Posts from Sacred Haven of Debauchery
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What shall we name the establishment?
And yes, the swamp in Haven suffers a bit because instead of the beloved snails, all sorts of "zephyrs" (for cyclops) and other phoenix-like creatures drop. On the other hand, there are three stacks at the start, and fans can pick Bron (although his number seems to have been reduced).
And yes, you can play as heroes. Personally, I haven't played online in a while. Although, when I remember how long the matches lasted, and that this was the main reason I stopped playing...
To sell my soul
Although, when I remember how long the games lasted, and that this was the main reason for abandoning them...
Let's play a game of King's Bounty: Crusader.
You can simply play on normal maps, medium or large size, and without dungeons.
You took Valeska, and the enemy has the infamous Fortress and Bron. What's next?
You took Valeska, and the enemy has the Citadel and Tiraxor. What's next?
You took Valeska, and the enemy has the Conflux and a hero with Luna. What's next?
In my opinion, the variability in such a game is still very good. And if you add random castles and random heroes... then you'll probably have to make the map more complex to compensate for the local imbalance.
Hold on. Okay, you picked Valeska. And the opponent has Jeremy and the Cove. What happens next?
You picked Valeska, and the opponent has the infamous Fortress and Bron. What happens next?
You picked Valeska, and the opponent has the Conflux and a hero with Luna. What happens next?
You picked Valeska, and the opponent has a Stronghold and Tyraxor. What happens next?
I'm still betting on Valiska.
Um... When Valeska arrives, the Citadel will almost certainly place Birds and, with a very high probability, a Monster.
You don't have to place the monsters at the very end of the first day. In ideal, controlled conditions, you can place them on the second day... Well, considering the resource search and protection against the absence of wolves, you can assume it's around day 4-5.
I'm talking based on the assumption of "160%" difficulty. It seems they don't play a significant role on larger maps.
It's just that monsters are really cheap in every sense, and they have few requirements. It's not like you need to upgrade giants.