Skip to content

Posts from General questions and discussions. Auto-translated

No ratings yet — be the first to rate!
#153
Auto-translated
Yes, I am one of the developers.
AstralLein
Well, in any case, I'm still willing to wait a year, but no longer; after that, I'll simply get tired of it.
This isn't the first time I've seen statements along these lines, and they surprise me somewhat.
The current version is complete and playable. If Heroes and HotA interest you — play it. If you're getting bored — take breaks or quit. Of course, a new version can spark interest, but Heroes is not the kind of game that should rely solely on constant updates and people's craving for novelty.

It's clear that many want updates to be released more often. But at the moment, they are no longer critically necessary; it's mostly additional content and further improvement of the game. And they don't appear quickly or on a schedule.
Therefore, I see no reason for anyone to force themselves to wait for a new version. Nor do I see any point in highlighting the fact that someone has grown tired of waiting.
There are exceptions, for example, when people quite rightly express outrage that certain unpleasant bugs still haven't been fixed. But at the moment, these are isolated cases.
AstralLein
Will there be an introduction of neutrals, like fangarms and satyrs?
As already announced, a leprechaun will be added. Other new neutrals may also appear in the future.
In reply to Sav
User Avatar
#155
Auto-translated
Sav


As previously announced, a leprechaun will be added. Other new neutral creatures may be added in the future.

Why are there lizards and satyrs, but no cobras?!


#156
Auto-translated
There are sea serpents; I think they could more or less fit the role. :)
#158
Auto-translated
Yes, version 1.5 will include a random map template editor with a user-friendly interface and expanded capabilities (compared to what can be configured in the original templates). Everything mentioned in the official news is, of course, accurate. This news is published when the element is at a high stage of development, and there are no more doubts that it will be included in the release.
In reply to Sav
#160
Auto-translated
Sav
Yes, I am one of the developers.

This isn't the first time I've seen statements like this, and they surprise me somewhat.
The current version is complete and playable. If you are interested in Heroes and HoTA, play it. If you get tired of it, take a break or stop playing. Of course, a new version might rekindle interest, but Heroes isn't a game that should rely solely on constant updates and people's desire for novelty.

Let's not pretend. Some things about the new features in 1.5 have already been announced, and only the most short-sighted potential HoTA player wouldn't have noticed the template editor and all the variety that this program could unlock for all types of players. No, but you can say that 1.5 won't just be about the template editor. But I'll say objectively: bells and whistles like hero figures in combat aren't what most people are waiting for. There aren't that many aesthetes who, for some reason, would play a turn-based strategy game, especially one that's 17 years old. So, the main thing your community is waiting for is the template editor, so that they can finally try many of the things that couldn't be done without a lot of clumsy workarounds before. To complete the picture, you can do the following. You say: play what you have now, because it's already playable and stable. I don't disagree – in many ways, that's true. However, there's a "but." You've already whetted people's appetites with announcements and statements about an upcoming release, etc. Now imagine that you invited guests to a lavish dinner, describing exotic dishes as the "highlight" of the event. The guests gather at the table, anticipating exquisite food, and you put a bowl of plain pasta in front of them, saying that they should be happy with that, and the desired dishes will be available sometime next time. For me personally, that's almost the same thing. I'm waiting for the template editor, as are many of my friends. We want to play what we've already envisioned in our minds, and constantly getting used to new game models isn't something that everyone enjoys. And any changes to the balance, which will definitely be in 1.5 when it finally comes out, can change the game model.
User Avatar
#161
Auto-translated
You've already annoyed people with announcements and statements about the upcoming release.
All publications clearly stated that no specific release date was set. There was a chance to try and release it during the holidays in winter, but there wasn't enough time. Even when mentioning the old new year, I clarified that the deadline was tentative. Overall, publications in the group/forum appear as certain parts of the content are ready. Currently, this practice has proven to be positive – I doubt that a year and a half without news for the audience would be better.
But I'll say it objectively.
Well, it didn't turn out to be objective. Judging by the reaction to the post about the hero models, there are almost a thousand aesthetes in VK alone. So, the people who appreciate the aesthetic side of the game are a rather important part of the community for the team.
Сообщество HotA

Форум HotA
User Avatar
#162
Auto-translated
Tepluijja, no offense, but right now you're acting like a spoiled brat rolling around on the floor in a store, demanding that his mom buy him a toy. As I understand it, the development of HotA is a non-commercial project created by a team of HoMM 3 enthusiasts. From a legal standpoint, their activities can be equated to amateur modding rather than game development. This means that the project is sustained by pure enthusiasm. Of course, I haven't checked their pockets, but I suspect that the rewards they receive for their work either come from fan donations or are non-existent, which forces the already small team to combine HotA development with earning money from legitimate jobs. You're demanding results from them as if you were sitting in a restaurant waiting for a dish you ordered and already paid for (even though you don't usually pay before eating in restaurants). This is fundamentally the wrong approach. I won't resort to the pathetic "you get what you deserve" argument; I'll just explain that you shouldn't, excuse my language, shit where you eat. Moreover, I'm not suggesting that you, figuratively speaking, should just eat whatever they give you. In the place of any fan of the series, I would thank these guys for breathing new life into a game that is, as you noted, seventeen years old, rather than trying to criticize them for imaginary mistakes regarding deadlines and other personal grievances, which are completely unnecessary and subjective. Regarding the rework of "useless" skills, it's better to think carefully, and not just once, before making changes, than to randomly create a bunch of things and end up with tons of overpowered stuff (like resurrecting with a tent from Wog, for example). The HotA developers see the balance better than many players.
Вы все еще строите капитолий? Тогда мы идем к вам!
User Avatar
#163
Auto-translated
Tepluijja is generally right. The ability to edit templates, programmatically ban heroes before the game, and so on, will be a breakthrough, especially for tournaments with top players. A mirror mode would be particularly cool.
http://ru.twitch.tv/lizard_wt
User Avatar
#164
Auto-translated
=Lizard=, sometimes the way something is said is more important than the content itself, as it immediately catches the eye. The more criticism there is about what people are doing, the less desire there is to do anything at all (I know this from my own experience). But yes, many of these features will be extremely useful, and there are no questions about that.
Вы все еще строите капитолий? Тогда мы идем к вам!
In reply to Морган Кендал
#166
Auto-translated
Morgan Kendall
Tepluijja Co-co-co... you're not nice... co-co-co
Your opinion is very important to me, and I value it greatly (not).
My post wasn't entirely hate. It was a kind of explanation of why many potential players (like me and my friends) aren't playing HoTA right now, but are taking a break while waiting for the release. And to assess the audience's loyalty to a particular potential new feature based solely on the number of likes on VK is a faux pas.