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Basically, here it is: Accordingly, Vikonia has the same hairstyle.
I like it! But the hair color is incorrect.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
We can lower this value. I lowered it for testing, adjusted other coefficients, and added a dependency on the hero's level. I think we need to reduce it; otherwise, Kha-Beleth is just an overpowered cheat! Here's where:
50 50
50 50
50 50
50 50
I changed this base value.
and this:
1 1
1 1
1 1
1 1
DyrmanStatistics
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Kha-Beleth should be very strong. In NHF_E, this is acceptable. Of course, you can weaken him a little.
You're wrong, you need to speak up and give feedback. And I also want to talk about the downsides. Everyone should play the mod, but how can we understand what needs to be improved without criticism? I'm all for this approach, so let's express everything we think, not just the positive aspects. So, while there's still time, let's talk about what we don't like in the current version 0.85. There will be more than 500 heroes.
Recently, we watched a video review from Remix about the Fortress faction (version 0.85.11) https://www.youtube.com/watch?v=qegr56mySfA&feature=youtu.be I collected suggestions and comments from 12 people. So, there are no questions about the textures and biography, but there are some wishes regarding the specialization of the heroes from this faction:
1) Fiotr. Absolute knowledge of runes at the very beginning is too much (it's cheating);
2) Vilma. I would still like to see a woman instead of a man on a mammoth:)))
3) Frerin. An increase in bone crushers + increased attack is clearly an overkill. Perhaps it would be better to leave only one.
4) Telhar. Skilled defense at the beginning + the Resurrection rune. It's overpowered. 2 good perks! Perhaps, developed + resurrection or skilled + a simpler rune.
5) Velund. Can create high-level artifacts + higher education at the beginning + 2 artifacts at the beginning + wall of swords + crystal of secrets. Isn't that too much for one hero? He clearly surpasses the other heroes.
6) Wulfstein, on the contrary, turned out to be weak - only one spell - teleport (not the best)
7) Grokulf. He turned out to be overpowered. Since there is an additional condition for obtaining wolves. As a result, there are a lot of them!
8) Knauda. The hero simply clones war machines. And his special ability is probably overpowered + skilled control of machines at the beginning. Although I love machinists, this option is too much!
9) Sigrun. He has a good, extremely useful, special ability + general slow at the beginning. Perhaps it would be worth removing the general one.
10) Brand. This hero, using runes, does not spend resources - in my opinion, this is just cheating for a dwarf.
11) Ibba. Very strong hero! - increase in bears - attack of bears - developed attack - tactics - punishing strike Perhaps he should be weakened - he is too strong
Added 9 minutes ago
Next, 12) Ingvar. Stone skin + developed defense + resistance. He turned out to be very strong! Maybe he should be weakened a little?
13) Helmar. This hero's special ability is probably one of the strongest! He always applies a punishing strike! Perhaps it would be worth introducing some rule, for example: not always, but in 50% of cases.
14) Sveya. Very strong special ability + the Chain Lightning spell at the beginning - it's overpowered. Perhaps it would be worth leaving just Lightning.
15) Karli. Good special ability + soldier's luck + wall of fire! + tent + cart! He is a very successful hero! And versatile!!!!
DyrmanStatistics
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atlant108, it seems you didn't understand one of the main points we discussed in every video with Sasha. Or, you simply skimmed through it without paying attention to the conversation. I suggest you rewatch it, as this point will immediately shed light on why the heroes are the way they are.
You amaze me every time :eek: Knaunder has one of the weakest special factions, as does Gronulf, who has already been reworked in a better direction.
atlant108, it seems you didn't understand one of the main points we discussed in each video with Sasha. Or, you simply skimmed through it without paying attention to the conversation. I suggest you rewatch it, as this point will immediately open your eyes to why the heroes are the way they are. You amaze me every time :eek: Knaunder has one of the weakest special factions, as does Gronulf, who has already been reworked in a better direction.
Could you be more specific? We can't understand you. I'll add that I collected the opinions of 12 people and posted them in one message to save you time – this is how I showed my respect for you. Therefore, if it's not too much trouble, please explain your position on each of the 15 heroes. Thank you in advance.
Could you please be more specific? We don't understand you. I'd like to add that I gathered the opinions of 12 people and posted them in one message to save your time – this is how I showed my respect for you. Therefore, if it's not too much trouble, please explain your position on each of the 15 heroes. Thank you in advance.
Unfortunately, there's only one person here to answer everything. I won't waste time on useless things (reading 2-3 points is enough to understand that it's true). Show respect not to me, but to the game and the mod; study it, watch the stream in its entirety. How can you understand something without studying it?
Here, Roman RRR has only one comment, but it's very insightful.
I'll say what we talk about in every stream: many of the mod's best players are strong because that's the core of the mod. And you would know this if you had actually watched at least one of the streams. It's not reasonable to weaken the strong and strengthen the weak.
Last one. Tomorrow I'll repaint all the lizards so that there are no duplicates and I'll upload them.
MentStatistics
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Yes, I'll add my comment as well. atlant108, you've listed fourteen (!) heroes out of twenty that, in your opinion, need to be nerfed. In my opinion, this clearly indicates that the mod is at least balanced in its initial iteration (if everyone is overpowered, then no one is, and balance exists).
I will simply politely refrain from commenting on Khabelekh.
I already feel sorry for Durman – he’s really tired of explaining the same thing over and over again. Perhaps he should add to his signature that HEROES FROM THE EXPANDED VERSION SHOULD NOT BE WITHIN THE SCOPE OF BALANCE THAT’S IT!!! - and there’s nothing more to explain.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
atlant108Statistics
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It’s clear what the situation is with the heroes in the expanded version, which is why I didn’t mention Khabeleh and others. But what about the unbalanced heroes in the standard version? After all, that’s what we were originally talking about. Understand that it’s one thing to simply install a mod, play it for a while, and then uninstall it, and another thing to play it regularly. Besides, many members of the forum and Heroes groups want to see your mod included in the EWA modification. And that requires an acceptable and fair balance of power. Otherwise, you could ruin the positive impression of the gameplay.