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You did a great job with the map generation, thank you!
And now, please pay attention to the possibility that there might be some truth in his words. Here's why.
I personally prefer the first version (and with the adjustment for changing the strength of the guard at the corner towns and moving away from the double road – it will definitely be more playable and smoother), but there's an issue with somewhat inadequate generation in online play. I suspect that the generators might differ between versions 1.4, 2.2, 3.2, and 4.0, and there might also be an adjustment for generating for a specific player. But:
1 - We generated 6 maps, and 4 of them were severely flawed (unlike in single-player);
2 - I decided to generate some maps in Hot Seat mode, and half of the generations didn't satisfy me either.
Therefore, I decided to tweak some settings.
If you rely so heavily on the numbers, try comparing at least the single-player generations with the Hot Seat generations, and even better, if possible, with online game generations. I unfortunately noticed a difference, or perhaps there were just some bad luck in the generations, which I would like to avoid.
But still, at the moment, considering what I've come to, what we've played, I really like the equal starting position with the possibility of development for both players, without a significant bias towards any particular color, and the absence of frequently occurring map generation bugs from the second version.
(For clarity, when I have time again, I will take screenshots of the entire map so that everyone can understand in comparison what the final result on the map looks like).
*By the way, 33:28 is a great ratio, in my opinion.*
Also, I want to add that even if, with 40 generations, the score is, say, 70:45, in this case, on this template, it doesn't bother me as a player at all, because I've seen that if there's one road and one path from the starting area, then, since the starting zone is like in Might and Magic 6 – a closed loop, I can easily get to the zone where the path leads through my own companion. That is, in this case, the count of roads from the starting area doesn't seem very indicative to me. Although, of course, it's nice when the conditions are almost identical (33:28), but we still somehow like randomness and play on random maps