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#3989
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zoog
I envy your resilience. Fewer paths mean a higher chance of getting blocked, especially in a dungeon.
Blocks are created to be broken. Here, I didn't have the same situation as on an 8x8 map – where you're blocked and have nothing to do but wait for your units to gain enough levels to break through.
zoog
I tested version 2 online (TCP/IP, playing against myself), and 10 generations didn't reveal any discrepancies with the single-player version.
I was talking about the difference between version 1 in single-player and multiplayer.
But the fact that you didn't notice any difference in the online version is great; it confirms the playability and the achievement of what I wanted to achieve with this tweaking of version 2. So, you looked at the template; how did it seem to you – would you play on a map like that?
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Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix