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I played through the map called Y2K+1 in one evening (it can be found in the Heroesportal catalog in the Riddle series, number three). I couldn't find the author's name, and the map itself is in English. It's a very well-thought-out and engaging scenario, despite being a "S" size map. The win condition is to deliver the Glyph of Valor to a town, and the loss condition is standard. I can also say that it's not as difficult to play as other puzzle maps like "Valley of Heroes" or "Bug-Race," so I recommend it for a wide range of players.
Here's a brief overview of the map's features:
- All heroes have the same portraits and names and are limited to level 1 (you can't gain experience on the map);
- Therefore, choosing a starting hero isn't crucial; I, for example, chose a hero specializing in intelligence;
- Only the starting hero can acquire the necessary primary and secondary skills, provided they navigate their confusing starting area of the map;
- There's a Seer's Hut that offers to exchange a Potion of Life for a Sniper Bow; I didn't exchange it, and it turned out to be the right decision;
- Every day, all resources and gold are taken away (during the month and a half of gameplay, there were only a few days without this happening). At the same time, you need to buy heroes and develop your starting Castle; otherwise, there will be no progress. On the other hand, the entire land part of the map is filled with resources, so you should collect enough for a specific building or troop purchase on that day;
- The Glyph of Valor was with one of the orange heroes, who were hanging around the richest part of the map (many refugee camps, dwellings of level 7 creatures, and Hive of Serpents). After taking the artifact, you need to quickly leave, because the orange hero will soon return with a large army through a one-way monolith;
- Despite the absence of a Mage Guild in the town, there's an opportunity to acquire a spellbook;
- Very important artifacts are located in Dragon Utopias;
- The most challenging part of the map is finding the path to the correct Castle.
I finished the walkthrough on version 2.2.7. I think I did it quite quickly. If you take too long, there's a chance you won't be able to defeat the enemy guarding the Rampart you need, so it's best to do everything quickly.