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9 years ago
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The idea of an invitational tournament with a substantial prize pool has been discussed for quite some time. Furthermore, building upon the concept of limited castle selection, which was previously implemented in a couple of tournaments, this session includes a starting prize fund and encourages participants to stream their games. Please note that if I haven't contacted you personally, registration for this tournament is not intended for you :(
"Excellent Company" Tournament!

I. Registration, Regulations, and Deadlines.

1. The tournament will be conducted using a Full double Elimination system (bo1), with the final being bo3 (the bracket will be generated based on the portal HW's permanent ranking).
2. Start date of the tournament:
3. Registration is by invitation only.
4. Each round lasts 2 weeks.
5. The tournament features a prize fund; its initial value is $200, with the following distribution:
1st place - 50%, 2nd place - 30%, 3rd place - 20% (transfer fees to the winner's preferred platform are deducted from the prize).
Anyone can contribute additional funds to the prize pool, and the prizes for each placement will be adjusted accordingly.

II. Rules and Templates.

1. By default, games are played according to the seasonal rules. The main version used is SoD 3.2 (4.0) + HD-mod with the HW-Rules patch enabled. Tents, forts, and cartographers are allowed; building a second level town and obelisks is disabled. Regarding Grail digging, exploiting the daily digging bug is prohibited.
Construction is enabled on all templates; rebuilding the library is only permitted in the starting tower.
2. Game templates: 8xm12a, 6lm10a, Jebus cross, anarchy, Diamond, Mini-nostalgia, mt_diamond, h3dm1, random_template (for those who enjoy chance, it’s possible to expand this into a coin system for determining the template, with the template changing after each restart – a restart is considered each new map generation).
Coin values for random_template:
111 - Jebus Cross
101 - 8xm12a
100 - 6lm10a
010 - Mini-nostalgia
001 - diamond
110 - mt_diamond
011 - h3dm1
000 - anarchy
3. Template selection follows standard procedure; the player going first determines the template by flipping a coin.
4. Color choice is negotiated. Castle selection: Players choose any castle they haven't used yet in the tournament. Once a player has played all castles, the castle selection starts over from scratch (all 9 castles are available again). This repeats cyclically. If both players select the same castle and want to choose the same hero, they negotiate; the player who had the right to choose the template gets priority.
When playing mirror templates, players are allowed to use a castle that was previously used; however, the player must sacrifice one of their remaining castles in exchange. If random_template generates a mirror template, a new random town is generated for each iteration, but the game counts as using the pre-selected town for each player (attempts at cheating will result in disqualification from the tournament).
5. Total number of restarts: 111 for mirror templates, 112 for JC, and 113 for the rest, including random_template.
6. JC, Mini-nostalgia – only fast roads; other templates – only medium roads.

7. Rule adjustments regarding templates:

JC:
The restart rule concerning blocking on this specific map is clarified. A block is considered to be a guard (or group of guards) that:
- blocks both paths to villages (the presence/absence of a free path to GO is not taken into account)
- cannot be defeated without losing more than half of the army
- cannot be bypassed within a day's travel (1500 moves). Moves are calculated "from road to road" along the shortest route. If there are passable guards along the way, they are considered to have been passed.

Mini-nostalgia:
- GO off-road - any player can request a restart up to turn 117 inclusive, but only on the day it is discovered.
- GO blocking one of the players’ computers - the possibility of requesting a restart up to turn 113 inclusive using their own 111 restarts (if no subjective restarts remain, a technical restart is used), but only on the day it is discovered.
- Using buggy passages to reach the opponent's side is prohibited.

Anarchy: timer (16,6:30,1)
- Played with the HW-rules mod option disabled and 200% difficulty (players will receive starting resources of 2500 gold and 5 ore).
- If anarchy appears in random_template, color negotiation for that generation is canceled (upon restarting, the negotiated colors are returned); a coin flip determines the color for anarchy.
- Templates like Christmas Tree (with 3 starting towns) – technical restart.
- A block in front of the castle when there are no subjective restarts remaining – technical restart.

h3dm1, mt_diamond:
First, negotiate the color; then, players can ban one hero each (optional). The red player bans first, followed by negotiating heroes.
The following restrictions apply to certain heroes from the tavern and prisons:
Luna - upon gaining advanced Fire magic, cannot use Wall.
Kryll, Gunnar, Dessa - Logistics cannot be upgraded if these heroes are released from prison with advanced or expert Logistics. They can only be used during that turn; after that, the hero must be dismissed. Using a purchased hero from the tavern is also not allowed.
When playing Hota, Jeremy - upon gaining advanced Artillery, cannot use Cannon (must skip its turns).
If any of these heroes are chosen as a starting hero, the restrictions do not apply.

III. Organizational Matters.

1. The tournament will be conducted according to the Rules for Organizing, Conducting, and Participating in Online HOMM3 Tournaments.
2. Tournament host and judge: HellLighT, ICQ - 649566490.
3. After each game, participants must submit a report and confirmation.
4. All game saves must be kept until the end of the tournament and submitted upon request from the tournament host or judge.
5. Judicial decisions are primarily based on the tournament rules. If a situation arises that is not covered by the rules, judges will rely on common sense and gaming ethics.
6. During the tournament, the judge may make minor adjustments to the rules.

IV. Payment Details.

For those who want to support the tournament with more than just words, here are payment details:

Webmoney R810353322249 Z133420754895

Sberbank card 4276 8640 2800 0097

yandex.money 410011694271151

Qiwi +79095391801

paypal HellLighT@inbox.ru

Current bracket
In reply to twaryna
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8 years ago
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twaryna
Thank you for the game!
Confirmed, maxi-consa penalized.
In reply to HellLighT
8 years ago
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There were 2 games. In the first one, I played cautiously and tried to gain an advantage. This paid off with an Angel on day 1, giving me a good start and 3 castles. On day 123, I managed to teleport to the Dungeon on my first try, getting a powerful Elemental with a lot of mana and experience from the Earth faction... but then I was unlucky and lost the Angel to my opponent. As a result, the Sultan and Lightning spells greeted the Elemental, which really frustrated me. We decided to agree on a draw and start a new game. In the second game, Zhenya quickly gathered all his resources and started at the top with Blue Inferno. Since there were no computer Necropolis or Dungeon players, his opponent was 100% at the bottom. He had 3 stacks of Ghouls, 3 Imps, and 2 Necromancers, and he decided to play, even though the starting position wasn't great. Nagash quickly collected a few chests, gained experience for Necromancer and Earth, along with a Scroll of Oil, and met his computer opponent on day 114. On day 117, they met in the Underground and went their separate ways. In Zhenya's super treasure, which turned out to be more convenient for me, I was preparing for the Queen of Vampires, planning to accumulate bones since there were no artifacts and defeat the Catapults, while also building a teleport. The Grand Mage was a bit sad, and I had to walk on water, but I was already moving towards the coveted book. However, Zhenya surrendered, losing in a contest that turned out to be the maximum level. I could have easily won against any other opponent.
Thank you for the game!
ICQ-685884492
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
6lm10a
Game Length
123 days
Game Date
9/27/2017
Reported
9/27/2017 2:18 PM
Rating Impact Archived
Amster 1848 1866 +18 ↑
LuckyF 1926 1908 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/27/2017 2:52 PM

In reply to Amster
8 years ago
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Amster
There were 2 games. In the first one, I played on the edge and full-tempoed, which paid off with an angel on D1, a good spread + 3 castles, on D23 nailing Town Portal into Elesh's dungeon on the first try with loads of mana and expert earth... but the devil pulled my leg into crashing the angel into the opponent, and as a result, sultans + lightning said hello to Elesh, which demoralized me terribly. We decided to agree on a draw and start a new one). In the 2nd game, Zhenya quickly gathered all his resses along the blocks, started at the top playing blue Inferno — there are no necro/dungeon computers, so the opponent is 100% below, 3 stacks of gogs, 3 imps, 2 necros, decided to play, although the respawn was completely meh. Nagash, grabbing a couple of chests, quickly mastered necro and earth, along with a scroll of Mass Haste, and reached the opponent's computer on D14..we met in the underground on D17 with spoons and went our separate ways, there in Zhenya's super treasure, which turned out to be more convenient for me)) I light a КВ for the horde of cats, plan is simple — accumulate bones since there are no objects at all and hit the cats, while building TP, in the GoP there's sorrow and water walking, already moving towards the coveted tome, but Zhenya capitulates, losing to the Griffin Conservatory which turned out to be maxed..any other one he'd take easily(
Thanks for the game!
The surrender would have been good, if not for the opponent's direct path to my computer and to me, cutting me off from the Dragon Fly Hive and the path to the super treasure. Well, then there was a Conservatory 3-4 (which also turned out to be max) and an unknown Conservatory, which I'd have to go into anyway; a tier 3 would have been handled quite fine, but... no chance.
Thanks for the game and good luck further.
discord: LuckyF#3482
icq: 681350680
In reply to Mizrael
8 years ago
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Mizrael
I would like to see a table...
+
ICQ-685884492
In reply to Amster
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8 years ago
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Way too many angels. After Dragon Utopia, I came to visit with those wings and stats, but there was nothing capable of meeting me. Thanks for the game!


http://heroes3.tv/Amiloo
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
135 days
Game Date
9/18/2017
Reported
10/4/2017 8:26 AM
Rating Impact Archived
Amiloo 1736 1750 +14 ↑
Falcone 1718 1704 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/4/2017 8:27 AM

In reply to Amiloo
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8 years ago
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Amiloo
So many angels. After Dragon Utopia, I flew in to visit with wings and stats, but there was nothing to meet them with. Thanks for the game!
Thanks for the game!
In reply to Amster
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8 years ago
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On the 2nd turn, I managed to take out the opponent’s Teapot and Cap with my Titans. By checking the opponent’s units, I found a suitable target and on turn 127, I successfully attacked Tant with a powerful spell. In the next turn, the opponent tried to make a comeback with a Hitran, but didn’t have enough time to execute his plan. Thanks for the game!


http://heroes3.tv/Amiloo
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Diamond
Game Length
131 days
Game Date
10/4/2017
Reported
10/4/2017 8:31 AM
Rating Impact Archived
Amiloo 1745 1764 +19 ↑
De_Luxe 1870 1851 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/4/2017 1:23 PM

In reply to Amster
8 years ago
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Skillfully played, plus the orange equipment helped – I entertained the fish for the entire first week, and then it was all about skill – I entered one treasure map, got almost everything I wanted, built a Guildhall – and gained control. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Эрдамон / Erdamon Start Hero Эрдамон / Erdamon
Луна / Luna Main Hero Луна / Luna
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
10/6/2017
Reported
10/6/2017 8:04 PM
Rating Impact Archived
Diabler 1775 1789 +14 ↑
Dirty_Player 1762 1748 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/6/2017 8:51 PM

In reply to Diabler
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8 years ago
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Diabler
Skillfully surrendered + the orange AI helped - I entertained the fish for the entire first week, and then it was all about skill - I entered one treasure map, got almost everything I wanted, built a Guildhall - gained control. Thanks for the game.
The opponent registered all playable surrenders. In the luck-based surrenders, I probably got the worst possible outcome. On turn 111, the orange Solmyr already killed my hero. On turn 112, he could have taken my city with a built Guildhall and replenished his mana, but the Garden of Revelation interested him more. I attack him on turn 113, and it's a miracle that he managed to replenish his mana on the neutrals, otherwise, I would have been defeated without a chance. Somehow, I managed to fend off the orange AI, and with a stack of 14 fish, I somehow break through the ranged guards, but the brown AI placed a Castle in defense.... I had to buy Malcolm's Spellpower for the last of my money and throw 4 Medusas at the ranged units, at the cost of all the fish. Construction - ranged units in the fortress, no army, no money. But in the secondary city - Medusas in the Castle - that's where the striking power is!!!! On turn 121, Luna arrived, which somehow brightened up the gloom. I took her Consul-Dwelling with expert curse at the cost of the entire army from the dungeon. But with 2 angels, things started to improve, I took back 3 small Hives, boots, gloves. I killed the last AI, went to the treasure map. The treasure map is simply amazing . I collected boxes for experience. In the Guildhall in the Tower - naturally, junk. The second part of the army is meanwhile taking back the second treasure map . A Crown was found, but it's turn 134 - too late, the stats are already 35-25-20-20.
I replenish my mana. I see Kirr on 1 Pegasus. But because of some stupid rule with an unclear wording, specifically for this tournament
Mini-nostalgia:
- Global Order on impassable terrain - a technical restart at the request of either player (up to turn 117 inclusive) can only be taken on the day of discovery.
- Global Order blocks one of the AI players - the possibility of taking a restart up to turn 113 inclusive for their turn 111 (if there are no subjective restarts left, a technical one is taken) can only be taken on the day of discovery.
- Using buggy paths into the opponent's plane is prohibited.
I can't, after killing the Global Order, go with Calt with expert tactics and kill Kirr!!!! I was really upset, of course. But I fly over with Luna, take the Castle, attack Kirr, and of course, there is expert tactics. Then I get pushed back, and on the opponent's next turn, he gets full control, a Cloak of Negation, and Shackles. We had a good game.

By the way, the opponent had a stash of Centaurs and Unicorns. And a small treasure map.

Anyway, thank you for the game. Good luck in the future.

P.S.: After getting an expert view of the land, I realized that it turns out the Global Order was on impassable terrain and, according to the rules of this tournament, could have taken a restart, which made me even more upset. Aaaaa! My butt is on fire!!! Aaaaaa!!! Put out my butt!!! Aaaaaa! (c)
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In reply to Dirty_Player
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8 years ago
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Moreover, I'll say that in this specific case, it could have been determined that the Guardian Order (GO) on the off-road path and without any views was the correct choice, and also, you misinterpreted the rule because, essentially, the treasure doesn't connect anything but acts as a sort of buffer between your respawn points, so breaking through the GO essentially means passing through the treasure, and you, of all people, should have been able to interpret that correctly; don't play on Fridays! It's like a pancake soaked in batter. :smile33:
In reply to HellLighT
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8 years ago
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HellLighT
Moreover, I will say that in this particular case, it was possible to determine that the "ГО" was set up on wasteland and without line of sight checks, and you also misinterpreted the rule, since the treasure zone essentially connects nothing, but is rather a kind of sack between your respawns, so breaking the "ГО" essentially constitutes a passage through the treasure zone; you of all people should have been able to interpret this correctly. No point playing on a Friday! Blasted pancake) :smile33:
Regarding the wasteland "ГО" - I messed up myself. First, I thought there was a road under the Hydras, and second, it didn't even occur to me to consult the judge and check.

As for the last point. How am I supposed to interpret it? Is the passage bugged? - It's bugged. Is its use prohibited? - It is prohibited. How else should it be interpreted? There are no conditions allowing it, like on Jebus Cross, for example.

How am I supposed to know whether I can pass after breaking the "ГО"? Can the opponent do it? Diabler also wanted to go kill me before control appeared, but refrained due to this point.
In reply to Dirty_Player
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8 years ago
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Dirty_Player
Regarding the roadless ГО — I messed up myself. First, I thought there was a road under the Hydras, and second, it didn't even occur to me to ask the judge and check.

And regarding the last point. How am I supposed to interpret it? Is the passage bugged? — It's bugged. Is using it forbidden? — It's forbidden. How else to interpret it? There are no conditions allowing it, like on Jebus Cross, for example.

How am I supposed to know whether I can pass after breaking the ГО? Can my opponent do it? Diabler also wanted to go kill me before control appeared, but didn't because of this point.
No, the passage is not bugged. The generation bug moved the treasure zone into a dead-end area without a road, but that doesn't mean the road between you is a bug. The road must be there, it must be! Is the ГО up? It's up, well, that's it.

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