Posts from What would you change in Heroes of Might and Magic IV?
I would like to have the option to sell items and artifacts at the market in the town. Sometimes you need money, and there's a lot of unnecessary junk accumulating.
I would like to have the option to sell items and artifacts at the market in the town. Sometimes you need money, and there's a lot of unnecessary junk accumulating.
Yeah, I remember writing about that... When I first appeared on the forum. And yet, it exists in Heroes of Might and Magic III :( But they missed this feature in Heroes of Might and Magic IV. You can collect so many artifacts, but you only use the very best ones. I usually give the rest to other, weaker heroes. But I would like to have the option to sell them...
:smile13: :smile13: :smile13: :smile13: :smile13:
I suggest destroying all possible copies of the 4th game!!!
That would be the most correct fix!
And besides, I don't consider the 4th game to be part of the Heroes series, but rather an unsuccessful experiment.
And there's no point in just shouting about the fact that you simply didn't understand the game:smile08:
P.S. Participate in a tournament and earn at least some credibility to express yourself in such a TONE:smile34:
I would like to introduce hero specializations, like in Heroes of Might and Magic III or in Demigods. Otherwise, all heroes of the same class are practically identical – in my opinion, this isn’t a very progressive feature. Although, the leveling and skills in Heroes of Might and Magic IV are much more interesting than in the previous games.
In Heroes of Might and Magic III, this is a subtle feature. The most experienced players (not me) always look for their own unique hero. But I never fully understood it.
It would also be good to have castles like in other parts of the game. Buildings with the same functions for all factions should be located in the same places:( And, let's face it, Nature buildings on lava look as silly as Chaos buildings on snow:( :( :( :D
And the fact that a hero can defeat half of the neutral creatures in a campaign, in my opinion, is a good thing.:) And the campaigns themselves are very interesting, in my opinion. The fact that the daily growth was implemented makes it more realistic, in my opinion.
In general, part 4 is an original and interesting version, and I like it:)
2 SandroXXL: The idea of super units is very good, but in my opinion, it should remain in Disciples.:smile43:
I've never played Disciples, but I had the idea in mind, referring to dragons of all kinds from the third game. For example, rusty, azure, crystalline ones. Or, for instance, in Heroes of Might and Magic, monsters of so-called eighth level.
And the idea of specialization is good; it leads to the individuality of each hero and his uniqueness.
to Драккошка
I've never played Disciples, but I had the idea in mind, referring to dragons of all kinds from the third game. Like, rusty, azure, crystalline ones. Or, for example, in Heroes of Might and Magic, monsters of the so-called eighth level...
And the idea of specialization is good; it leads to the individuality of each hero and his uniqueness.
And it would be great to bring back the glorious tradition of the third game, where you could choose a starting hero. It's good that they did this in the fifth game.:)
It's a bad thing, in my opinion, that you can only hire a hero once a week:(
In the fourth game, I like almost everything. What I don't like are the statistics of some creatures. For example, the Horror. For its type, it is very weak. Champion - champion of what? It is the weakest of the fourth-level creatures. If the Vampire had 100 hit points instead of 75, it would easily defeat the Champion. The Catapult - what is this creation? Some machine is stronger than the Hydra, and even the Champion. The Angel should be strong, but it is just... weak. The name "Devil" suggests that it is death itself for any creature. But this is far from the truth. The Mantis easily defeats the Devil, even though the Devil summons Ice Devils. The Phoenix - what is it doing in Nature? In my opinion, it should belong to Chaos, and the Hydra should be in Nature. I could complain about the creatures in the fourth game for a long time. But there is one more thing. But it is difficult to express it right away. For now, think about what you would change in the creatures.
1) The Horror is not weak at all with such an attack, it is slow, yes, but weak... that's wrong..
2) The Champion has always been a level below Angels, Dragons, Devils, etc., so it is quite fair that it is inferior to these units. Yes, Champions are weak, but there are many of them, and they are fast.
3) The Catapult is, of course, a funny thing. I laughed for a long time at this miracle until it fired:D and half the army burned, but on the other hand, in the additions to the original version of the game, they made super-monsters for all castles, well, who else can they make into a Life unit? An Archangel? It's banal) and the rest are there, besides, the Catapult is not built in the castle, so you can survive..
4) The Angel is a quite average unit of the 4th level, not a powerhouse, but not weak either, good speed, revives, well, what else do you need? Besides, the Life troops are focused on supporting the mage, on blessings, so everything is fine with the Angels:)
5) I agree that Devils are quite weak, although again, they are not strong in any of the parts (in terms of stats), but the Devil is good at surprise and maneuverability, it can quickly block archers or take down a mage left without protection. Death has an interesting tandem of 4th-level units, on the one hand, a weak but ubiquitous Devil, on the other hand, a strong but not so fast Dragon.
6) The Phoenix is fine with Nature, it's not a bird of destruction, is it? For example, take the second part, there is also a Phoenix with "Nature" (well, with the Sorceresses, to be precise); putting the Phoenix in Chaos just because it attacks with fire is wrong. Chaos has "evil" units that rather embody evil, so the Phoenix doesn't fit in with them in any way; the same with the Hydra, just because it lives in a swamp doesn't mean that it should be attributed to Nature....
The Gargantua in Nature is something, I still can't understand how it relates to Nature. Undoubtedly a very strong unit, but not a natural one, it would be more suitable for the Barbarians, just remove the moss from its shoulders:)
Are there any more complaints?

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!


