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#165
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Diabler
Skillfully surrendered + the orange AI helped - I entertained the fish for the entire first week, and then it was all about skill - I entered one treasure map, got almost everything I wanted, built a Guildhall - gained control. Thanks for the game.
The opponent registered all playable surrenders. In the luck-based surrenders, I probably got the worst possible outcome. On turn 111, the orange Solmyr already killed my hero. On turn 112, he could have taken my city with a built Guildhall and replenished his mana, but the Garden of Revelation interested him more. I attack him on turn 113, and it's a miracle that he managed to replenish his mana on the neutrals, otherwise, I would have been defeated without a chance. Somehow, I managed to fend off the orange AI, and with a stack of 14 fish, I somehow break through the ranged guards, but the brown AI placed a Castle in defense.... I had to buy Malcolm's Spellpower for the last of my money and throw 4 Medusas at the ranged units, at the cost of all the fish. Construction - ranged units in the fortress, no army, no money. But in the secondary city - Medusas in the Castle - that's where the striking power is!!!! On turn 121, Luna arrived, which somehow brightened up the gloom. I took her Consul-Dwelling with expert curse at the cost of the entire army from the dungeon. But with 2 angels, things started to improve, I took back 3 small Hives, boots, gloves. I killed the last AI, went to the treasure map. The treasure map is simply amazing . I collected boxes for experience. In the Guildhall in the Tower - naturally, junk. The second part of the army is meanwhile taking back the second treasure map . A Crown was found, but it's turn 134 - too late, the stats are already 35-25-20-20.
I replenish my mana. I see Kirr on 1 Pegasus. But because of some stupid rule with an unclear wording, specifically for this tournament
Mini-nostalgia:
- Global Order on impassable terrain - a technical restart at the request of either player (up to turn 117 inclusive) can only be taken on the day of discovery.
- Global Order blocks one of the AI players - the possibility of taking a restart up to turn 113 inclusive for their turn 111 (if there are no subjective restarts left, a technical one is taken) can only be taken on the day of discovery.
- Using buggy paths into the opponent's plane is prohibited.
I can't, after killing the Global Order, go with Calt with expert tactics and kill Kirr!!!! I was really upset, of course. But I fly over with Luna, take the Castle, attack Kirr, and of course, there is expert tactics. Then I get pushed back, and on the opponent's next turn, he gets full control, a Cloak of Negation, and Shackles. We had a good game.

By the way, the opponent had a stash of Centaurs and Unicorns. And a small treasure map.

Anyway, thank you for the game. Good luck in the future.

P.S.: After getting an expert view of the land, I realized that it turns out the Global Order was on impassable terrain and, according to the rules of this tournament, could have taken a restart, which made me even more upset. Aaaaa! My butt is on fire!!! Aaaaaa!!! Put out my butt!!! Aaaaaa! (c)
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