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Posts from Tower tactics.

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19 years ago
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It's not that easy to build giants! On expert difficulty, everything starts at zero. And almost all unit buildings in towers require crystals, sulfur, mercury, etc., and it's not easy to find them in the second week. But to build those same creatures, you basically only need money, and a little bit of crystals!
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19 years ago
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And where do you get the crystals to build Cyclops and hire monsters? And the tower has stones in its storage.
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19 years ago
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well, I won't argue. But as far as I remember, in all the games I've played, I built a Stronghold while my opponent built a Tower, and vice versa. Behemoths were always built a week or two before Giants!
In reply to ab+roe
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19 years ago
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ab+roe;101791
Where do you get crystals to build Cyclops and hire monsters? And in the Tower, you need stones in the storage.

Crystals are just one resource, and Barbarians need a lot, but you can trade for them at the market... and in the Tower, you need ABSOLUTELY EVERYTHING.... and also a Storage. If you build one, there's a chance you won't be overwhelmed by Giants...
P.S. I hope we're talking about 200% difficulty.

ab+roe
P.P.S. Talking about 160% isn't serious!!! because it's easier!!! let's talk about 130% then, the computer is the same for 160% and 200%...
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19 years ago
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we are talking about 160) because there is no difference between 200 and 160 except for the resources, so why bother. And there is almost always at least one cluster of each resource around the city.
In reply to BotINKi
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19 years ago
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BotINKi;101795

ab+roe
PS PS, talking about 160% is not serious!!! because it's easier!!! let's talk about 130% instead, the computer is the same on 160% and 200%...
There is a difference in AI between 130 and 160. Anyone who has played both versions knows this. At 130, the computer doesn't even use basic "waiting" tactics in combat. What is there to talk about? It's idiotic.
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19 years ago
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I think we should discuss not the tactics of playing against the computer, but against another player, and as far as I know, most player-versus-player games are played at 200% difficulty!
In reply to lopetos
19 years ago
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130%, 160%, and 200% differ only in their starting resources. The AI plays identically on all these difficulty levels.
In reply to Quaker
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19 years ago
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Quaker;101895
130%, 160%, and 200% differ only in their starting resources. The AI plays absolutely identically at these difficulty levels.
Unsubstantiated claim. :smile38:
I provided an example of the AI's difference above, which is obvious. Do you have any evidence to support your words?
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19 years ago
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I don't know how to play the third game, and I've NEVER built giants in the first week (I only play on the "impossible" difficulty level without choosing bonuses or a starting hero).
But I have sometimes managed to build monsters (although very rarely).
In the second week, I often built monsters (gnomes gave crystals), but not always giants...
Of course, I never even thought about cyclops or ogres...
In reply to Слоныш
19 years ago
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Slonysh;101901
Unsubstantiated statement. :smile38:
I provided an example of an AI difference that is obvious. Do you have any evidence to support your words?
I agree! :) I made the statement based on the fact that when choosing the difficulty level at the start of the game, it says that the computer plays at the limit of its capabilities at 130, 160, 200. But where is this limit defined? :smile52: I haven't played on 130 for a long time, so you might be right.
In reply to Quaker
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19 years ago
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Monsters can be built on day 2 of the game (if you're lucky). I'm talking about 200% difficulty.
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18 years ago
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Yes - Beast monsters... That's exactly why the Stronghold is a Stronghold. The ability to clear almost all mines by day 3-4 of the first week and, with some luck, overwhelm someone... that's really cool. And the map size doesn't change things that much, except that on L and XL maps, you're unlikely to overwhelm anyone. The only drawback is the upgrade cost - 20 crystals in the first week, and that's just for one building - that's a lot, and if you're unlucky with the resources around you, the tactic will fail. But in Heroes of Might and Magic III, this is the most overpowered and unbeatable faction...
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18 years ago
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My favorite castle in Heroes of Might and Magic III, and yes, you can build monsters on the second day, I never did it myself, but I know it's possible. But in general, it seems like the topic here is about the Tower, guys.
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18 years ago
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And about the tower. I always build Djinns, and then upgrade them, upgrade them... that's how it turns out for me: one hero takes Golems, and the rest of the slots are filled with Djinns; the second one (most often it's Theodore) runs around with Mages and Gargoyles (and with Djinns); the third one gets a Naga and, who would have thought, Djinns! :) But there's no money for Titans. Golems sit in the castle - I remember once I had seven Golems in the castle (one in each slot), and for two weeks they provided the weekly income of a Swamp Thing (well, not really them, but the towers... and the mines a little bit...).

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