I think it's very problematic to definitively state which unit is better.
Because there isn't a single "best" unit; each one is useful in a specific situation.
Under certain conditions, for example, depending on the race your opponent is playing...
So, it's a matter of knowledge and experience...
Posts from The most useful monster.
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Name 3 of the coolest units in your opinion, starting with the best. This will make you more interesting than repeating a phrase I've probably read five times in this thread, along with many of its variations!
And the phrase isn't memorized... it's self-generated...
1. How usefulness is expressed for a particular player.
2. Which units are leading in this regard.
3. There is an almost continuous discussion about one of the main units in the game - the army.
That's the point... there aren't any that are better... Each one is good in a specific situation... Don't you agree?
And the phrase isn't memorized... it's self-generated.
I disagree, even just because of personal preferences! For example, some people might enjoy the stealth of rogues, while others prefer a genie-illusionist. There's always something that a particular unit did that caught someone's attention, and now it's a staple in almost all tactics for playing as that faction.
If the discussion is about who is your favorite, and not just in general, then it's different for everyone... However, opinions vary here. :smile50:
This doesn't make Vampires "weaklings"; they are the strongest enemy of level 3, but I personally prefer "Spitting Fiends" because ranged attacks are preferable.
Gold Fenix, your messages are not very informative. The forum is not a place where everyone says thank you, please, sorry, I agree or disagree. A post should contain your point of view with arguments.
Sincerely, Pandora
It's one thing to joke around... But that doesn't mean it's useful...
If the conversation is about who your favorite is specifically, and not in general, then it's different for everyone... However, everyone has different opinions here. :smile50:
It seems like nothing affects you! Nobody seems to need you in the army: you build whatever you want...
On the contrary, I need everyone in my army... I try to build all creatures so that I can make the most of the race's advantages.
And you can compare the usefulness of units; for example, a skeleton and an imp:
their strength per growth is roughly the same and small, but the imp travels far and gathers resources better; even in small numbers, they can cause significant trouble in battle by draining 1 mana from angels and cutting off their resurrection, and in large numbers with tactics... As for the skeleton—it's just a product of early Necromancer magic and mediocre fodder (although it's great for Sacrifice, but that's more exotic)/
And then there are units key to development, like vamps and djinns.
You can only build all of them if you have several castles. So, are you suggesting building one in one castle and another in a different one? If you don't have a clear advantage in everything else, that's a sure way to lose.
And you can compare the usefulness of units, for example, a skeleton and an imp:
Their strength increases approximately the same amount and is small, but the imp runs far and collects resources better, and even in small numbers, it can cause a lot of trouble in battle by sucking 1 mana from angels and disrupting their resurrection, and in large numbers and with tactics... And a skeleton is just a product of early necromancy and mediocre meat (although it's great for Sacrifice, but that's already an exotic use).
And there are also key units for development, like vampires and djinn.
Regarding your example:
That's exactly the case where imps are better for gathering resources, and skeletons are good in large numbers (thankfully, necromancy is designed for that).
So, the choice of units depends on what you need... at the moment.
After all, you won't have to gather resources for the entire game...
But of course, I'm not building absolutely everything... but most of it.
and skeletons are good in large numbers (thankfully, necromancy was created for that)
So the choice of units depends on what you need... at the moment.
You're only hurting yourself.
I'm not taking them all out at once... but gradually...
There won't be many fewer Imps. Necromancy is designed to raise Vampires, or at least Ghosts, and Skeletons are just a short, intermediate stage. And running around with them is not ideal for movement speed.
Of course, I don't plan to run around with them throughout the entire game.
But some units are needed in many situations, while others are just a temporary addition. Therefore, some are more useful than others.
There is no defense against a hammer... unless you have another hammer... :smile25:
Alright, I won't waste my time arguing anymore: I'm stopping the debate with Xaker. There are units that are better than others, and that's undeniable! Of course, each one is good for its own situation, but that's not a hard and fast rule.
Of course, everyone has their own priorities... but for different reasons...