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Posts from Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"

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In reply to Nargott
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Nargott
Am I correct in understanding that Knights and Paladins were placed lower than simple monks? And how will the corresponding training work now - did you check?

A very powerful ability, working in 50% of cases (instead of 30%), under the Soldier's Luck perk in 75% of cases - that's something. I don't understand why it needed to regain a high chance.

I didn't understand the change, and wasn't it not direct before?

1. In the next update, I plan to swap the positions of monks and knights. Thank you for pointing out the error; the troop training indeed incorrectly increases the stats of creatures - in the next update, this should be fixed; I will review the cost of troop training.

2. The balance is still being adjusted, and any suggestion for its proper change is welcome. Following your advice, I will take another look at the Vampire Princes.

3. If I understand the game mechanics correctly, then yes. The damage was much lower: 50 side and 100 central, and now it's 70 side and 140 central at the maximum level.

Added 1 minute ago
35868
Out of habit, I wrote it; I meant neutral messengers.

Yes, all neutral undead will be recruited by Markel, but in the next update. In this version, only Zombie Cyclops.

Added 4 minutes ago
Mikhail Alekseevich
In general, any undead should be able to join. By the way, when you start working on the Lord of the North Campaigns, keep in mind that in the final mission of Suspicion (the second mission for Freya), the final cutscene is not shown. And this, by the way, is the only cutscene in which Kha-Belekh appears. And because of this, even on the Ashan Wiki page with the Lord's biography, it is not written that he appears in Lords. In general, there are quite a few cutscenes in the first part that are not shown, but there is an option to view cutscenes in the settings, but there is no such option in Lords.

Added 19 minutes ago
And by the way, it is possible to make it so that mummies are raised from mages; the biography of mummies says that they are resurrected mages.

1 - I will carefully review the cutscenes; so far, I have not encountered hidden cutscenes in the first campaigns; there were unrealized versions, but they did not reach a full dialogue. Except for the dialogue of Agrael dying in the fog in the last mission.

2 - Mummies are still level 5 creatures, and mages are level 4 + mummies are very strong opponents. So no one will turn into mummies.
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I stumbled upon the video quite by accident while browsing the settings of one of the early versions of Goose's mod, which added a bunch of new heroes.

Added 5 minutes later
If you need it, I can send it to you, just tell me where the videos are located in the game files.

Added 2 minutes later
And another interesting question. Do you plan to make Kha-Belekh playable, and if so, what will you do with his movement animation, or rather, with its complete absence?
In reply to Михаил Алексеевич
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Mikhail Alekseevich
I stumbled upon the video by chance while browsing the game settings in one of the early versions of Goose's mod, which added a bunch of new heroes.

Added 5 minutes ago
If you need it, I can send it to you, just tell me where the videos are located in the game files.

Added 2 minutes ago
And another interesting question. Do you plan to make Kha-Belekh playable, and if so, what will you do with his movement animation, or rather, with its complete absence?

1 - To play the video in the settings, you need to specify a link to it in a special file - so this won't be a problem when adding new missions and Campaigns.

In general, at the moment, there are errors in the available Campaigns, specifically, in many dialogues, incorrect animations are played, etc. I am currently just collecting data on them, and they will be fixed before the stable release. Since a lot is changing in the resources, and with each update, something may start to work incorrectly even in the already fixed version of the Campaigns.

Therefore, the Campaigns themselves are currently presented only for familiarization with the main game mechanics and for training new players.
In fact, stabilizing and expanding the Campaigns will be the final touch in the development of the mod.

2 - In the original, the dialogues are located in the "/DialogScenes/" directory.
In the remake, each dialogue is located in the directory of the mission to which it is linked.

3 - In my opinion, Kha-Belekh should be a Boss or an overpowered hero, and I did not include him even in a separate mod for the Remake to unlock all the heroes. This character has a slightly different role than being on par with the other characters in the series.
And the problem with his movement can be solved simply - give him a model of Agaril riding on a red lizard, and that's it.
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In general, there are currently errors in the available campaigns; specifically, incorrect animations and other issues occur in many dialogues. I am currently collecting data on these, and they will be fixed before the stable release. Since many things are changing in the resources, and with each update, something may start to malfunction even in an already fixed version of the campaign missions.
Yes, I noticed, for example, instead of the attack animation, the creature simply runs in place, as if on a treadmill, without moving from its spot. And, for example, in the second-to-last mission for Agrael, the hero guarding Erivell freely runs around the map.
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The issue of his movement can be easily resolved – just give him a model of Agaril riding a red lizard.
Well, I don't think that would look very good, in my opinion.

Added 4 minutes later
And where can I watch this video?
I downloaded the mod, launched the game, and then went to Settings/Videos/Video and all the videos from the missions that have already been completed are there.

Added 14 minutes later
In the original, the dialogues are located in the "/DialogScenes/" directory.
How do I open the video with a video player?
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Don't you have the first version of the mod by Goose? If you do, install it and find the video in the settings.

Added 1 hour 15 minutes ago
13zl, the game crashes during the siege of the Inferno city.
In reply to Михаил Алексеевич
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Mikhail Alekseevich
Don't you have the first version of the mod by Goose? If you do, install it and look for the video in the settings.

Added 1 hour 15 minutes ago
13zl, during the siege of the Inferno city, the game crashes.

Under what conditions, on which map, and with which troops does the crash occur, and which version of the game are you playing?
I rechecked with different armies, but I couldn't reproduce the crash.
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I wanted to check if succubi are added to the Inferno towers during a siege. I launched a mission for Agrael, where the elves in his army desert, and attacked a demon city. The mod version is 17.09.02-Beta, installed on 3.1, with your mod applied to all heroes.

Added 15 minutes later
So far, I haven't encountered any hidden cutscenes in the first campaigns,
In the finale of the fourth mission for Zehir, before the ritual over Isabel, another cutscene was supposed to play, where Railag at the ruins of the Claw confesses to Isabel that he is Agrael.
In reply to Михаил Алексеевич
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Mikhail Alekseevich
I wanted to check if succubi have been added to the Inferno towers during a siege. I launched a mission for Agrael, where the elves in his army desert, and attacked a demon city. The mod version is 17.09.02-Beta, installed on 3.1, with your mod applied to all heroes.

Added 15 minutes later

In the finale of the fourth mission for Zehir, before the ritual over Isabel, another cutscene should have played, where Railag at the ruins of the Claw confesses to Isabel that he is Agrael.

Yes, I brought the Succubi back to the towers. I confirm the crash in this mission; I should have blocked the campaigns for the time being in this update, as they seem to have become very unstable.
In the next update, only the missions for Isabel will be available until I return to the campaigns.
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Yes, I brought the Succubi back to the towers. In this mission, I confirm the deployment; I needed to temporarily disable the campaigns in this update because they became too unstable.
Okay. What about renaming the Devils and Archdevils? Because there's only one Devil, and that's Kha-Beleth, so calling the unit "Devil" seems strange. And if "Archdemon" sounds good, then it would be better to rename the Devils, perhaps to something like "Warriors of Chaos." What do you think?
In reply to Михаил Алексеевич
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Mikhail Alekseevich
That's a good idea. What about renaming the devils and archdevils? Because there's only one devil, and that's Kha-Beleth, and calling a unit a "devil" seems a bit strange. And if "archdemon" sounds good, then it would be better to rename the devils, say... to something like "Warriors of Chaos." What do you think?

In theory, Devils, Archdevils, etc., are the same heroes from the Inferno army, but with the status of officers within those armies commanded by devils with a higher status. Kha-Beleth is a very cunning demon who seized power in Sheogh and now rules there alone.
And the role of the classic devil in the world of Heroes is given to the dragon Urgash, who at the time of the events of the fifth game is sleeping somewhere in the depths of Sheogh.

Besides, the name of the unit "devil" has already become a classic in Heroes. In general, I don't see any reason to rename the creatures yet.
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Well, Kha-Belekh wasn't the most powerful demon when he seized power; he was cunning, yes, but the princes of Sheogh at the time, such as Shi-Azkaal or Aribban (if you're familiar with the plot of the sixth game, you'll know who they are), were much stronger than Kha-Belekh. But all these princes and lords were fighting among themselves, and the Eclipse War had weakened them. In short, almost all of them died, and the future Overlord took advantage of this. And yes, I know that the devil there is essentially Urgash; I meant the Supreme Demon, but by the way, apart from Heroes of Might and Magic V and Clash of Heroes, I haven't heard of any high-ranking demons being called devils in any project related to Ashan. But yes, based on the descriptions, devils lead the legions of Sheogh into battle. By the way, yes, it's a classic, but still a rather interesting name.
In reply to Михаил Алексеевич
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Mikhail Alekseevich
Well, yes, Kha-Belekh wasn't the most powerful demon when he seized power; he was cunning, but let's say that the princes of Shio at that time – Azkaal or Ariban, for example (if you're familiar with the plot of the sixth game, you know who they are) – were much stronger than Kha-Belekh. But all these princes and lords were at odds with each other, and the War of the Eclipse had also weakened them. In general, almost all of them died, and the future Overlord took advantage of this. And yes, I know that the devil there is essentially Urgash; I meant the Supreme Demon, but by the way, apart from Heroes 5 and Clash of Heroes, I haven't heard of any high-ranking demons being called devils in any other project related to Ashan. But yes, from the descriptions of devils, it follows that they lead the legions of Shio into battle. By the way, yes, it's a classic, but still a rather interesting name.

In general, I'll think about it; maybe we can adapt the names of the units to fit some kind of destroyers and ravagers, thereby separating them from the heroes of their faction. But for now, I don't know – I'll add your suggestion to the list of ideas.

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