I envy your resilience. Fewer paths mean a higher chance of getting blocked, especially in a dungeon.
I tested version 2 online (TCP/IP, playing against myself), and 10 generations didn't reveal any discrepancies with the single-player version.
But the fact that you didn't notice any difference in the online version is great; it confirms the playability and the achievement of what I wanted to achieve with this tweaking of version 2. So, you looked at the template; how did it seem to you – would you play on a map like that?
