I took all the restarts. I deeply regretted the first one when I decided not to give my opponent a double with a good layout. I thought that taking the first restart was acceptable. In the end, I had to play an extremely difficult respawn. Orcs blocked the way to the crossroads, and mummies blocked the fork. The respawn was small, in the center, and completely without money. While fighting toward the crossroads, harpies also dealt morale damage and picked off several archers from an already weak starting army. I had to find a way to the crossroads via off-road paths. I desperately tried to find money and wood for horses, even without the citadel. For this reason, I didn't buy knights and didn't even take heroes, but I still fell short by 400 coins. Partly due to bad luck—I took small chests while scouting a large one slightly later—but partly due to non-optimal scouting. It was entirely possible to collect everything with fewer unnecessary moves. Consequently, I fell behind in time by a week because I only got horses on the second.
I couldn't find a path to the nearest computer; on the second week, I rushed toward the far one. I took it very successfully, but before that, I overestimated my strength in an optional battle and lost my horses, which slowed down development even further. The only positives were the good hero leveling and the hope that my opponent was also progressing slowly and I would have time to get going.
Alas, on the third week, I did everything very slowly. The hives turned out to be small, I took unnecessary losses, and the only thing well-scouted was a path into a one-way zone where I didn't dare enter without seeing a return teleport. In the end, I saw no further development; I encountered a computer that had significantly cut down the sames. I managed to take it, but by this point, my opponent's stats had already begun to grow, and it became clear that he was breaking Dragon Utopias and I had very little time left. I didn't manage to find anything, and my army was too weak for the utopias. The opponent crushed me with a total advantage in army and stats, with control and same-side leadership. Thanks for the game.
Confirmed.
There was an advantage in restarts—one more remained. Seeing two cons near the castle behind convenient guards, I decided to play. The road led to the upper edge of the map—I hoped for a quick exit, but it turned out to be super long, and the adjacent area was full of one-ways and blocks. By the end of the first week, I only managed to reach the treasure zone with the village. On the second, I wanted to start with cons, but after checking them, both turned out to be fours; I didn't have the strength to go in. I played the entire second week slowly—leveling the main hero, gathering stats, and getting expert earth magic. At the beginning of the third, with two hundred troglodytes, I entered the cons. I gathered a decent number of angels and built Town Portal, thanks to leveled-up supports for control. In the first Dragon Utopia, they gave wings—I started gaining ground as a logistician. I built Dimension Door and took several utopias with stats. I was already planning to take my opponent's castles, but at some point, the opp appeared near my village; it was decided to crush him after checking the air.
Thanks for the game.
