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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
Closed
What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
In reply to Ple-Sen
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#64202
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Pirates don't really have overpowered creatures; rather, they have powerful heroes (at least, they used to): Cassiopeia with a bunch of fairies (similar to Shakti, but with higher speed) and Jeremy with an overpowered cannon. But it seems this duo has been nerfed (I might be wrong, I haven't been following the news lately).
And yes, the swamp in Haven suffers a bit because instead of the beloved snails, all sorts of "zephyrs" (for cyclops) and other phoenix-like creatures drop. On the other hand, there are three stacks at the start, and fans can pick Bron (although his number seems to have been reduced).
And yes, you can play as heroes. Personally, I haven't played online in a while. Although, when I remember how long the matches lasted, and that this was the main reason I stopped playing...
I'm too f*cking old
To sell my soul
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#64203
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Although, when I recall how long the matches lasted, and that this was the main reason why we stopped playing...
Let's play a game of King's Bounty.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#64204
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Although, when I remember how long the games lasted, and that this was the main reason for abandoning them...
You can just play on normal maps, medium or large, and without dungeons. And not like the perverts from that section, on huge maps with two levels.
Let's play a game of King's Bounty: Crusader.
I'm not against it. I'll seduce your wives and father bastards.
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#64205
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yes, the issue is the length of the turns, not the maps.

Be strong. Believe
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#64206
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It's all about the maps, Aretz. Playing on large maps is masochism.
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#64207
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You can simply play on normal maps, medium or large size, and without dungeons.
For a tournament for casual players, I would choose small maps. Well, if there are enough players...
 

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#64208
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No, the small maps are too cramped. And we’ll probably be playing 1v1, so a medium-sized map would be just right, I think.
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#64209
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in the competition, the game will last for a week, and the winning castles will be from Russia.

Be strong. Believe
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#64210
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Yeah, right. You take some Sorceress and by the end of the first week or the beginning of the second, you show up at the Necromancer's castle with fifty crossbowmen.
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#64211
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Stop. Okay, you took Valeska. And the enemy has Jeremy and the Cove. What's next?
You took Valeska, and the enemy has the infamous Fortress and Bron. What's next?
You took Valeska, and the enemy has the Citadel and Tiraxor. What's next?
You took Valeska, and the enemy has the Conflux and a hero with Luna. What's next?
In my opinion, the variability in such a game is still very good. And if you add random castles and random heroes... then you'll probably have to make the map more complex to compensate for the local imbalance.
 

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#64212
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Hold on. Okay, you picked Valeska. And the opponent has Jeremy and the Cove. What happens next?
Jeremy is just like Valeska, only viewed from a different angle.
You picked Valeska, and the opponent has the infamous Fortress and Bron. What happens next?
A high-level Bron in the tavern next week?
You picked Valeska, and the opponent has the Conflux and a hero with Luna. What happens next?
Luna is good for clearing out neutrals, my friend. Her specialization is useless against players.
You picked Valeska, and the opponent has a Stronghold and Tyraxor. What happens next?
I'm still betting on Valeska.
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#64213
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Okay, I thought about it some more... Yes, it's worse.
I'm still betting on Valiska.
Um... When Valiska arrives, she'll definitely place birds and, with almost 100% probability, a monster.
 

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#64214
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Um... When Valeska arrives, the Citadel will almost certainly place Birds and, with a very high probability, a Monster.
If the Citadel places Monsters at the end of the first or beginning of the second week, then this Citadel probably won't have enough money to buy out the remaining units. Unless it gets very lucky with resources or the game is played on a low difficulty level.
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#64215
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And the rest of the units aren't really needed, either...
You don't have to place the monsters at the very end of the first day. In ideal, controlled conditions, you can place them on the second day... Well, considering the resource search and protection against the absence of wolves, you can assume it's around day 4-5.
I'm talking based on the assumption of "160%" difficulty. It seems they don't play a significant role on larger maps.
It's just that monsters are really cheap in every sense, and they have few requirements. It's not like you need to upgrade giants.
 

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