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#138
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I am in favor of increasing their value. 30K seems like an optimal price (as a reward for completing all magic-related quests). That is, they should only be generated in super-tier treasures, and their protection could only be broken when the control scroll is in effect: 1. It should no longer create a significant imbalance in the game. 2. It should serve as a lifeline for those who haven't found control artifacts and haven't obtained it, having spent all their resources on restructuring.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#139
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=Lizard=
30k seems like the optimal price.
Isn't the Air book worth 20k? Is a scroll more valuable than a book? :confused:
#140
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Currently, the plan is to set the value of control scrolls to 20,000, similar to a relic found on the ground. Due to this change, they will cease to generate on many templates, and on the remaining templates, the probability of finding a control scroll will be approximately equal to the probability of finding a control effect on a relic (Crown of the Magi/Ring of the Magi/Amulet of the Elements/Boots of Levitation). For comparison: the frequency of a control scroll is 30, the frequency of a relic artifact is 150, and 4 out of 21 (excluding the Captain's Hat and Boots of Levitation) relics provide a control effect. That is, the probability of finding a scroll is related to the probability of finding an artifact with a control effect as 1 to 20/21. Therefore, scrolls will no longer be something special compared to what already exists in the game.
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#142
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Sav, thank you for your attention and the information you provided. Now I know more.
Вы все еще строите капитолий? Тогда мы идем к вам!
#144
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It’s just a scroll with the Dimension Door, Fly, or Town Portal spell. In the map generator, however, it’s a separate object with its own value and frequency.
In reply to Морган Кендал
#146
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Morgan Kendall
I hope this isn't the end, and HotA 2.0 doesn't become just another WoG 3.59.
For now, it looks like 1.5 will be just another WoG 3.59...
#147
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Tepluijja
It seems like everything is heading towards 1.5 becoming another WoG 3.59...
The development process is closed, so only the team members have enough information to draw conclusions of this kind; statements from others are just empty words. The team members are active on various platforms and answer questions. Occasionally, you can even hear some information about what has already been done for 1.5 (although this is not typical for the project). The development time for this version is longer than for other updates, but not by much. And it is much less than the time that passed from the first announcement of the project to the release of version 1.0.

And let's not forget that baratorch is also a team member, and during this time he has created and released simultaneous turn-based gameplay and an alpha version of the online lobby – very complex and significant achievements.

As for WoG 3.59, its alpha version has been released for a long time (although much more time has passed from the release of WoG 3.58f to the release of this alpha than from the release of HotA 1.4.2 to the present). It just doesn't have anything fundamentally new to interest many people, and besides, it is not compatible with the HD mod.
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#148
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Art that reduces morale and luck introduces a large amount of randomness into the final battle. When both sides have -3 morale, the winner will be the one whose attack stacks fail fewer times (assuming roughly equal armies and stats). This is not right.
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#149
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Identical armies and heroes do not exist.

Hota was updated monthly, with minor changes. Can we expect something special, like a gothic city?

Added 5 minutes later
They wrote about a program for fully customizing the random map generator... And the gothic city has been in closed development for many years, and the creatures have long been ready, judging by the available information.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#150
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AstralLein
There are no identical armies or heroes.

Hota was updated monthly, albeit with minor changes. Can we expect something special, like a gothic city?

Added 5 minutes later
They wrote about a program for fully customizing the random map generator... And the gothic city has been in closed development for many years, and the creatures have been ready for a long time, judging by the available information.
Here, they are afraid to touch the "trash" skills, so as not to disturb the admirers of classic gameplay, but you are talking about new cities...
#151
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socola
Items that reduce morale and luck introduce a large amount of randomness into battles. When both sides have -3 morale, the final battle will be won by the one whose attack stacks fail less often (with roughly equal armies and stats). This is not right.
I've seen this idea before, and it's worth considering. But, on the other hand, bringing leadership back down to the bottom is also not entirely correct; moreover, items that reduce morale also work against neutrals, partially eliminating randomness during the game. There is some way to fight against reduced morale: leadership skill, an amulet with +3, 3 artifacts with +1. There is also the alliance of angels and many temporary bonuses.
Depending on how actively people continue to complain about this and whether any elegant ways to smooth out the problem emerge, something may be done.

AstralLein
Hota was updated monthly for a while, with minor changes.
There hasn't been anything like that for quite some time. After major releases, several supplementary and corrective releases were often released fairly quickly, but in general, intervals of six months to a year were always the norm. This is not entirely correct; some things require urgent release; I hope that this release schedule will change in the future. But at the moment, it is technically/organizationally difficult to release some part of the upcoming version as an intermediate version.

Tepluijja
They're afraid to touch the garbage skills so as not to disturb the admirers of classicism, but you're talking about new cities...
We've answered this question many times. The statement that the issue of revising skills is not being considered at all because of the non-classical nature of this action or some fears is not true. The issue of revising skills has been raised and discussed for a long time, and sooner or later, certain revisions will be made. Of course, these revisions will be such (this is not the only, but a mandatory condition) that the effect of the new skills harmoniously fits into the game mechanics, according to the team's taste (and not the mythical "admirers of classicism"). And surely, the team's taste is somewhat more discerning than that of most players (and where it is obvious to someone what needs to be done, it is not obvious to us). But that's how it should be, so that something good can be done.

Nevertheless, regarding cities, we have also answered this question many times: there is no need to expect them in the near future releases, and what was once shown regarding some cities is outdated and irrelevant. In the indefinite future, it is possible to add cities (primarily, indeed, to refine old concepts); in the near future release, there is already a lot of content planned (and a significant part of it has been done) without them.
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#152
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Are you one of the project developers? I didn't know...

Well, in any case, I'm still willing to wait a year, but not longer, otherwise I'll just get tired of it.

I haven't encountered any problems with the art related to morality. Everything has always been fine without being excessive.

Will there be the introduction of neutral creatures, like Fangarm and Satyr?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"