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NHF – new heroes for Heroes V 3.1.

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#4297
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Dyrman
You're wrong, you need to speak up and give feedback. And I also want to talk about the downsides. Everyone should play the mod, but how can we understand what needs to be improved without criticism? I'm all for this approach, so let's express everything we think, not just the positive aspects. So, while there's still time, let's talk about what we don't like in the current version 0.85.
There will be more than 500 heroes.

Recently, we watched a video review from Remix about the Fortress faction (version 0.85.11)
https://www.youtube.com/watch?v=qegr56mySfA&feature=youtu.be
I collected suggestions and comments from 12 people. So, there are no questions about the textures and biography, but there are some wishes regarding the specialization of the heroes from this faction:

1) Fiotr. Absolute knowledge of runes at the very beginning is too much (it's cheating);

2) Vilma. I would still like to see a woman instead of a man on a mammoth:)))

3) Frerin. An increase in bone crushers + increased attack is clearly an overkill. Perhaps it would be better to leave only one.

4) Telhar. Skilled defense at the beginning + the Resurrection rune. It's overpowered. 2 good perks! Perhaps, developed + resurrection or skilled + a simpler rune.

5) Velund. Can create high-level artifacts
+ higher education at the beginning
+ 2 artifacts at the beginning
+ wall of swords
+ crystal of secrets.
Isn't that too much for one hero? He clearly surpasses the other heroes.

6) Wulfstein, on the contrary, turned out to be weak - only one spell - teleport (not the best)

7) Grokulf. He turned out to be overpowered. Since there is an additional condition for obtaining wolves. As a result, there are a lot of them!

8) Knauda. The hero simply clones war machines. And his special ability is probably overpowered + skilled control of machines at the beginning. Although I love machinists, this option is too much!

9) Sigrun. He has a good, extremely useful, special ability + general slow at the beginning. Perhaps it would be worth removing the general one.

10) Brand. This hero, using runes, does not spend resources - in my opinion, this is just cheating for a dwarf.

11) Ibba. Very strong hero!
- increase in bears
- attack of bears
- developed attack
- tactics
- punishing strike
Perhaps he should be weakened - he is too strong

Added 9 minutes ago

Next,
12) Ingvar. Stone skin + developed defense + resistance. He turned out to be very strong! Maybe he should be weakened a little?

13) Helmar. This hero's special ability is probably one of the strongest! He always applies a punishing strike! Perhaps it would be worth introducing some rule, for example: not always, but in 50% of cases.

14) Sveya. Very strong special ability + the Chain Lightning spell at the beginning - it's overpowered. Perhaps it would be worth leaving just Lightning.

15) Karli. Good special ability + soldier's luck + wall of fire! + tent + cart! He is a very successful hero! And versatile!!!!