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#124
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In addition to creating clouds of snow and rain on the global map, which can block roads for a while and give a chance for some of the opponent's troops to be destroyed by lightning, I suggest introducing another global event into the game: "meteor fall." I propose making the meteorites in three sizes: small (can destroy one warrior from a hero's army stack or one neutral monster from a neutral monster stack upon impact), medium (can destroy an entire stack of warriors), and huge (can destroy a hero, all living and non-living things in a certain area of the map). The chances of meteorites falling decrease with increasing damage. A meteorite may not fall at all during the entire game.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#125
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We should also add potions, like in Heroes of Might and Magic IV.
In reply to fan
#126
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An idea about introducing new creatures into Heroes of Might and Magic V. Here: /topic/at/58586/
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#127
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The Mozes link is not working. Please correct it.
In reply to Saruman
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#128
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I suggest introducing a system of neutral creatures from Heroes 4 into Heroes 5! Details: In Heroes 4, all neutral creatures – those that cannot be purchased in a regular town – belonged to a specific faction. Let's consider three towns from Heroes 4: Nature, Death, and Chaos. Death has neutral zombies, ice demons, and mummies; Nature has elementals, leprechauns, satyrs, and mantises; Chaos has troglodytes, beholders, and trolls.
In other words, it could be implemented so that neutral creatures in Heroes 5 have not a neutral symbol under their feet, but the symbol of a specific faction, and, accordingly, the rules of diplomacy and other concepts would apply to them. :cool:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#129
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Enter artifacts for horses, such as bridles or saddles.
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#130
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I had an idea: if there's a race, there should be a god that it worships. That's how it was with all nations, and probably will be in the future. Why not do the same in our game? Each race has its own god. Every week, they bring offerings to him (a sacrifice or some kind of resource), and he (the god) gives that race some kind of bonus. We could create a "collection" of this god, and when a hero collects it, they would receive a super ability. Maybe this has already been done...
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#131
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Hmm...
More likely, it's like that (I mean in Heroes 3).
There's a God for each faction.
There's a PASSIVE bonus that the faction's God provides. It's increased by the Sanctuary.
Any monster dwelling can be converted into a Sanctuary, but its production rate drops to 0.
You can sacrifice creatures at the Altar of Sacrifice (dedicated to the faction's God) and receive temporary (creatures of levels 1-7) or permanent (level 8) enhancements.
Faction God bonuses (increase):
Castle – Defense




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#132
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Tengro;62741
Hmm...
More likely, it's like that (I mean in Heroes 3).
There's a God of the faction.
There's a PASSIVE bonus that the God of the faction provides. Its effect is increased by the Sanctuary.
Any monster dwelling can be converted into a Sanctuary, but its production rate drops to 0.
You can sacrifice creatures at the Altar of Sacrifice (dedicated to the God of the faction) and receive a temporary (creatures of levels 1-7) or permanent (level 8) bonus.
Bonuses from the Gods of the Factions (increase):
Castle - Defense
Rampart - Ranged Damage
Tower - Knowledge
Inferno - Melee Damage
Necropolis - Necromancy
Dungeon - Magic Power
Fortress - Attack
Swamp - Magic Resistance
Conflux - Magic Damage

And since the Bastion will appear soon, its ability should be the following: Speed and Health...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#133
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JUST Speed:)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#134
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and health :)
Hamsters 4EVER:smile08:
In reply to squidward
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#135
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Here’s another idea. As the hero levels up, they gain +1 to attack, defense, spell power, and mana. Alternatively, you could add +1 to the hit points of creatures (e.g., each point = +10% hit points for all creatures) or to their attack damage (e.g., each point = +5% damage).
Nam displosa sonat quantum Vesica pepedi
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#136
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A global idea regarding ghosts has emerged: make them completely invulnerable to regular weapons and remove their ability to attack. I'm just not sure if this will create an imbalance. I'm looking forward to your comments.
aka Sir Holmes aka David Jones.
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#137
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I don't understand what the point of them is then, if they can't attack. Should I use them to protect Archers?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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#138
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eXeCuToR;124242
I don't understand, what's the point of them then, if they can't attack? Are they meant to protect Archers?

I don't know, you can come up with something, I just can't think of anything right now, my imagination isn't very good. :D
Protecting Archers is actually a good option. :)
aka Sir Holmes aka David Jones.

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