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Posts from Walkthroughs for custom maps. Auto-translated

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#670
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If we exclude those monsters from this battle, then we could have avoided them by losing just one extra Archangel.
#671
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Marlo_Stanfield So, the Ancient Wonders took the first hit? Should I go around the castles and gather some "unused" units? Anyway, the result is excellent; for some reason, my opponent only attacks with large stacks, but doesn't attack with single units. If it's not a secret, what artifacts did you equip?

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I tried fighting several times, and the computer only attacks the main stack of Archangels on its first turn, or the archers if I don't surround them with single Archangels. It ignores the Ancient Wonders, not to mention the single Archangels.
#673
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Thank you, I will check it out now.
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#674
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The enemy archangels turned out to be excessively aggressive; they were difficult to control individually, but in the end, they had no other choice.
In reply to Анатолий43
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#675
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Anatoly43
Here's a battle against Denathor on Minas Tirith.
A battle without magic?! I want to unsee this!
Is there a program that modifies game saves besides HeroesIII save editor (v2.04)? The program can't recognize saves from my game.
If I told you what I really think, you'd be offended. And I can't express it in a very veiled way because I completely lack diplomatic skills.
Perhaps I'll say this: I always try to choose maps for playthroughs that match my skill level. I started with the tutorial map, then I played "Arrogance." And today, I can't complete just any map.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#676
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Not entirely without magic. There was an alliance of angels gathering there.
#677
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Marlo_Stanfield I can't seem to achieve a better result yet. Either the catapult breaks through the wall in the wrong place, and the cavalry with swordsmen quickly reach the snipers, or the enemy's morale is often broken, and they attack twice with their main forces.
Marmot Well, it's unknown at the beginning how the playthrough will go, and after completing about half of it and realizing that I can't complete this playthrough, I want to study some moments for the future, so I need some kind of program that modifies saves, so that, for example, I can open a tower on the map and see what troops the enemy has accumulated by a certain time in the game, and so on.
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#678
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Anatoly43, it seems like you have the Spirit of Despair in your inventory; you can use it to prevent the appearance of unfavorable enemy morale. As for the catapult, it depends on luck. Very often, our main enemy when attacking a castle is our own catapult, and the power of the meteor shower isn't always enough to destroy it on the first try. Or, as in this case, it's a battle without magic.

Added 13 minutes later
Anatoly43, you can make the losses even smaller by collecting the Cursed Armor; individual pieces can be found with different heroes (at first glance, not all of them, though). We'll suffer a significant stat decrease, but the mass slow and curse should outweigh that in this case.
#679
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I couldn't resist and "cheated" a bit using the map editor (h3maped). I think I'll start by visiting the Seer (a little further down). If Aragorn shows up, he gives 100 archers.
Regarding slowing down with armor, I thought about it, but it seems like one piece is missing. So, I'm thinking of luring Denethor out of Minas Tirith with one hero (maybe he'll take the bait?), then capturing it. He will, of course, try to storm it, so I won't have to hold the gates.)), although it's not certain that he won't go to storm another city.)) If he goes to Dol Amroth, at least the archer increase is lower than in Minas Tirith (if the map editor is to be believed, there are two timer events that add 10 archers each).
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#680
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So, viewing the editor isn't cheating at all. There are maps that, without a thorough preliminary study in the editor, it doesn't even make sense to try to complete, unless you want to start over a hundred times. Although, as far as I understand, this doesn't apply to this map.

Added 7 minutes later
Anatoly43
Yes, I was thinking about slowing down with armor, but it seems like one piece is missing. So, I'm thinking of luring Denethor from Minas Tirith with one hero (maybe he'll take the bait?), then capturing it. Of course, he'll try to storm it, so I won't have to hold the gates)), although it's not a fact that he won't go to storm another city.)) If he goes to Dol Amroth, at least the archer increase is lower than in Minas Tirith (if the map editor is to be believed, there are two timer events that add 10 archers each).
But what's the point of going to such lengths? In the video, the losses aren't critical for further progress.
In reply to Marlo_Stanfield
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#681
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Marlo_Stanfield
Watching the map editor isn't cheating at all. There are maps that are pointless to even try to complete without carefully studying them in the editor beforehand, unless you want to start over a hundred times. Although, as far as I understand, this doesn't apply to this map.
Normal maps can be completed without the editor, which is a good thing.
In reply to Pomazok1329
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#682
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Pomazok1329
Normal maps can be completed without using a map editor, which is a good thing.
"Not too difficult." I would rephrase it like that.
In reply to Marlo_Stanfield
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#683
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Marlo_Stanfield
"Not very difficult." I would rephrase it like that.
The difficulty shouldn't lie in hiding items behind the landscape or using the WOG editor on SOD maps.
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#684
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The difficulty lies in understanding when and where the tough enemy units appear and where to find the necessary artifacts, spells, and troops. Otherwise, you'll wander aimlessly and quickly meet your demise.

I'll send you the walkthrough tomorrow; I'm turning off the computer now.