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Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"

#20
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Mikhail Alekseevich
I stumbled upon the video by chance while browsing the game settings in one of the early versions of Goose's mod, which added a bunch of new heroes.

Added 5 minutes ago
If you need it, I can send it to you, just tell me where the videos are located in the game files.

Added 2 minutes ago
And another interesting question. Do you plan to make Kha-Belekh playable, and if so, what will you do with his movement animation, or rather, with its complete absence?

1 - To play the video in the settings, you need to specify a link to it in a special file - so this won't be a problem when adding new missions and Campaigns.

In general, at the moment, there are errors in the available Campaigns, specifically, in many dialogues, incorrect animations are played, etc. I am currently just collecting data on them, and they will be fixed before the stable release. Since a lot is changing in the resources, and with each update, something may start to work incorrectly even in the already fixed version of the Campaigns.

Therefore, the Campaigns themselves are currently presented only for familiarization with the main game mechanics and for training new players.
In fact, stabilizing and expanding the Campaigns will be the final touch in the development of the mod.

2 - In the original, the dialogues are located in the "/DialogScenes/" directory.
In the remake, each dialogue is located in the directory of the mission to which it is linked.

3 - In my opinion, Kha-Belekh should be a Boss or an overpowered hero, and I did not include him even in a separate mod for the Remake to unlock all the heroes. This character has a slightly different role than being on par with the other characters in the series.
And the problem with his movement can be solved simply - give him a model of Agaril riding on a red lizard, and that's it.