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By the way, regarding the Outlanders – in my opinion, the ruleset was quite suitable for them; with proper discipline and activity, they could have realistically competed for a playoff spot.
Here's a possible strategy: take two Outlanders and have them grind against each other in Jeb Castle on Castle maps. After about ten games, when they have a good understanding of what needs to be done, send them to defeat the 3rd and 4th tier heroes using Castle heroes on Jeb (avoid playing against Tyrells and Walkers). This results in exactly 16 games with 16 Castle heroes.
We also have the Walkers from tiers 1-4 (excluding the Outcast) grind on Jeb and try to defeat them with Barbarians/Swampmen/Rampart heroes (whichever you prefer).
We have Ivy grind on the Docks with a random hero; they will defeat the 1st and 2nd tier heroes. The Docks are convenient here because even with a bad starting hero, there's a high chance of getting a top-tier starting hero as the second hero.
And a couple more players defeat the 5th and 6th tier heroes with top-tier heroes from other castles.
This results in 16 Castle heroes + 16 Docks heroes + approximately 3 top-tier heroes from the remaining castles = 56 starters (out of 60), something like that...
And, of course, an active diplomatic strategy is needed to collect as many tech points as possible. Given the reduced motivation of the opponents, this is quite achievable. Play primarily with those who are playing actively; don't bother the passive players at the beginning, and towards the end, submit requests for them and collect 10+ points for free.
In my opinion, it was quite realistic to score 30+ points using this algorithm; I don't know why people got so discouraged.