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Posts from Walkthroughs for custom maps.

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In reply to Marlo_Stanfield
9 years ago
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Marlo_Stanfield
It's even more disappointing that Rise of the Sun King, even with a quick look in the editor, has the potential to be considered the best fan-made map for the third game. It's a shame that it's unplayable.
The most complex and intricate doesn't necessarily mean the best, with all due respect to BioBob. His maps are like an art house for the chosen few.

Speaking of complexity and testing, I remember promising Paragon 3.0 some time ago, and... it's not ready yet. But it seems to be nearing completion, and I'll need someone to play through it before release. Because there's a chance that a) I messed something up somewhere, or b) I might have overdone it and gone into some kind of hardcore, almost Chinese-style difficulty.
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9 years ago
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I wouldn't mind testing it, especially since I haven't played Paragon before. However, I won't have much time to play in the near future, so the process might be slow.
In reply to Marlo_Stanfield
9 years ago
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Marlo_Stanfield
All maps from the list, except for Metataxer's Revenge, in the form they can be downloaded from the internet (even on the author's personal website), are unplayable.

Maybe this unplayability is only apparent? I doubt that after releasing so many versions of the same Rise... (up to 24.2), the author didn't bother to test the map at least a little.

Added after 3 minutes
Rince
I'll need someone to playtest it before release.
I would be happy to test the map; I have the time.
In reply to Nasos
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9 years ago
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Nasos
Maybe this difficulty is only apparent? I doubt that after releasing so many versions of the same Rise... (up to 24.2), the author didn't bother to test the map at least a little.
Anything is possible. I'm not 100% sure about my assumptions regarding Nautilus's maps.
In reply to Nasos
9 years ago
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Nasos
Maybe this impassability is only apparent? I doubt that after releasing so many versions of the same Rise... (up to 24.2), the author didn't bother to test the map at least a little.
It seems that only battles were tested in it. Only 2 versions, 24.1 and 24.2, were publicly available. In 24.2, there was an attempt to fix the very beginning of the game - the Operator (unsuccessful), and a purple wyvern was added, which comes to attack the freefix (a swamp unit that allows you to see quicksand). And still, Elleshar without wisdom and intelligence, who is supposed to defeat Mephala level 6424 with 10k magma elementals, looks strange.
In reply to Sewa
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9 years ago
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Sewa
Still, an Elleshar without Wisdom and Intelligence, which should supposedly be able to defeat a Mefalu of level 6424 with 10k magma elementals, seems strange.
It can only be defeated with a fire shield or direct damage magic. I had experience fighting specialists in defending against such levels; their creatures cannot be dealt more than 1 unit of damage otherwise. Without Wisdom and Intelligence, it really looks suspicious.
In reply to Marlo_Stanfield
9 years ago
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Marlo_Stanfield
their creatures cannot deal more than 1 damage in any other way.
Gorgons and rust dragons can deal more than 1 damage. However, there is immunity to the gaze of gorgons, unlike the acid breath of rust dragons.
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9 years ago
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I have uploaded an updated guide for Heroes of Might and Magic III and an add-on for HotA 1.38. You can download them at the following links: http://handbookhmm.ru/download/%D0%9...III%202017.pdf and https://yadi.sk/i/Lkqn9dAq3LiTqd. Good luck.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Nasos
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9 years ago
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Nasos
Gorgons and rust dragons can deal more than 1 damage. However, there are immunities to the gaze of gorgons, unlike the acid breath of rust dragons.
I kept the gorgons in mind, but elementals are immune to their ability, and I didn't think about the rust dragons. But I'm afraid to imagine how many times you need to hit a rust dragon before it starts dealing more than 1 damage).
In reply to Marlo_Stanfield
9 years ago
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Marlo_Stanfield
But I'm afraid to imagine how many times you need to hit a rusty creature for it to start dealing more than one unit of damage.

We're not talking about reducing the target's defense by 3, but about a 20% chance of dealing direct acid damage. Or is this damage countered by defense?

Added after 1 minute
Marlo_Stanfield
I had Gorgons in mind, but elemental creatures don't care about their ability, but I didn't think about the rusty ones.
Actually, the same energy elementals don't care about the fire shield either.
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9 years ago
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We need to test the rusty dragon to see how it performs in this situation. The example featured magmatic elementals, so I mentioned the fire shield.

Added 5 hours and 10 minutes ago
I've tested it, and it turns out that the rusty dragon can, in addition to dealing 1 damage, also deal its standard 25 damage with its acidic breath.
9 years ago
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By the way, the "fiery shield" likely refers to killing Sepello with a blue potion, a life elixir, and a !red orb!. It's interesting to know what level Metataxer needs to be to deal 1254 damage with 2 shields. Even events that grant +99 defense are placed next to each other to reduce their own defense to 0 and maximize the shield's damage.
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9 years ago
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I found a map that, when played at 200% difficulty, seems more hardcore than any of Sizzon's or Nautilus's works :D The map is Polish, called Limes Inferior, by the author Sprocket, size L. Victory condition: deliver the artifact to a town. Defeat condition: fail to do so within 12 months. We start without a Castle, with a level 1 hero specializing in defense against a one-sided monolith (essentially, the army consists of 1 unupgraded Gorgon). Nearby are several seer huts, providing bonuses for resources and gold. Thus, the difficulty we choose directly affects what we will be playing with. Also, three bonuses are available to choose from, regardless of the difficulty: 1) basic log + rider's gloves; 2) +8 attack; 3) 10 unupgraded Gorgons. In general, starting at the usual 200% difficulty, I took the log with gloves, grabbed the Admiral's hat, and barely managed to capture the nearest town. Then things got really interesting: there's nothing in the Castle, resources nearby are in small quantities and heavily guarded, and nothing is lying around for free. I built a tavern, and after a couple of days, I gathered enough money to buy out a hero with a ballista and used it as a tank, as best I could, dealing with 1 Cow and a couple of flies against guards like 11 Ogres or 11 Great Basilisks (I also built a forge and bought a tent, so the Cow could survive). On the third week, there was an epic battle for a stash of Rukh, which I bought by spending all the money I had. Somewhere around this time, I managed to build a fort, and on the 4th week, an enemy Swamp hero came and crushed me without a chance (a single Ice Bolt was enough). Interestingly, all secondary skills that grant magic are banned on this map, and guilds in the available Castles are no higher than level 3, meaning we're dealing with a map where even wisdom is practically useless. Maybe I'll try starting with other bonuses at 200% difficulty, but it's almost funny to play this way. I also recommend checking out the anti-magic garrisons of the Necropolis in the editor, which are mandatory to break through, and trying to figure out what they can be broken with. Link to the map: http://www.heroes3.eu/download/mapy/72-limes-inferior
In reply to Marlo_Stanfield
9 years ago
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Marlo_Stanfield
I found a map that, when played at 200% difficulty, seems even more hardcore than any of Season's or Nautilus's works :D

If this map is actually playable, then it's extremely intriguing. Otherwise, there's a possibility that the author simply created an unpassable map due to a lack of opportunities for any kind of development.
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9 years ago
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The author himself states that he doesn't know of anyone who has completed it 200%, but it is passable on lower difficulty levels.

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