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#1
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Summer, with its vacations, is not very conducive to a strict game schedule, so a tournament with a flexible schedule...



It was dark and quiet in the Red Keep; the moon hung low over the walls—not yet full, but striving toward it. A guard in a golden cloak paced upon the wall.

Once inside, Ned passed two more knights of the Kingsguard. Ser Preston Greenfield stood at the foot of the stairs, and Ser Barristan Selmy waited by the doors to the royal bedchamber. Three men in white cloaks, he thought, recalling, and a strange chill ran down his spine. Ser Barristan's face was paler than his armor.

Ned needed only one look at him to understand that something terrible had happened. The royal steward opened the door.
– Lord Eddard Stark, – he announced.
– Bring him in, – a strange, hollow voice spoke.

Flames burned in two hearths at each end of the bedchamber, filling the room with a grim, bloody fire. The heat inside was suffocating. Robert lay under a canopy on the bed. Towering over the bed was Grand Maester Pycelle; Lord Renly paced restlessly before the closed windows. Servants scurried back and forth, adding logs to the hearth and boiling wine. Cersei Lannister sat on the edge of the bed beside her husband.

The king lay in his boots. Ned saw dried mud and blades of grass clinging to the leather of the boots, their toes protruding from under the blanket covering him. His green doublet remained on the floor, ripped open and discarded, the fabric covered in dried bloodstains. The room smelled of smoke, blood, and death.



– Ned, – the king whispered upon seeing him. Robert's face was whiter than milk. – Come... closer.
People helped Ned approach. He leaned his hand against a canopy post. A single glance at Robert was enough to see how poorly the king fared.
– What?... – he asked, his throat tightening.
– The boar. – Lord Renly remained in his same green hunting suit, his cloak stained with blood.
– The devil, – the king wheezed. – It is my own fault. Had too much wine, damn it, missed!

Eddard lifted the blanket. They had done all they could to stitch the wound, but it was not enough. The beast must have been a seasoned one. It had ripped open the king's belly from bottom to chest with its tusks. The wine-soaked bandages applied by Grand Maester Pycelle had already turned black with blood; the wound reeked terribly.

– It stinks, – Robert said, – it stinks of death, or do you think I don't realize it? – The king's smile was as ghastly as his wound. – Now leave us, all of you leave. I must speak with Ned.
– Robert, my dear lord... – Cersei began.
– I said everyone leave, – Robert snapped with a shadow of his former ferocity. – What in my words is unclear, woman?
Cersei gathered her skirts and her dignity and headed for the door, followed by Lord Renly and all the others.

– Damn it, Robert, – Ned spoke once they were alone.
– Pen and paper are here, on the table. Write what I command.
Ned smoothed the paper on his knee and took the pen.
– As you wish, your Grace.
– By the word and will of Robert of House Baratheon, first of this name, King of the Andals and so forth... insert the damn titles, you know how they sound... I command... to determine a new king of Westeros by means of a tournament among the Great Houses. Ser Barristan Selmy is to ensure that the battles are conducted fairly and nobly.



– Have you written it?
– Yes, your Grace. – Ned handed the paper to Robert.
The king signed blindly, leaving a bloodstain on the paper.
– Deliver this to the council after my death.
The king closed his eyes and seemed to relax.



Tournament Rules:

1) The tournament is team-based with 10 teams (Great Houses). The number of players per team depends on the number of registrants.

Each house plays with the same castle throughout the tournament:

Starks - Tower
Lannisters - Rampart
Tyrells - Castle
Baratheons - Swamp
Greyjoys - Pier
Martells - Inferno
Arryns - Conflux
Targaryens - Dungeon
Dothraki - Stronghold
White Walkers - Necropolis

Each player uses the same starting hero throughout the tournament (different for different team members).

2) Team formation is via snake draft (as in OzV). A house can be chosen instead of a player.

3) Tournament format - round robin with 2 groups of 5 houses + playoffs.

In the group stage, each player plays 2 games against every player in their basket. Total of 8 games in the group stage.

1 point is awarded for a win in each game, 0.5 points for a draw.

Arranged results are not accepted; draws or technical wins are granted only by decision of the organizer.

An additional point is given for the best result in the basket (split if there are multiple contenders).

Points are also awarded for "Battle Royales" (see below).

In case of a tie in points, an additional match between teams will be held.

The 2 best houses from each group advance to the playoffs.

Players who did not make it into teams after the draft will form the team of Wildlings.
Wildling Regulations, Additional Rules.
Each participant in the group tournament must play 1 game against any wildling.
If, at the end of the group tournament, the wildling team earns more points than the team that took second place in a group (if more than both teams in 2nd place - then the 2nd place team with fewer points), the wildling team will advance to the playoffs instead of them. In such a case, the composition of the wildling team in the playoffs will consist of the top 6 players from the wildling team based on group round results.

4) Templates:
- Jebus Cross
- Diamond
- Mini-Nostalgia
- 6lm10a
- Spider

Before starting a series, each player crosses out 1 template; then, from the 3 remaining templates, one player chooses first, followed by the second. In both cases, the player lower in rating speaks first.

Color is negotiated.

Roads - fast on Jebus Cross and medium on others.

Red-rush is allowed on all templates

The crossing out of templates and color negotiation should be done immediately after the group draw, so that players in lower baskets can practice knowing their template and color for future games.

5) Simultaneous turns as standard:
- 7 days on Jebus Cross
- 12 days on Mini-Nostalgia
- 5 days on Diamond, 6lm10a, Spider

6) Timer 16+8+1 on all templates

7) Players have the right, by mutual agreement, to make any changes to the rules except for the choice of starting castles and heroes.

8) During the tournament, several "Battle Royale" mini-tournaments will be held - a short competition (~2 hours) on skill in battles with neutrals (Example №1, Example №2).

Winners will bring additional points to their houses in the table. Detailed regulations closer to the date.

9) Each team must choose a coordinator - a person who will handle negotiations with other teams and the tournament organizer. This does not have to be a 1st basket player; this needs to be someone who is often online and likes communicating with people.

Disputed issues (including simultaneous turn deadlines) are first resolved by team coordinators, and only upon disagreement should the organizer be contacted.

10) In case of a player's disappearance, replacement is possible:

- replacing a missing player with a lower basket player can be done without restrictions (it is sufficient to notify the coordinators of both teams)
- a team coordinator may ask the opposing coordinator to replace both players in a pair; in this case, the opposing coordinator must choose the basket number whose players will step in as replacements (no more than 1 such replacement per match)
- by agreement with the organizer and other team coordinators, full replacement of a missing player with a new player not previously registered for the tournament is possible
- in all cases, starting heroes are taken from the players being replaced, not those replacing them

11) All tournament participants must place their house crest (to be determined after the draft) in their signature for the duration of the tournament. Optionally - set a corresponding avatar.

12) The tournament is fan-made.

Tournament games go into the rating by default, but may not if requested by any player. Notification must be given before the start of the game.

13) Tournament start - in one month, 15.05.2017

Group stage duration - 4 months, until 15.09.2017

Tournament organizer and judge - skd

UPDATE:

Team compositions:

Tyrells: (Castle)
BISHOP Diabler socola Vatya Hi-Tech Sevan_80

Lannisters: (Rampart)
KobRa_RR =Stinger= StickyFingaz Piterius Proger 9li9ht

Starks: (Tower)
Redwhait_HP Mizrael Blitz ShadowManiac mals Montt

Martells: (Inferno)
FireToSky Falcone Javdet flate Xocenk Court

White Walkers: (Necropolis)
Dawidu91 tun7gus7 ЯR Izgoy Принц Benis

Targaryens: (Dungeon)
De_Luxe boovli Antal_RR sonic111 Be3y4uu DreadKn1ght

Dothraki: (Stronghold)
RozenKran yan_vas herolwy Невротэпично Surreal Iamsamstan

Baratheons: (Swamp)
Lizard caliban Loinz matador99 freesha sShreks

Arryns: (Conflux)
LuckyF Wizard_576 MikeM Al Feyn TT_HNK avellimachi

Greyjoys: (Pier)
HellLight battanas aka.Ward3n Pyre Gee/BeerWarrior o1dboy79

Wildlings:
fill-ua
Aiwe
K_Shadow
Sav1tarrr
fanatTwaryny
OchenZloyPapashka
Ca5per
In reply to Grando
#914
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Al Feyn
A. Warden wrote to me. Dude, you've been on my ignore list for a long time (meaning you messed up badly or twisted my words somewhere, sometime), I don't read or respond because I think it's pointless – you'll still misunderstand everything.
What a loss, I don't know how to live now.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Wicc
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#915
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By the way, regarding the Outlanders – in my opinion, the ruleset was quite suitable for them; with proper discipline and activity, they could have realistically competed for a playoff spot. Here's a possible strategy: take two Outlanders and have them grind against each other in Jeb Castle on Castle maps. After about ten games, when they have a good understanding of what needs to be done, send them to defeat the 3rd and 4th tier heroes using Castle heroes on Jeb (avoid playing against Tyrells and Walkers). This results in exactly 16 games with 16 Castle heroes. We also have the Walkers from tiers 1-4 (excluding the Outcast) grind on Jeb and try to defeat them with Barbarians/Swampmen/Rampart heroes (whichever you prefer). We have Ivy grind on the Docks with a random hero; they will defeat the 1st and 2nd tier heroes. The Docks are convenient here because even with a bad starting hero, there's a high chance of getting a top-tier starting hero as the second hero. And a couple more players defeat the 5th and 6th tier heroes with top-tier heroes from other castles. This results in 16 Castle heroes + 16 Docks heroes + approximately 3 top-tier heroes from the remaining castles = 56 starters (out of 60), something like that... And, of course, an active diplomatic strategy is needed to collect as many tech points as possible. Given the reduced motivation of the opponents, this is quite achievable. Play primarily with those who are playing actively; don't bother the passive players at the beginning, and towards the end, submit requests for them and collect 10+ points for free. In my opinion, it was quite realistic to score 30+ points using this algorithm; I don't know why people got so discouraged.
In reply to Dirty_Player
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#917
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I think the tournament was great. Everyone who wanted to play, did.
The only thing is, it would have been more interesting with a rule that you have to main the starting hero.
ICQ 675102035


In reply to MikeM
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#918
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MikeM
The only thing is, it would be more interesting with a rule to main the starting hero :D
Then Greyjoys would even make it out of the group with such a lineup :D
In reply to Wicc
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#919
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Wicc
By the way, regarding the Barbarians – in my opinion, the regulations were quite suitable for them; with proper discipline and activity, they could have competed for a place in the playoffs.

I agree. Personally, I was really looking forward to the restructuring, and how it turned out, I started playing HotA. But it turned out that it was quite boring, and it didn't really appeal to me; rather, it caused disgust. So, in my opinion, the tournament was great! Thank you for the opportunity to play after the end of the regular season. But unfortunately, HotA disappointed me a lot; I can't force myself to play it, sorry. If the other players hadn't given up, I would have finished, so as not to let the team down, but since everyone gave up, I didn't see the point in it.
http://heroes3.tv/aiwe
In reply to KobRa_RR
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#922
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KobRa_RR
Yes, 6lm is terrible on hot maps.
IMO, we're talking about the length of roads, but it's better to have long roads than one-way roads (on swamps :smile18:).
discord matador99

In reply to matador99
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#923
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I've personally encountered that the standard 6lm10a is unplayable on HotA, so me and the other dads found a solution by playing a similar template from the HotA pool: 6lm10a(min)

This is a slightly minimized version in terms of roads: there are always 2 roads from the spawn, a road from the adjacent zone to the easy computer — the rest of the roads are random.

The result: much less wandering from portal to portal through a thousand roads, fewer early encounters, and no road imbalance for red (unlike in SOD)

I recommend making this template an official replacement for 6lm10a in HotA :smile01:

szopa666: ban JC win game Keepo
In reply to FireToSky
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#924
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Why not the maximum variant with roads leading to all nearby towns? Does the opponent kill faster than the Haven faction can gather 100 units of creatures? :D
In reply to Wicc
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#925
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Left without respawns, my opponent decided not to use his last one. I have Castle, Citadel, and Cove computers. An external dwelling of warlocks on a respawn, and another one behind unreal guards. I captured my computers' towns on day 121, though the Cove one was retaken and caused some trouble. After a Dragon Fly Hive and Magic Elementals, having fairly decent stats on my Kreeg, I broke the max Griffin Conservatory on grass with mass Haste on day 124:smile12:. On day 125, in the first treasure zone, I found nothing except a mini Griffin Conservatory, one Dragon Fly Hive, and Magic Elementals. I decided to run to another treasure zone, but the road turned out to be far. After leveling up oil, I ran to hit ГО on day 127 in the central treasure zone: 50+ Manticores and 25+ Firebirds:smile22: That same day, an external dwelling of Angels there, a box behind Archangels for 5 Angels:smile02: I didn't find a Dragon Utopia there, picked up a couple of Magic Elementals with a weaker hero, and on day 131 I fled from there in search of goodies in other treasure zones. In my second treasure zone, I found my first Dragon Utopia, which turned out to be a weak one with a bag of gold. Jumping ahead, I'll say that was the only Dragon Utopia I found in the entire game:smile18: However, a little later I found a Town Portal scroll, which made the game and collecting goodies somewhat easier. In my third treasure zone, I found nothing interesting, though I was a bit short on scouting a Dragon Utopia. I even had to return to the central treasure zone one more time to scout a corner where a Dragon Utopia could potentially be, but it wasn't there:smile06: Out of desperation, I started slowly building up the Mage Guild. On day 136, my opponent appears in the central treasure zone and stays there overnight. I attacked, there was a Shield Guard, and a significant army advantage allowed me to end the game:smile14:
Thanks for the game!
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https://twitch.tv/calibanhw
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Касмера / Casmetra Main Hero Касмера / Casmetra
Map Template
Mini-Nostalgia
Game Length
136 days
Game Date
9/22/2017
Reported
9/28/2017 1:02 PM
Rating Impact Archived
caliban 1782 1794 +12 ↑
Falcone 1702 1690 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/30/2017 12:09 AM

In reply to Wicc
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#926
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1st. I chose a template for the game. Thank you for the game!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Оррин / Orrin Start Hero Оррин / Orrin
Оррин / Orrin Main Hero Оррин / Orrin
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
9/29/2017
Reported
9/29/2017 10:44 PM
Rating Impact Archived
BISHOP 1668 1692 +24 ↑
LuckyF 1905 1881 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/30/2017 12:59 AM

In reply to caliban
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#927
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caliban

Thanks for the game!
The only viable path was to the ramp comp, where I settled in during the first week, collecting money objects; I spotted 3 cons there and scouted a bit of the treasure area, where I later discovered 3 Dragon Utopia. From the second week, I started gathering everything, set the timer, strafed resources, but in the end, I got nothing for control and out of desperation went into the central treasure area, where they took me out. Thanks for the game!
In reply to BISHOP
#928
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BISHOP
In the first game, I chose the template.
Thanks for the game!
Due to a crash at a crucial moment during Vasi's turn, I lost a game that I should have won.
Thanks for the game.
discord: LuckyF#3482
icq: 681350680