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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Гусь
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Goose
I looked at the new models and cried. I felt sorry for the heroes. And these people criticized my mods, where, although they were made somewhat clumsily, there was at least more consistency in terms of colors and designs... In short, it could have been done much better.
Oh, an old acquaintance! So, do better, sir! What's the problem?)))
Your mods?)))) From what I remember, only the name was yours)))
Actually, I talked to you before, offered to help, but all I got in return was rudeness. So, the purpose of this post is now clear to me...
In reply to Гусь
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Goose
I looked at the new models and cried. It was sad for the heroes. And these people criticized my mods, where, although they were made somewhat clumsily, there was at least more consistency in terms of colors and designs... In short, it could have been done much better.

Color!!??? Green and pink elephants and bears – is that consistency?? I understand the desire to annoy, but there's no need to write nonsense.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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And if there are any problems, the first thing to do is to work on the lizardmen some more. I need to unify all the shields, ropes, and saddles under one color. I think I'll make fewer striped ones later, as there are too many of them, and their colors are too bright compared to the solid-colored ones. I'll leave only a few striped ones. In general, everything will be done when I finish all the humans. In principle, it's not too difficult to create humans; I plan to introduce only a couple of new models, and the rest will just need new heads. But for now, I don't have much time for that either((( But everything will be done (all factions), hopefully before winter.

I think I can also make the Necromancers and Dwarves look good without additional models. At most, I'll add some canopies to certain body parts. And I'll have to create a few new models for the Orcs, as I can't go very far with the ones I have.
So, considering everything, I think I've already done the most difficult part.
In reply to Роман RRR
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Roman RRR
If there are any problems, the first thing to do is to work on the Lizardmen some more. I need to unify all the shields, ropes, and saddles under one color. I think I'll make fewer striped ones later, as there are too many of them, and their colors are too bright compared to the solid-colored ones. I'll leave only a few striped ones. In general, everything will be done when I finish all the human models. Making humans isn't particularly time-consuming; I plan to introduce only a couple of new models, and the rest will just need new heads. But right now, I don't have much time for that((( But everything will be done (all factions), hopefully before winter.

I think I can make the Necromancers and Dwarves look good without adding any extra models. At most, I'll add some attachments to certain body parts. And I'll have to create a few new models for the Orcs; I can't go very far with the ones I have now.
So, considering everything, I think I've already done the most difficult part.
Please redo Laslo and Alaric. Both of them have a team highlight that pops up when they move (it's very distracting), and the sword floats next to them (you have to really look to see it, but I saw it).
Right now, Laslo looks like he did in Lords of the North (without the flag), but without these issues. Currently, he has a flag, but with the issues. Plus, Alaric doesn't look like an Inquisitor; he looks like a regular red knight (which is much better than his original – in the original, he's a small, slow-moving, flagless red blob, not an archbishop)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I haven't looked closely at the Necropolis faction yet, so I'm not sure what changes I'll make. I'll probably rework it. As for the human faction, I'm planning to replace many of the units, especially the female ones, as there are quite a few problematic designs. I didn't notice any issues with Laslo, but since you mentioned it, I'll consider changing him as well! Overall, I'll be changing the heads of more than half of the units. This applies to those who already have a model. I'll probably change the heads of all the female units, except for the campaign-specific ones and Valeria (the one with the helmet). The male units are in slightly better shape, but many of them still need adjustments. I want to lighten up some of them and make them less bulky, like Duncan. In the current armor, I don't like how the head sits on the torso; there's no visible neck... ((( I'll keep Alaric as a campaign-specific unit, a footman from the human faction. I'll just increase his movement speed. Maybe I'll also create a mounted model for those who prefer it. I want to introduce a new female and male model in monk-like attire. There will be just enough heroes to fit that style.
As for the flags, we'll figure that out later.
In reply to Роман RRR
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The RRR mod
I’ll still leave Alaric as a companion, and he’ll be a footman from the human faction. I’ll only speed up his movement. Maybe I’ll also create a model for him on horseback for those who like it.

Alaric has been a mounted unit for a long time!



In the screenshot, he has the special ability "Running Like the Wind" (the screenshot is old), but in NHF, his specialization is "Magister"!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
Alaric has been made a mounted unit a long time ago!

Well, then we need to see what comes out and keep it as an alternative, a footman version. By the way, he looks pretty good in the screenshot... I like it. I replaced him with a footman version a long time ago, so I didn't have the opportunity to look at him again. But it turns out he's not bad. But I'll still keep the footman version for myself, for variety.

Regarding the Necromancers, I think I'll manage with four models: a standard one – Aranthir, which is common for both male and female. I'll use Ornella for some of the female characters, and the Black Knight for the male characters (of course, globally, I'll rework the knight).

Regarding the Dwarves, it's unlikely that I'll be able to create anything new, just like with the Mages, due to the rarity and uniqueness of the model... I'll have to use all the heroes from the game; I can supplement them with models on bears.

Regarding the Orcs, I don't know about the male version (but I'd like to add a more... scantily clad model), but the females definitely need two or three for variety. Kujin's model won't be enough for everyone.

Well, that's all for now....
In reply to SRD
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SRD
Please rework Laslo and Alaric. Both of them have a team highlight that appears when they move (it's very distracting and unpleasant to look at), plus the sword floats next to them (it's hard to notice, but I did).
Right now, Laslo looks like he did in Lords of the North (without the flag), but without these issues. Currently, he has the flag but with the issues. Plus, Alaric doesn't look like an inquisitor; he looks like a regular red knight (which is still much better than his original – in the original, he's small, moves slowly, and has no flag – he looks like a little red blob, not an archbishop).

To see the sword above Laslo, you just need to raise the camera higher. The problem is that on the adventure map, the "Sword" sprite wasn't lowered as much as it was for Sareth/Duncan; instead, it was raised. The sword isn't visible in the videos, but on the adventure map with the camera raised high, it's very noticeable! In general, in version 0.86, this sword won't be visible!

An inquisitor can't wear armor, in your opinion?! :smile42:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Regarding the characters, I wrote something, but the message seems to have disappeared. I don't like that they're all in heavy armor; I'd like to see half of them in light armor, like Duncan, and in cloaks (if it's possible to implement that). Regarding Laszlo... Just for fun, I launched the game. It's not just the sword; he also stands on the saddle, which needs to be fixed. And it's not just him... Sergio has the same problem... Although I really like Sergio! I'll check them all in motion now.
In reply to psatkha
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psatkha
Everyone on this map has the same problem when moving around!
It needs to be fixed – it’s really irritating to look at.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Okay, I've taken a look. Here's what I've decided.

Let's get started:
I won't go into detail about the textures; we'll see how it turns out... Where improvements are needed, and where it's already good...

Gabriel, Mirabelle, Iris - need to be fixed; their bodies are disappearing. Plus, their heads need to be changed.

Drago, Rutger, Trevor, Axel, Melchior, Glen, Fabrice, Linus, Lorenzo, Octavio - need to find suitable heads and bodies.

Frida - is disappearing... Needs to be fixed.

Orlando, Fiona, Mive - need new heads.

Duncan - we'll have to change the team color, as he won't be the only one with that emblem instead of a flag.

Vittorio, Jir, Vincent, Nicholas, Benedict, Robert, Godric, Isabel, Valeria, Bertrand - everything is fine. I like it. Perhaps we could draw the cloaks a bit nicer and make them more detailed. And some minor texture adjustments.

Sergio, Laszlo - need to be fixed.

Dougal - could use a clearer head or head textures. Otherwise, it's okay; just need to recolor all the textures, including the horse.

Eilana - we can leave this one as is.

Sareth - has texture problems; needs to be fixed.

Ornella - is disappearing, but we're deleting her anyway.

Saint Isabel - is fine, but we're also deleting her as a duplicate.

I think that's all.
I've already given my opinion on Alaric.

It's quite a bit of work... SRD, look at how much texture work there is... ;)
In reply to Роман RRR
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ideally, Alaric should look something like this (see below). Basically, we don't need the armor, but rather those monastic robes he wears when he's in his screech form (original version), but he should still be riding a horse.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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