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Posts from Tower tactics.

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It's not that easy to build giants! On expert difficulty, everything starts at zero. And almost all unit buildings in towers require crystals, sulfur, mercury, etc., and it's not easy to find them in the second week. But to build those same creatures, you basically only need money, and a little bit of crystals!
Клан"Yan-luo-Wan"
Зло как и добро имеет своих героев!!!
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And where do you get the crystals to build Cyclops and hire monsters? And the tower has stones in its storage.
roe+ab это я прост пароль забыл и мыло потерял.(;)
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well, I won't argue. But as far as I remember, in all the games I've played, I built a Stronghold while my opponent built a Tower, and vice versa. Behemoths were always built a week or two before Giants!
Клан"Yan-luo-Wan"
Зло как и добро имеет своих героев!!!
In reply to ab+roe
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ab+roe;101791
Where do you get crystals to build Cyclops and hire monsters? And in the Tower, you need stones in the storage.

Crystals are just one resource, and Barbarians need a lot, but you can trade for them at the market... and in the Tower, you need ABSOLUTELY EVERYTHING.... and also a Storage. If you build one, there's a chance you won't be overwhelmed by Giants...
P.S. I hope we're talking about 200% difficulty.

ab+roe
P.P.S. Talking about 160% isn't serious!!! because it's easier!!! let's talk about 130% then, the computer is the same for 160% and 200%...
Клан"Yan-luo-Wan"

Зло летает на крыльях, добро ползает как черепаха.
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we are talking about 160) because there is no difference between 200 and 160 except for the resources, so why bother. And there is almost always at least one cluster of each resource around the city.
roe+ab это я прост пароль забыл и мыло потерял.(;)
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BotINKi;101795

ab+roe
PS PS, talking about 160% is not serious!!! because it's easier!!! let's talk about 130% instead, the computer is the same on 160% and 200%...
There is a difference in AI between 130 and 160. Anyone who has played both versions knows this. At 130, the computer doesn't even use basic "waiting" tactics in combat. What is there to talk about? It's idiotic.
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I think we should discuss not the tactics of playing against the computer, but against another player, and as far as I know, most player-versus-player games are played at 200% difficulty!
Клан"Yan-luo-Wan"
Зло как и добро имеет своих героев!!!
In reply to lopetos
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130%, 160%, and 200% differ only in their starting resources. The AI plays identically on all these difficulty levels.
In reply to Quaker
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Quaker;101895
130%, 160%, and 200% differ only in their starting resources. The AI plays absolutely identically at these difficulty levels.
Unsubstantiated claim. :smile38:
I provided an example of the AI's difference above, which is obvious. Do you have any evidence to support your words?
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I don't know how to play the third game, and I've NEVER built giants in the first week (I only play on the "impossible" difficulty level without choosing bonuses or a starting hero).
But I have sometimes managed to build monsters (although very rarely).
In the second week, I often built monsters (gnomes gave crystals), but not always giants...
Of course, I never even thought about cyclops or ogres...

Орден Фениксахаризматический :) лидер
In reply to Слоныш
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Slonysh;101901
Unsubstantiated statement. :smile38:
I provided an example of an AI difference that is obvious. Do you have any evidence to support your words?
I agree! :) I made the statement based on the fact that when choosing the difficulty level at the start of the game, it says that the computer plays at the limit of its capabilities at 130, 160, 200. But where is this limit defined? :smile52: I haven't played on 130 for a long time, so you might be right.
In reply to Quaker
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Monsters can be built on day 2 of the game (if you're lucky). I'm talking about 200% difficulty.
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Yes - Beast monsters... That's exactly why the Stronghold is a Stronghold. The ability to clear almost all mines by day 3-4 of the first week and, with some luck, overwhelm someone... that's really cool. And the map size doesn't change things that much, except that on L and XL maps, you're unlikely to overwhelm anyone. The only drawback is the upgrade cost - 20 crystals in the first week, and that's just for one building - that's a lot, and if you're unlucky with the resources around you, the tactic will fail. But in Heroes of Might and Magic III, this is the most overpowered and unbeatable faction...
:smile41: Пх’нглуи мглв’нафх Ктулху Р’льех вгах’нагл фхтагн :smile41:
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My favorite castle in Heroes of Might and Magic III, and yes, you can build monsters on the second day, I never did it myself, but I know it's possible. But in general, it seems like the topic here is about the Tower, guys.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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And about the tower. I always build Djinns, and then upgrade them, upgrade them... that's how it turns out for me: one hero takes Golems, and the rest of the slots are filled with Djinns; the second one (most often it's Theodore) runs around with Mages and Gargoyles (and with Djinns); the third one gets a Naga and, who would have thought, Djinns! :) But there's no money for Titans. Golems sit in the castle - I remember once I had seven Golems in the castle (one in each slot), and for two weeks they provided the weekly income of a Swamp Thing (well, not really them, but the towers... and the mines a little bit...).
Не кидай на крестьян благословление!Впрочем...и проклятие тоже...И вообще,на кой ляд они тебе сдались?

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