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Posts from Localization of mods in other languages.Auto-translated
Added 16 hours and 14 minutes ago
Dear members of the Heroes world community, please vote. This topic has been viewed by 37 people; it's unlikely that all of them are guests. In any case, I will handle the translation, and your opinion is important to me. In a week, I will continue translating Arcania.
У меча предназначения два острия, одно из них ты.
Заинтересованный занимается написанием прохождений Прохождения] НЕКРОМАНТ
2,3,4,5 Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей". Миссия 1 - Фктиф-Зобар готова на 11,5%
Oblivion is an interesting mod. The obvious downsides are some of the creature lineups (griffins are underwhelming, and the soldiers that transform into druids and monks are confusing...). But overall, it's better than average.
Stronghold 1 – isn't this mod from fktifzobr@mail.ru? Is there anything to translate there? Well, if there is, it's worth starting with it. There's the least amount of work to do there (the creatures are already in Cyrillic, for example), and the mod itself looks the most complete and organic of all the ones presented.
Stronghold 2 – I can't evaluate it; there are no screenshots.
Vinitrial – even though the creatures aren't the worst, without a unique city, this faction mod seems to be one of the lowest priority. If there's even a reason to translate it, I wouldn't even waste time on it.
Church – well, this is even worse in my opinion. It has its own city model, but it's so unsuccessful that it would have been better if it didn't exist. The creatures are also extremely poorly made; they were clearly created without understanding how to work with textures. I wouldn't translate this mod at all.
Shadow Skull – Insectoids. A cool, contrasting city. The downside is that it's probably not very lore-friendly.
Shadow Skull – Conflux. The city interior doesn't look very good (although it's relatively original). The creatures seem to be quite good.
Shadow Skull – Botanical Garden. Well, I don't really understand the point of having jungles like this when the game already has quite "natural" Elven factions. However, the city is decent.
Shadow Skull – Pyramid. Well, the city has its own charm...
Shadow Skull – Iglika. One of the best.
Shadow Skull – Nagas. Lore-friendly, which is a plus.
Shadow Skull – Ziggurat. Another Stronghold idea, but I think we should have something better.
In summary:
Stronghold 1 > Iglika > Nagas > Pyramid > Conflux > Ziggurat > Insectoids > Oblivion > Botanical Garden > Vinitrial > Church
If you ever decide to translate "Citadel 2", you can use my translation as a basis, but it is far from complete.
https://yadi.sk/d/y5WG386-iHD2P
The names of creatures, the names and descriptions of buildings in the city, the racial skill, and parts of the cities have been translated.
Citadel 1 – a Polish mod for Echoes of War, which was later reworked.
So, are you going to translate the Polish original or what our forum member reworked?.. Quote 2 looks great. I don't see the city's interior in these screenshots. If the city looks just as good, maybe we should start with that.
The old version is better. Especially disappointing are these strange crystals and yet another attempt to recolor griffins (as if there aren't enough griffins in Haven...). I would rank the Church and Vinarium higher, but lower than everything else.
generally, most of these mods are subpar – that’s just my opinion, of course. A couple of models are good, and sometimes the city visuals are decent, but that’s about it. In this “new Academy,” the only thing that stands out is the priests on the stone (tier 7), and even then, they seem to have an animation issue with their death (or rather, it’s not really an issue, but a poor implementation – they could have left the priest’s corpse instead of having the stone floating in the air). Personally, I liked these cities: - the Naga city replacing the Elven city (not the ones from SS, but the ones made by Zakhar) - the human city from “Theory of Chaos” – I was planning to translate it myself, but I didn’t have the time.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
What’s wrong with crystals? Is it their visualization or skills?
I haven't checked the skills; I can say nothing about them. You could just as easily take a stone. Or a cube. Or a poster with “Demiurges” on it and turn it into a creature.