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I don't quite understand why "native paths" are needed; in my opinion, they spoil the beauty of the template.
If "native" implies proximity to the main base, then I haven't changed anything in that sense, although I don't particularly like it myself; I just couldn't think of where else to put them. Now I've looked at it, I can attach them to the computer respawn points, i.e., move them away from the main base by one zone. Ideally, this shouldn't affect the road layout much.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс