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Posts from Игры HoMM3 for fun

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#3890
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Atxgat (blue, necropolis, Galtran) def DoubleW (red, confluence, Lacus) Jebus Cross 212

Painful exit by Gosha without stats to 121 (400 skeletons and 4 angels) through a group of ifrits, left without mana. The opponent, exiting to 123, wiped him out; result was a buyout. He didn't surrender, using skeletons to take the stats and control. Then the game went into late-game, where Gosha overpowered both in stats and troops. At 212 the opponent surrendered. Thanks for the game!!!

Added after 4 hours 59 minutes
Atxgat (red, swamp, Tazar) def Vladolord (blue, Stronghold, Kreg) Jebus Cross 132

Exit to 123, taking the Dragon Utopia along the way, gained control and started eating up the center. At 132 reached the opp and killed him. Thanks for the game!!!
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#3891
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Atxgat
Atxgat (blue, necropolis, Galtran) def DoubleW (red, confluence, Lacus) Jebus Cross 212

A painful exit by Gosha without stats to 121 (400 skeletons and 4 angels) through a group of ifrits, left with no mana. The opponent, exiting to 123, covered him; as a result, he had to buy his way out. He didn't surrender, using skeletons to take the stats and control. Then the game went into late-game, where Gosha overpowered in both stats and troops. At 212, the opponent surrendered. Thanks for the game!!!

Added after 4 hours 59 minutes
Atxgat (red, swamp, Tazar) def Vladolord (blue, Stronghold, Kreg) Jebus Cross 132

Exit to 123, taking the Dragon Utopia along the way, gained control and began clearing the center. At 132, I reached the opponent and killed him. Thanks for the game!!!

Thanks for the game!
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#3893
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Atxgat
Atxgat (blue, Necropolis, Galtran) def DoubleW (red, Conflux, Lacus) Jebus Cross 212

A painful early game for Gosha with no stats on turn 121 (400 skeletons and 4 angels) as he passed through a group of ifrits and ran out of mana. His opponent, after reaching turn 123, overwhelmed him, resulting in a surrender. However, he didn't give up, using skeletons to gain stats and control. The game then progressed into the late game, where Gosha had a significant advantage in both stats and troops. On turn 212, his opponent surrendered. Thanks for the game!!!

Added 4 hours 59 minutes ago
Atxgat (red, Swamp, Tazar) def Vladolord (blue, Fortress, Kreg) Jebus Cross 132

He reached turn 123, taking a utopia along the way, gained control, and started to dominate the center. On turn 132, he attacked his opponent and won. Thanks for the game!!!

Confirmed. Thanks for the game!
#3894
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08/13/2017 sir Davos Seaworth (red, Tower, Solmyr, Solmyr) lose to RomaN55693 (blue, Dungeon, Shakti, Shakti) 6LM10a 117

Good game. The opponent outpaced and surrendered.
Thank you for the game.
ICQ 712760307
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#3895
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RomaN55693
08/13/2017 sir Davos Seaworth (red, Tower, Solmyr, Solmyr) def RomaN55693 (blue, Dungeon, Shakti, Shakti) 6LM10a 117

Good game. The opponent outpaced me, and I had to concede.
Thanks for the game.
I started with Necropolis, defended the Dungeon from the AI on week 1. I captured a +3 Luck and Morale amulet. I wanted to teleport to the Red Dragon Lair, but I couldn't manage it; Luck and Morale started to improve when there was no one left to fight the dragons.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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#3896
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Atxgat (red, Rampart, Kir) def DoubleW (blue, Castle, Valeska) Jebus Cross 124

A hard-fought match, resulting in a stalemate and only reaching 124. The opponent also reached this point that day but couldn't handle the Death Knight and lost. Thanks for the game!
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#3897
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Atxgat
Atxgat (red, Rampart, Kir) def DoubleW (blue, Castle, Valiska) Jebus Cross 124

A hard-fought match, resulting in only 124 points. The opponent also reached this score that day but couldn't handle the Death Knight and lost. Thanks for the game!
The map didn't want to load!!!
Thanks for the game!
#3898
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Rep1sk (Blue, Castle, Crag) def Wallys (Red, nec, Coltran) JC 1

Playing as Represti, the block gave way on one side, 10-19 trolls, one road where there's nothing, a cons 3-4 and another of an unknown appearance. I thought it was all over. Broke through a couple of prisons, there were good mages there specifically Deemer, took +sp with him and broke the block; in the hut they gave land to Crag, took 2 monk external dwellings and a cons one. At 121 I took another cons three, and immediately a cons 4. Went for the home Dragon Utopia. As it turned out, it worked out quite well. But the opp either threw on ГО or on the next guard. Thx for the game.

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#3899
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Rep1sk
Rep1sk (Blue, Castle, Crag) def Wallys (Red, necropolis, Coltran) JC 1

We played a restart; one side gave up the block with 10-19 trolls, one road where there's nothing, cons 3-4 and another of an unknown nature. I thought it was all over. Broke through a couple of prisons, there were good mages specifically Deemer, took +sp with him and broke the block; in the hut they gave earth to Crag, took 2 monk external dwellings and con one. On 121 I took another con three, and immediately con 4. Went for home Dragon Utopia. As it turned out, it worked out not bad. But the opponent either threw on ГО or on the next guard. Thanks for the game.
It turned out to be an interesting game up until approaching ГО.
By 117 I took two bone external dwellings + the only con (+3), came out on 123 (3 angels+7 bones+260 skeletons), Arch guard 16 pcs, then 90-100 Wizard. That's where I threw.
Thanks to the opponent for the game, it was dynamic.
714274889
wallys#8042
In reply to noangel
#3900
Confirmed. Pretty good map for me as 2 Pandora with 90upgr lizards in total been found. I lost 2 behemoths by attacking Pack upg Nagas (19) but then found 2 good trees with vyverns. NoAngel had 490 skeletons, but my Hack had mass air and earth + exp wisdom so meteor shower made a deal here. very good game, thanks
ICQ - 654057791
Skype - Prancas_h3
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#3901
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14.08.2017 MicroElf (Red, Castle, Valeska, Ivor) lose moonlyer (Blue, Dungeon, Gunnar) 6lm10a 145

I chose all restarts. I deeply regretted the first one when I decided not to give my opponent a double with a good layout. I thought that taking the first rest was acceptable. In the end, I had to play an extremely difficult respawn. The way to the crossroads was blocked by orcs, and the fork by mummies. My respawn was small, in the center, and completely without money. While fighting toward the crossroads, harpies also boosted their morale and picked off several archers from an already weak starting army. I had to find a way to the crossroads via off-road paths. I desperately tried to find money and wood for horses, even without a citadel. For this reason, I didn't buy knights and didn't even take heroes, yet I still fell short by 400 coins. Partly due to bad luck—I took small chests while scouting the large one slightly later—but partly because of non-optimal scouting. It was entirely possible to collect everything with fewer unnecessary moves. Consequently, I fell behind by a week in time since I only got horses on the second.
I couldn't find a path to the nearest computer; on the second, I rushed toward the far one. I took it very successfully, but before that, I overestimated my strength in an optional battle and lost my horses, which slowed down development even further. The only positives were the good hero leveling and the hope that the opponent was also progressing slowly and I would have time to get going.
Alas, on the third week, I did everything very slowly. The hives turned out to be small, I took unnecessary losses, and the only thing well-scouted was the path to a one-way passage which I didn't dare enter without seeing the return teleport. In the end, I saw no further development; I encountered a computer that had significantly cut down the same-side resources. I managed to take it, but by this point, the opponent's stats had already begun to grow, and it became clear that he was breaking Dragon Utopia and I had very little time left. I didn't manage to find anything, and my army was too weak for Dragon Utopia. The opponent crushed me with a total advantage in army and stats, with control and Castle skills. Thanks for the game.
ICQ 289320583
In reply to MicroElf
#3902
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MicroElf
14.08.2017 MicroElf (Red, Castle, Valeska, Ivor) lose moonlyer (Blue, Dungeon, Gunnar) 6lm10a 145

I took all the restarts. I deeply regretted the first one when I decided not to give my opponent a double with a good layout. I thought that taking the first restart was acceptable. In the end, I had to play an extremely difficult respawn. Orcs blocked the way to the crossroads, and mummies blocked the fork. The respawn was small, in the center, and completely without money. While fighting toward the crossroads, harpies also dealt morale damage and picked off several archers from an already weak starting army. I had to find a way to the crossroads via off-road paths. I desperately tried to find money and wood for horses, even without the citadel. For this reason, I didn't buy knights and didn't even take heroes, but I still fell short by 400 coins. Partly due to bad luck—I took small chests while scouting a large one slightly later—but partly due to non-optimal scouting. It was entirely possible to collect everything with fewer unnecessary moves. Consequently, I fell behind in time by a week because I only got horses on the second.
I couldn't find a path to the nearest computer; on the second week, I rushed toward the far one. I took it very successfully, but before that, I overestimated my strength in an optional battle and lost my horses, which slowed down development even further. The only positives were the good hero leveling and the hope that my opponent was also progressing slowly and I would have time to get going.
Alas, on the third week, I did everything very slowly. The hives turned out to be small, I took unnecessary losses, and the only thing well-scouted was a path into a one-way zone where I didn't dare enter without seeing a return teleport. In the end, I saw no further development; I encountered a computer that had significantly cut down the sames. I managed to take it, but by this point, my opponent's stats had already begun to grow, and it became clear that he was breaking Dragon Utopias and I had very little time left. I didn't manage to find anything, and my army was too weak for the utopias. The opponent crushed me with a total advantage in army and stats, with control and same-side leadership. Thanks for the game.

Confirmed.
There was an advantage in restarts—one more remained. Seeing two cons near the castle behind convenient guards, I decided to play. The road led to the upper edge of the map—I hoped for a quick exit, but it turned out to be super long, and the adjacent area was full of one-ways and blocks. By the end of the first week, I only managed to reach the treasure zone with the village. On the second, I wanted to start with cons, but after checking them, both turned out to be fours; I didn't have the strength to go in. I played the entire second week slowly—leveling the main hero, gathering stats, and getting expert earth magic. At the beginning of the third, with two hundred troglodytes, I entered the cons. I gathered a decent number of angels and built Town Portal, thanks to leveled-up supports for control. In the first Dragon Utopia, they gave wings—I started gaining ground as a logistician. I built Dimension Door and took several utopias with stats. I was already planning to take my opponent's castles, but at some point, the opp appeared near my village; it was decided to crush him after checking the air.
Thanks for the game.
ICQ 671866549
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#3903
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24.07.2017 Tyranuxus (red, Fortress, Wystan, Kalt) lose huanito(blue, Necro, Thant, Thant) 6lm10a 135

It was my first PvP game on 6lm10a on SoD. After taking some restarts(mine 111 and huanito's 111) we had our generation. I had 4 Basilics Dwellings, zone 21 was swamp(there was 4rd dwell). I had 2 Main Heroes, Wystan and Kalt. I cleared 2 Cons, I was ready for tope but couldn't find any. While I was searching for it, huanito had 1 in starting zone and 2 or 3 in zone 25. While I was moving to my first tope to clear, he attacked me. My army was on scout, to gain some more movement on main. I had no chance even with my main, he had 20+ stats. 136 end of game. Never mess with Thant! :D

Added after 14 minutes
23.07.2017 Tyranuxus (red, Inferno, Cahl, Nagash) lose RitoSux (blue, Fortress, Wystan, Caitlyn) 6lm10a 147

My second game here. I really enjoyed 6lm10a on SoD, but this one was exosting. I started on underground, my starting zone was rather poor, but I had some things to work with, gogs dwell, necro hero, so I decided to not take restart. Then it was only harder and harder. I managed to farm skells and Demons, but roads and zones I moved to weren't pleasant. I found one tope, but it was maxi, so I couldn't clear it. After making MG lv5 in Tower city I got Implo and cleared tope. It wasn't enough though, I found some more stuff in one of rich zones. Finally, when I was preparing myself to next move and clearing next topes, Rito attacked me. He had 2xDD, so no problem for him to reach me. I had my army with main hero, but he was stronger. Good game though, I learned a lot, for example take restarts, when generated underground(unless you're dungeon, then its fine).

Added after 8 minutes
04.08.2017 Tyranuxus(blue, Castle, Valesca, Tyraxor) win RitoSux(red, Fortress, Wystan, Wystan) 6lm10a 124

A fast game on 6lm10a. This time I was playing Castle, I got 3 Crypts in my starting area, zone 25 had Archers Dwell, so with one more dwell from my starting area I had 2. It allowed me to had a reasonable army of Marksmens(85 of them) when attacking Rito. He appeared close to one of my Towns, so I attacked him. I had also an Angels Dwelling and Swordsmens Dwell in starting area + 2 Cons in treasure zone. Game decided though, that 124 will be the last turn. A very good, relaxing map for me.

Added after 16 minutes
08.08.2017 Tyranuxus (blue, Conflux, Grindan, Crag Hack) win RitoSux (red, Dungeon, Gunnar, Gunnar) 6lm10a 137


Another game on 6lm10a. This time both Towns were good, so trading was close. I didn't know that Conflux cannnot choose starting hero, so it's Grindan here. Next time I will trade harder to gave up Dung for Conflux, as a random starting hero for Conflux makes this town slightly weaker. Anyway, Grindan didn't help me much, as I had Crag, who I decided to invest in. I got 60 Sprites from Pandora's Box on 111 guarded by 19 Air Elementals, what solved my week 1 problems. I was able to do Bird Dwell + Citadel in first week. Then I was able to clear many things. At some moment I had 2 or 3 heroes with splitted army clearing banks and giving me lots of gold. My "rich" area nr 20 was good for me, gived me lots of exp and hives. When I cleared everything around entrance I decided to go more agrressiv and try to attack Rito. After some turns we met in zone 23 or around and he gave up. This map showed me how stupidly sometimes teleporters are placed(I had multiple teleporters going from zone 13 to zone 13. I was confused at first so much where I am. ;D Also, I learned that I don't have to fight misplaced guards to zones, so I could enter zone 14 a week ealier. Good, solid game from my side, unfortunately, Rito's side wasn't that great. So many blocks everywhere(mainly guard for his rich zone(17)(9k) blocked the way to zone 21, so he had really hard time playing this map.

Added after 8 minutes
15.08.2017 Tyranuxus( red, Inferno, Cahl, Gretchin) win Rep1sk (blue, Castle, Caitlyn, Caitlyn) JC 116

My second game on JC with SoD. I am used to play a lot of HotA, but this time SoD version of game didn't mess too much for me. We traded towns, I started with 4.7k gold adventage. After taking all my restarts(111+111) and his 111 we had our generation. It was a solid map for me. I had Gretchin, who got Earth lv4, I had one of Conflux Heroes with Expert Tactics(from Prison, he was lv5) and Tyraxon in addition. I was farming my starting zone with those 3 Heroes, I cleared min Cons, 4 Pandoras, a Hive and was prepared to clear 3 more Hives and a Cons. I could break 121-122 to desert (guard was Crystal Dragon, 3 of them in week 1). Before that happening though, Rep1sk gave up on 116 as he suicided his army somewhere on day 4. I wonder how this game will go though, becouse we were really close to each other. Anyway, gg, I enjoyed playing it.
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#3904
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Tyranuxus
07/24/2017 Tyranuxus (red, Fortress, Wystan, Kalt) lose huanito(blue, Necro, Thant, Thant) 6lm10a 135

It was my first PvP game on 6lm10a on SoD. After taking some restarts (mine 111 and huanito's 111) we had our generation. I had 4 Basilics Dwellings, zone 21 was swamp (there was 4rd dwell). I had 2 Main Heroes, Wystan and Kalt. I cleared 2 Cons, I was ready for tope but couldn't find any. While I was searching for it, huanito had 1 in starting zone and 2 or 3 in zone 25. While I was moving to my first tope to clear, he attacked me. My army was on scout, to gain some more movement on main. I had no chance even with my main, he had 20+ stats. 136 end of game. Never mess with Thant! :D


Spasibo za igru.
In reply to Tyranuxus
#3905
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Tyranuxus
07/24/2017 Tyranuxus (red, Fortress, Wystan, Kalt) lose to huanito(blue, Necro, Thant, Thant) 6lm10a 135

Added 8 minutes later
[/U]08/15/2017 Tyranuxus( red, Inferno, Cahl, Gretchin) win against Rep1sk (blue, Castle, Caitlyn, Caitlyn) JC 116

My second game on JC with SoD. I am used to playing a lot of HotA, but this time the SoD version of the game didn't mess things up too much for me. We traded towns, and I started with a 4.7k gold advantage. After taking all my restarts (111+111) and his 111, we had our generation. It was a solid map for me. I had Gretchin, who got Earth lv4, I had one of the Conflux Heroes with Expert Tactics (from Prison, he was lv5) and Tyraxon in addition. I was farming my starting zone with those 3 Heroes, I cleared min Cons, 4 Pandoras, a Hive and was prepared to clear 3 more Hives and a Cons. I could break 121-122 to desert (guard was Crystal Dragon, 3 of them in week 1). Before that happened though, Rep1sk gave up on 116 as he suicided his army somewhere on day 4. I wonder how this game will go though, because we were really close to each other. Anyway, gg, I enjoyed playing it.


gg

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