Posts from Harmony - Troop Symmetry
Auto-translated
In short, there was something I made and thought wasn't working, but it turns out it does (I noticed it by chance, as I simply forgot to delete it, and when testing a completely different part of the mod, this thing popped up). Now I'll rework the skill tree again because it's possible that most factions will have two specializations (one from the path of magic, the other from the path of strength), or at least I'll add one strong racial perk to the list, obtaining which will make it impossible to get a specialization. I won't reveal the details until the release – suffer now:D :D :D :D :D :D :D :D :D
SRD, can you upload your work as a file? I'd like to check it out.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
atlant108, the mages will have a new perk that will be perfect for your favorite units (I think it will be amazing, but it will be great for the Stronghold faction).
SRD, you are a master of intrigue!
Or four. What kind of creatures? Isn't this a mod for the game's mechanics?
Take a look at the table. It includes Chaos Architects, new Assassins, and other things. SRD wanted to implement dragons earlier.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
I'm for light dragons, but it seems the vote is going in a different direction.
I would like to see the guardians from the seventh game instead of griffins for the alliance.
As an option, I think we can replace some of the mages with units from the seventh game. I've always wanted to replace the universal combat "turrets" with something else.





Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Yeah, but how does it restrict choices? Replacing a unit won't have any consequences. What's the difference between a Swordsman and a Guard? The main thing is to make them equally strong so that the balance of their abilities isn't disrupted.
Added 1 minute later
I'm against Dervishes; Lukari are okay, and Mages are also an option.
Yeah, but how does it restrict choices? Replacing a unit doesn't have any consequences. What's the difference between a Swordsman and a Guard? The main thing is to make them equally strong so that the ability's balance isn't affected.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Added 1 minute ago
So, the base:
1 pikemen
2 crossbowmen
3? (Swordsmen, guards... wolves... mercenaries?)
Added 35 seconds ago
Without wolves, just saying.
Added 1 minute ago
The Vestal option, again a gender change, but you could also make a unit that provides benefits. Again, a change.
Swordsmen are too generic!