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Posts from Spiral maps. Auto-translated

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#4
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So, I'll take a break now...
I'm still undecided: should I place three towns on the map or just two? The town should be located in the center.
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#6
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Mapmaking techniques.
#7
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The distance between cities is chosen so that it takes the hero more than a week, but less than two weeks to travel between them. This avoids the need to place a "border monster" to prevent computer opponents from harassing with attacks during the first two weeks. However, on the last map I tested, I couldn't determine "how big is the fish": I started with "improved dragonflies," and the hero had a huge movement range, allowing him to cover the entire distance in less than a week in both cases. I'll keep working on it...
#8
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What prevents me from continuing to create maps is the opponent's stupidity. And you can't make him smarter. I created a map with 4 towns. The opponent's movement resembles a stochastic process. And all that's left is to watch him wander back and forth without any meaning. And there's nothing you can do about it. I'm gathering troops and moving them forward, once a month, or sometimes more often. The fog of war helps a little (this is when the opponent creates the fog; I don't). Maybe you can suggest another game?
#15
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Excellent maps.

Thank you. THANK YOU!