira, Gunnar) def Benis (Red, Random, Stronghold, Random, Dessa, Tiraxor) Diamond 134
twaryna (Blue, Random, Rampart, Melody, Ivor) def Benis (Red, Random, Fortress, Dragon, Dragon) Diamond 145

Blitz (Red, Random, Fortress, Vistan, Vistan) def PROger (Blue, Random, Inferno, Calh, Kairi) Diamond 124
Blitz (Blue, Random, Rampart, Uland, Gunnar) def PROger (Red, Random, Castle, Edric, Beatrice) Diamond 136

freesha (Red, Castle, Adela, Corbark) def Xocenk (Blue, Fortress, Broghild, Broghild) Diamond 141
Xocenk (Blue, Dungeon, Shakti, Shakti) def Dawidu91 (Red, Necropolis, Charna, Clavius) Diamond 137
Xocenk def Dawidu91

Dandy (Red, Random, Inferno, Ignatius, Ignatius) def Montt (Blue, Random, Tower, Ain, Miriam) Diamond 127
Montt (Blue, Random, Fortress, Dragon, Dragon) def Dandy (Red, Random, Castle, Sylvia, Sylvia) Diamond 126
Montt def Dandy

MadSpirit (Blue, Random, Stronghold, Craig Heg, Craig Heg) def RitoSux (Red, Random, Conflux, Grindan, Grindan) Diamond 125
RitoSux (Red, Stronghold, Yabarkas, Dessa) def MadSpirit (Blue, Fortress, Merista, Broghild) Diamond 132
RitoSux (Red, Wharf, Lina, Vistan) def MadSpirit (Blue, Dungeon, Ajit, Aislinn) Diamond 132

Sevan_80 - battanas mutual tech loss

Round 2 Deadline - until 21.11.2017

Reminder on the substitution order - if a player withdraws from the tournament before losing twice, their slot becomes vacant and is filled by the player from the losers' bracket who reported their lost round first. A substitution can only happen once; substitutions always enter the losers' bracket.

Magl withdrew after a loss in the winners' bracket, so his slot in the losers' bracket passes to De_Luxe.

Also, both players in the Sevan_80 vs battanas pair withdrew from the losers' bracket, so the "winner" slot of this pair passes to Benis.

Round 3 Draw:

Winners:

=Lizard= (Blue, Random, Inferno, Pyra, Gurnisson) def u2noob (Red, Random, Inferno, Calh, Calh) Diamond 116
=Lizard= (Red, Random, Stronghold, Terek, Dessa) def u2noob (Blue, Inferno, Pyra, Pyra) Diamond 124

Мирон (Red, Random, Conflux, Luna, Luna) def Player_ (Blue, Random, Castle, Caitlin, Broghild) Diamond 124

ЯR (Red, Stronghold, Craig Heg, Craig Heg) def KobRa_RR (Blue, Castle, Caitlin, Iona) Diamond 125

socola (Blue, Random, Stronghold, Dessa, Dessa) def MikeM (Red, Random, Rampart, Malcolm, Jeremy) Diamond 143

Dave_HUN (Blue, Random, Rampart, Yanova, Tyris) def Jelen117 (Red, Random, Castle, Orrin, Jeremy) Diamond 132
Jelen117 (Blue, Random, Conflux, Brissa, Brissa) def Dave_HUN (Red, Random, Conflux, Fiur, Luna) Diamond 133
Dave_HUN (Blue, Random, Fortress, Rosic, Kairi) def Jelen117 (Red, Random, Dungeon, Ajit, Tiraxor) Diamond 141

Losers:
De_Luxe (Red, Random, Stronghold, Gurnisson, Gurnisson) def Benis_xDD (Blue, Castle, Sorsha, Sorsha) Diamond 134
De_Luxe (Red, Wharf, Corkes, Corkes) def Benis_xDD (Blue, Rampart, Yanova, Yanova) Diamond 127

Xocenk (Blue, Stronghold, Gurnisson, Gurnisson) def freesha (Red, Rampart, Elshar, Gunnar) Diamond 135
Xocenk (Blue, Random, Wharf, Annabelle, Tazar) def freesha (Red, Rampart, Thorgrim, Vidomina) Diamond 125

matador99 (Red, Random, Wharf, Eovatios, Eovatios) def Javdet (Blue, Random, Inferno, Ignatius, Gunnar) Diamond 142
matador99 (Blue, Random, Rampart, Elshar, Elshar) def Javdet (Red, Random, Conflux, Erdamon, Luna) Diamond 123

Blitz (Blue, Random, Wharf, Spint, Alkin) def tun7gus7 (Red, Random, Dungeon, Alamar, Alamar) Diamond 144
Blitz (Red, Random, Rampart, Uland, Mephala) def tun7gus7 (Blue, Random, Wharf, Spint, Tazar) Diamond 146

Redwhait (Blue, Conflux, Moner, Moner) def Montt (Red, Dungeon, Malekith, Pyra) Diamond 126
Redwhait (Red, Necropolis, Septienna, Vidomina) def Montt (Blue, Necropolis, Tant, Tant) Diamond 127

RitoSux (Red, Fortress, Alkin, Alkin) def Fill-ua (Blue, Stronghold, Craig Heg, Craig Heg) Diamond 117
Fill-ua (Red, Wharf, Illor, Clavius) def RitoSux (Blue, Rampart, Pearl, Pearl) Diamond 123
RitoSux (Red, Random, Stronghold, Gretchen, Gretchen) def Fill-ua (Blue, Random, Inferno, Nimussa, Nimussa) Diamond 136

Mercurial- (Red, Random, Wharf, Manfred, Kairi) def Wallys (Blue, Random, Castle, Sanya, Broghild) Diamond 135
Mercurial- (Blue, Random, Inferno, Octavia, Dessa) def Wallys (Red, Random, Fortress, Vistan, Vistan) Diamond 216

twaryna - sonic111 - mutual tech loss and substitution by freesha

Players highlighted in italics play with a debuff - their opponents in Round 3 will be able to choose their color for the first two games.

Substitution: KobRa_RR => Javdet

Round 3 Deadline - until 19.12.2017

Round 4 Draw:

Winners:
Dave_HUN (Blue, Random, Dungeon, Ajit, Alamar) def ЯR (Red, Random, Tower, Tan, Jeremy) Diamond 131
Dave_HUN (Red, Random, Inferno, Olema, Gunnar) def ЯR (Blue, Random, Dungeon, Das, Craig Heg) Diamond 144

socola (Blue, Random, Conflux, Inteus, Luna) def =Lizard= (Red, Random, Necropolis, Nagash, Izra) Diamond 133
socola (Blue, Random, Necropolis, Nagash, Tant) def =Lizard= (Red, Random, Inferno, Pyra, Pyra) Diamond 217

Intermediate winner-loser pair:
Redwhait (Red, Inferno, Zidar, Dimmer) def Мирон (Blue, Wharf, Eovatios, Miriam) Diamond 132
Redwhait (Red, Stronghold, Gretchen, Gretchen) def Мирон (Blue, Fortress, Bron, Dragon) Diamond 137

Losers:
De_Luxe (Red, Rampart, Riland, Riland) def Mercurial- (Blue, Fortress, Rosic, Rosic) Diamond 133
De_Luxe (Red, Necropolis, Aislinn, Aislinn) def Mercurial- (Blue, Castle, Orrin, Orrin) Diamond 131

Xocenk (Blue, Wharf, Illor, Illor) def Jelen117 (Red, Rampart, Uland, Kairi) Diamond 133

Javdet (Red, Necropolis, Tamika, Tamika) def Blitz (Blue, Wharf, Casmetra, Kairi) Diamond 126
Blitz (Blue, Random, Conflux, Fiur, Luna) def Javdet (Red, Random, Wharf, Zilar, Tiraxor) Diamond 126
Blitz (Blue, Random, Conflux, Inteus, Moner) def Javdet (Red, Random, Inferno, Pepelina, Mariussa) Diamond 221

freesha (Red, Fortress, Dragon, Dragon) def MikeM (Blue, Rampart, Mephala, Mephala) Diamond 125
MikeM (Blue, Fortress, Corbark, Corbark) def freesha (Red, Dungeon, Sinka, Alkin) Diamond 137
freesha (Red, Rampart, Yanova, Dimmer) def MikeM (Blue, Castle, Orrin, Tazar) Diamond 122

u2noob (Red, Castle, Orrin, Orrin) def Player_ (Blue, Rampart, Ivor, Ivor) Diamond 123
u2noob (Red, Inferno, Rashka, Rashka) def Player_ (Blue, Inferno, Fiona, Fiona) Diamond 121

matador99 - RitoSux

Round 4 Deadline - until 16.01.2018

Round 5 Draw:

Winners:
Dave_HUN (Blue, Random, Castle, Tyris, Broghild) def socola (Red, Random, Dungeon, Lorelei, Gunnar) Diamond 131
Dave_HUN (Blue, Random, Stronghold, Shiva, Tiraxor) def socola (Red, Random, Wharf, Cassiopeia, Labeta) Diamond 147

Losers:
u2noob (Red, Random, Tower, Iona, Jeremy) def Blitz (Blue, Random, Inferno, Khalid, Pyra) Diamond 136
Blitz (Blue, Random, Castle, Sanya, Sanya) def u2noob (Red, Random, Stronghold, Terek, Terek) Diamond 111
u2noob (Red, Random, Dungeon, Arlak, Jeremy) def Blitz (Blue, Random, Rampart, Kairi, Kairi) Diamond 132

Xocenk (Blue, Conflux, Pasis, Labeta) def ЯR (Red, Rampart, Riland, Kairi) Diamond 124
Xocenk (Red, Inferno, Calh, Ignatius) def ЯR (Blue, Wharf, Manfred, Manfred) Diamond 131

De_Luxe (Red, Tower, Halon, Halon) def Redwhait (Blue, Conflux, Brissa, Brissa) Diamond 126
Redwhait (Red, Castle, Orrin, Orrin) def De_Luxe (Blue, Inferno, Calh, Calh) Diamond 131
De_Luxe (Red, Dungeon, Das, Das) def Redwhait (Blue, Tower, Solmir, Solmir) Diamond 125

freesha def RitoSux

=Lizard= def Мирон

Round 5 Deadline - until 16.02.2018

Round 6 Draw:

Winners:
Dave_HUN ->

Losers:
Xocenk (Blue, Conflux, Ciel, Labeta) def =Lizard= (Red, Dungeon, Sefinroth, Yanova) Diamond 123
Xocenk (Blue, Random, Fortress, Merista, Bron) def =Lizard= (Red, Random, Wharf, Corkes, Corkes) Diamond 122

De_Luxe (Red, Tower, Ain, Ain) def freesha (Blue, Rampart, Mephala, Mephala) Diamond 133
freesha (Blue, Fortress, Dragon, Dragon) def De_Luxe (Red, Inferno, Calh, Calh) Diamond 134
De_Luxe (Red, Rampart, Ivor, Ivor) def freesha (Blue, Inferno, Calh, Calh) Diamond 131

socola (Red, Random, Rampart, Yanova, Miriam) def u2noob (Blue, Random, Necropolis, Tamika, Tamika) Diamond 122

Round 6 Deadline - until 19.03.2018

Round 7 Draw:

Intermediate pair (winner-loser):
Dave_HUN (Blue, Random, Wharf, Miriam, Miriam) def Xocenk (Red, Random, Wharf, Illor, Illor) Diamond 122
Dave_HUN (Blue, Random, Rampart, Coronius, Ivor) def Xocenk (Red, Random, Tower, Rissa, Corkes) Diamond 133

Losers:
De_Luxe (Red, Fortress, Alkin, Alkin) def socola (Blue, Tower, Astral, Astral) Diamond 127
De_Luxe def socola

Round 7 Deadline - until 16.04.2018

Final:

Dave_HUN vs De_Luxe

The match is in bo5 format with a score of 1-0 in favor of the winner (Dave_HUN)

Final Deadline - until 16.05.2018
In reply to Puzzz0
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#169
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I looked at this board again and realized that I would still make the move g6. Here's the thing: if you're unsure which of two options to choose, it's better to choose the simpler one. This will make things easier and simplify the rest of the game, especially if you already have a good idea of what the next steps will be in the simpler scenario. Delving into complexities doesn't always yield results. Plus, choosing simpler actions saves time.
In reply to Puzzz0
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#170
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Puzzz0
This is a discussion.
Vik is constantly trying to achieve the "spectacle" he wants in the old-school Heroes games, forgetting that, like in chess, in blitz, the indicator of a player's skill is much lower than in classic games, and perhaps he is willing to tolerate a bunch of streamer fails for the sake of "spectacle," although, in my opinion, a beautiful game from both players is much more enjoyable than this... and in terms of "spectacle," HL games are no worse and more elegant than any Jeb games.
Vik doesn't feel the mutual tension between the players and the adrenaline in their blood.
I think both game formats are quite acceptable. The ability to manage the timer effectively and perform more actions in less time is an indicator of skill. The timer is just another resource in the game.
In reply to socola
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#171
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Damn, an important thought ended up at the bottom of the page! :) I looked at this board again and realized that I would still make the move to g6. Here's the thing: if you're unsure which of two options to choose, it's better to choose the simpler one. This will make things easier and simplify the rest of the game, especially if the subsequent actions in the simpler scenario are already roughly clear. Delving into complexities doesn't always yield results. Plus, choosing simpler actions saves time.
In reply to Marcus Aurelius
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#172
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I also like this approach, but we need to bring the idea to a logical conclusion. I'm still considering it.
Смотри только вперед, не оглядываясь. :smile14:
In reply to Dirty_Player
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#175
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Dirty_Player
I don't have any problems with having enough time to do everything necessary
This is the key concept — "having enough time to do everything necessary." The point of short timers is precisely that players should not have enough time to do everything necessary.

For a muscle to grow, it needs to be loaded with increasingly heavier weights. For the brain to develop, it needs to be given increasingly complex tasks. The same goes for the speed of playing Heroes — it only increases if the volume of actions a player wants to perform significantly exceeds the volume of actions a player is able to perform. Only under such conditions does a player start thinking about how to speed up their play, begin to notice which actions they perform too slowly, suboptimally, or unnecessarily.

If a player "has enough time for everything," then there will be no increase in game speed due to a lack of motivation. I recall, a couple of years ago, I dropped by the St. Petersburg M-200, expecting to see a StarCraft party, but instead saw the usual picture at most tables — a left hand propping up a chin, a right hand lazily clicking, periodically reaching for a bottle of beer. This isn't blitz, but some parody of it.

Players might not notice it, but as a regular viewer, I can clearly see that the game speed of HotA players has significantly increased over the past year and a half, even on long controls. Players have become faster at clicking, less prone to freezing on simple situations, more frequent in using hotkeys, not milking every move and gold piece from the template ala Indra-style, etc. Moreover, the main speed jumps occurred in the spring — apparently, having gotten a boost of energy from the winter Blitz Jebus Crosses, players began applying the skills they had acquired in other situations as well.

And let me note once again — this is all voluntary; I'm not dragging anyone here by force. So those who don't need any of this, who are satisfied with their game speed, can simply ignore the blitz and rapid tournaments silently, rather than starting a flood of off-topic posts here. OK?
In reply to Wicc
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#176
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I recommend playing the "Demon" map with a 6-minute timer and 5 heroes, using 2 pit lords. My APM was 200+, so I guess I can consider myself a cyber athlete? :smile01:
Смотри только вперед, не оглядываясь. :smile14:
In reply to socola
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#177
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socola
The only thing I don't understand is why Vic declares the idea of reducing the duration of matches, but at the same time, he puts in 113 restarts everywhere, just like in a very old game.
Well, for 200% restarts, traditionally, at least as much time is given, or even a little more, than for 160%. Because the range of playable generations is narrower there, and the time spent on one restart is also less.
In reply to Wicc
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#178
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By the way, regarding analyzing the possible scenarios, what do we do if, after our Kxf7, Black pushes their rook to g3? If we respond by pushing our rook to d8, then a check follows with the queen on f2 and checkmate with the bishop on g2. Or am I mistaken?
In reply to Marcus Aurelius
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#179
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Marcus Aurelius
By the way, regarding analyzing the options, what do we do if, after our Kxf7, Black pushes the rook to g3? If we respond by pushing the rook to d8, then a check with the queen on f2 follows, and checkmate with the bishop on g2. Or am I mistaken?
There's no need to push the rook to d8; it doesn't hinder anything. Instead, we should capture the pawn on h6 with the knight, giving check. The black king escapes to f8, and then we capture the bishop. Formally, Black has a material advantage, but their king is under attack from all the white pieces, and the black rooks can't help him. Black might not immediately lose, but it's unlikely they can defend without significant material losses – they'll have to use their rooks to block the diagonals for the bishops.
In reply to Wicc
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#180
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Another option is to simply capture the bishop. Black cannot touch the knight – to capture with the queen, take with the bishop on e6, and to capture with the king, take e6 with the rook.
In reply to Wicc
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#181
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Yes, it’s logical, but that’s exactly what I was talking about – one not-so-obvious move is followed by another, even more not-so-obvious one. In a real game with a short time limit, either a mistake will be made, or a lot of time will be wasted.
In reply to Marcus Aurelius
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#182
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Marcus Aurelius
Yes, it's logical, but that's exactly what I was talking about – one not-so-obvious move is followed by another, even more not-so-obvious one. In a real game with a short time limit, either a mistake will be made, or a lot of time will be wasted.
Well, the second move is quite obvious – we destroy the defense around the king and, at the same time, sell the knight for a good price.

But the first one, yes, I didn't notice it either. Here, one had to realize that the entire black defense depends on the pawn on f7 – without it, the knight hangs, and the pawn on e6 is under a double attack with a pin on the king.
In reply to Wicc
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#183
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So, if we move the rook to g6, we can essentially get rid of this pawn as well.
In reply to Marcus Aurelius
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#184
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Well, by the way, yes, it seems that the whole trick lies in this check – Black doesn’t have enough moves to reinforce the pawn on e6 with the rook. If the king were on f8, then, on the contrary, it would be necessary to sacrifice the rook on g6 and then take with the knight on g6 with check. And if the black rook was initially on e8, then no sacrifices would work.
In reply to Wicc
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#185
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Yeah, exactly, knight to f3, then bishop to b4, then rook to e6, and we're golden, the queen is defeated :)

Added 6 minutes later
Although, on the other hand, there's checkmate on c1 :))))))))))

Added 37 minutes later
Well, yes, the queen takes the rook, the bishop takes the queen, check with the rook on c1, we block with the bishop on e1, and checkmate with the rook on e1.