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#1
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to Blitz
#234
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Thank you for playing.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Spider
Game Length
127 days
Game Date
8/9/2017
Reported
8/9/2017 7:39 PM
Rating Impact Archived
Medium_HP 1770 1776 +6 ↑
MoxuTo 1538 1532 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/9/2017 7:57 PM

In reply to KobRa_RR
#236
thx for the game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Монер / Monere Main Hero Монер / Monere
Map Template
Spider
Game Length
142 days
Game Date
8/9/2017
Reported
8/9/2017 8:15 PM
Rating Impact Archived
Dorsaj 1353 1379 +26 ↑
socola 1660 1634 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/9/2017 9:17 PM

In reply to MoxuTo
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#239
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Kaluga derby)) There's a lot of one-hit power there, but no Dimension Door or Town Portal, and I have control... we ran and ran and finally decided on a draw. Thanks for the game!!!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Ничья / Draw Ничья / Draw
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
Spider
Game Length
215 days
Game Date
8/10/2017
Reported
8/10/2017 2:52 PM
Rating Impact Archived
SVAROG 1424 1432 +8 ↑
crzq 1644 1636 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/10/2017 6:28 PM

In reply to MoxuTo
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#240
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That hellish rush – the Necromancer summoned from the graveyard came in handy just as the opponent arrived. Thanks to that, despite having twice the number of units, they didn’t stand a chance. Kreg, besides having stats of 13/7, attacked with a bolt dealing 235 damage and costing 80 mana. What a bargain.

Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Интеус / Inteus Main Hero Интеус / Inteus
Map Template
Spider
Game Length
124 days
Game Date
8/10/2017
Reported
8/10/2017 6:11 PM
Rating Impact Archived
Andres 1719 1725 +6 ↑
MinasMorgul 1478 1472 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/10/2017 6:21 PM

In reply to Andres
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#241
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Andres
That was a hell of a move – the "Teapot of the Dead" came in handy just as my opponent arrived. Thanks to that, despite having twice the army strength, they didn't stand a chance. Kreg, with stats of 13/7, was dealing 235 damage with a bolt attack, costing 80 mana. What a steal.

Thanks for the game!

The "Teapot of the Dead" really turned the tide of the game; thanks for the match!
In reply to SVAROG
#242
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SVAROG
Kaluga derby)) There's a lot of one-sided power there, but no Dimension Door or Town Portal, I have control... we ran and ran and decided on a draw. thanks for the game!!!
confirmed, thanks for the game)
In reply to crzq
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#243
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Another free slot has become available; we are waiting for candidates today.


In reply to KobRa_RR
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#244
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I almost don't have the opportunity to play during the standard time for most players (evenings and weekends). With Zavulon, I couldn't find the time, and I won't be able to this weekend either. If there continue to be opponents who can't play during weekdays, I will withdraw from the tournament. I hope for your understanding.
http://ru.twitch.tv/lizard_wt
In reply to De_Luxe
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#246
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Guys and girls, I see that there are abuses of the rule regarding the mandatory time limit, so this rule is canceled starting from the 2nd round, and a default rule is introduced: if you can't agree on a game within 2 weeks, both players will receive a technical loss. I don't want to deal with your squabbles in a tournament with 100+ participants, honestly, those who want to play will find the time.
In exceptional cases, if there is a language or cognitive barrier, write to me, and I will try to help you find a time that suits both of you.


In reply to KobRa_RR
#248
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KobRa_RR
Guys and Girls, I see that there's been an abuse of the rule regarding the mandatory time limit.
Could you provide a specific example of the abuse? How could one even "abuse" such a wonderful idea?
It's sad. The first tournament was where almost all the issues with coordinating the judges were resolved at the Regulations stage, and then, after only one round, it fell apart? :confused:
Kobra, I'm sure that providing any tool for coordinating the time will create controversial situations (or rather, it will highlight existing ones), but how did you come up with the idea that it's better to give technical time-outs to both players, including the one who was ready to play? :smile32:
https://www.twitch.tv/grando__