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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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In reply to psatkha
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#4579
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psatkha
The Chosen One of the Gods is similar to the Vessel of Elrath, from Freya's campaign... I don't remember exactly!

No, the Vessel of Elrath has a different icon and is located in a different place. There are 2 identical ones there.

I found it, it's "Favorite of the Gods" - All creatures in the hero's army are always under the effect of the "Divine Strength" spell (Isabelle from Ilia's campaign).
In reply to MiRyA
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#4580
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MiRyA
Since you decided to add a new orc hero, why not give him the ability to plunder resources? It seems strange to have magic users as plunderers...
In Ashan, orcs seem to respect something, but the mages are rather godless and immoral.
Besides, the "plunderer" archetype already exists for orcs.

And the specialization implies searching for secret rooms, etc., which requires dexterity and knowledge. Lara (Croft) would be an ideal option).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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#4581
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And how do you imagine a mage-thief? A man on a hill, with a hookah in his hand, wearing a long robe, approaches a shrine accompanied by loyal golems and says, "Now we're going to kill." No, something's not right here. It's better to make a demon if you can't make an orc, or an assassin.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#4582
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Interested
And how do you imagine a mage-thief? A man on a hill, with a hookah in his hand, wearing a long robe, approaches a shrine accompanied by loyal golems and says, "Now we're going to kill." No, something's not right here. It's better to make a demon, if not an orc, or an assassin.
But what does a thief have to do with it? It's a seeker! Why do you always see everything in a negative light?
Absolutely all factions plunder resource locations. All of them!
Some simply claim a reward, while others also open hidden doors, explore basements, and desecrate corpses.
The orcs' morality is several orders of magnitude higher than that of the Academy, and they certainly wouldn't desecrate graves or mix different types of creatures.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#4583
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We just need to see what it is. :)

Added 2 hours and 43 minutes later
And did they come up with a special ability for Latrodek? Maybe we can add something like this if it doesn't already exist:
Black Widow - Increases the Necromancy skill by 2% for each hero level that is a multiple of 4. Reduces enemy morale and luck by 1; the bonus increases for each level that is a multiple of 8.
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#4584
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That’s it…
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to AstralLein
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#4587
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AstralLein
The special ability is too strong. It's game over for everyone.

Added 1 minute ago
And it's unlikely that anything can be done about the Necromancy.

You could give her the Necromancer's amulet instead, if that's not possible. And increase all stats by 2, for example.
I wouldn't say that the special ability is too strong. 10% Necromancy and -3 (3.5) to morale and luck at level 20 is not that much...
In reply to MiRyA
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#4588
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MiRyA
You could give her a necromancer amulet instead, if that's not possible. And increase all stats by 2, for example.
I wouldn't say it's an overly powerful special ability. 10% necromancy and -3 (3.5) to morale and luck at level 20 is not that much...
To achieve such results, people take the 21st ability and spend one turn, but here you don't need to do anything, take what you want, and you also get a bonus to leveling up (although she still won't have enough energy). It's the same as giving an elf +1% chance to trigger luck per level.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#4589
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Interested
To achieve such results, players take the 21st ability and spend one turn, but here, nothing is needed; take what you want, and you even get a bonus to recruitment (although she still won't have enough energy). This is the same as giving an elf +1% to luck chance per level.

But why would elves need a bonus to luck chance if their stronghold provides a permanent bonus? For the undead, it only significantly enhances the spirit reduction from the scream.

Okay, let's remove the spirit penalty, keep the luck penalty, but at 1 per 10 levels (although that seems a bit weak against elves).

By the way, instead of a bonus to recruitment, could we give a bonus to energy, like +10 per level or at certain levels (but that might be too much).
In reply to MiRyA
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#4590
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MiRyA
We just need to see what it is. :)

Added 2 hours 43 minutes ago
And did they come up with a special ability for Latrodekta? Maybe we can add something like that for her if something similar doesn't exist:
Black Widow - increases the Necromancy skill by 2% for each hero level that is a multiple of 4. Reduces the enemy's morale and luck by 1, the bonus increases for each level that is a multiple of 8.
Necromancy won't be boosted for just one hero.
All the heroes that are already in the developers' log have their own special ability, and no other will be made for them. You can only suggest abilities for those that are not there (new ones).
The exact special abilities will not be revealed until the new version is released, although it is roughly clear what some of them will be.
MiRyA

By the way, maybe instead of a bonus to raising undead, you could give a bonus to energy, like +10 per level or certain levels (but that might be too much).
There is no script that changes the amount of dark energy.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#4591
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Merchant.
Several options, preferably combined:
1. Brings 1+x/10 random resources and x*100 gold each day (x - hero level).
2. 10% of the gold spent during the day is returned the next day.
3. Ability to bargain for artifacts.
4. Bonus to characteristics for each Capitol, Grail, and Market built. For each Market, +1 to the 4 main stats; for each Capitol, +1 to the 6 main stats; for each Grail, +2 to the 4 main stats, +1 to Luck and Spirit, +5% to Health, +1 to Speed, +5% to Initiative.

Shadow Master (mother, daughter, etc.) - hides the fog of war around themselves in a radius equal to twice the hero's level.

Apologies if something like this already exists (Sovereign and similar are not included).
Нужно построить Зиккурат!
In reply to MiRyA
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#4592
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MiRyA

1. Generates 1+x/10 random resources and x*100 gold each day (x is the hero's level).
A walking mill will never become a main character. =(
MiRyA

2. 10% of the gold spent during the day is returned the next day.
This is more of a city-building feature than a hero's special ability.
MiRyA

3. Ability to bargain for artifacts.
I don't think it can be implemented in an elegant way.
MiRyA

4. Bonus to characteristics for each Capitol, Grail, and Market built. For each Market: +1 to 4 primary stats. For each Capitol: +1 to 6 primary stats. For each Grail: +2 to 4 primary stats, +1 to Luck and Spirit, +5% to Health, +1 to Speed, +5% to Initiative.
We want to develop the hero, not the city.))
MiRyA

Shadow Lord (mother, daughter, etc.) - hides the fog of war around himself in a radius equal to twice the hero's level.
There is no script that can do this. Many similar ideas have already been suggested, but they are impossible to implement.

The second post in the thread contains a collection of ideas. You can take a look. ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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#4593
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Hey everyone, I have a lot of questions about the mod that I want to ask to make it more responsive to player feedback. I think I should create a VK group for the mod (as it's the most popular and easiest way to communicate) and post the surveys there.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...