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I'm stuck with the Bug-Race walkthrough. I wrote to Nautilus about this; maybe he can help with some hints. I definitely don't see any way to progress in all three problematic areas. It seems like I need to use some new bugs that I don't know about yet.
Marmot asked me to describe other interesting maps I've played. I have a few of those. Here's one of them.
Map Name: Harry Potter
Author: Aeris Quamarine
Downloaded: from the Heroesportal map catalog
As with Season, we're dealing with a marvel of Chinese map-making. Despite some formal similarities in the approach to map creation (using high-level heroes, the need to survive in the early days of the playthrough), Aeris is less academic and meticulous, and more chaotic and prone to all sorts of wild things. Because of this, the playthrough can be very difficult at some stages, and even a little tedious due to its uneventfulness.
Now, about the playthrough itself.
I think many people have tried playing Harry Potter, but very few have had the strength and patience to get past the first week of the game. The main problem is the first serious battle at the end of the seventh day against a hero who appears from the portal near the castle. Obviously, the enemy specializes in hypnosis (level 5920), but when replaying this battle, our hero levels up infinitely. Therefore, after significantly weakening the enemy, you need to run away and finish him off with another hero. Fortunately, there's a tavern nearby. More or less, all the guests who periodically visit us from the portal are defeated according to this scenario (in fact, only one battle out of all the upcoming ones really made me sweat).
The second difficulty that arises for the player on the very first day of the game: how to properly equip Harry Potter for swimming (the map is almost 100% water), given that he will only return home at the very end of the playthrough, and starts without artifacts or an army (without a single unit)? As it turns out, this question arises due to the map author's oversight. In general, he didn't plan that Potter could meet other heroes on the first day and take something from them (I read about this in the comments of Aeris himself). I would advise you to get into a boat with Potter without anything; it will be more interesting. He will acquire everything he needs in battles.
For Potter, only the first two weeks of the game are critical for the playthrough. During this period, you need to get either Armageddon's Blade or the Amulet of Courage (the first option is preferable). After that, we are not bound by any time constraints and do whatever we want.
Personally, I only encountered navigational difficulties until the very final battle. The paths on the map are not obvious even after carefully studying it in the editor. I really got lost a couple of times, although this has never happened to me even when playing Jedi Story or Vengeance Is Mine, which are famous for the need for constant pixel hunting.
Separately, I'll say a few words about the finale. Aeris packed Voldemort well. Harry Potter defeated him with great difficulty, even though three 4000 Archdevils joined Potter as random monsters at level 7 (what luck!). But after completing the playthrough, I figured out a way to win the finale in a quick battle without losses (sick!).
Briefly about the pros and cons of the map. Among the advantages (although this may turn some people off) is Aeris's unique authorial style, the use of previously unseen techniques, such as playing as Snape (also known as Astral) of an extreme level (as a rule, hypnosis is used very rarely, but here an entire series of battles is fought only with him), huts of the seer that take away all the experience from the hero, playing with a negative number of fairy dragons (as it turns out, they increase the number of allied troops in the first round with a planar cast), and so on. I also found the idea of a completely water-based map interesting; I hadn't encountered such maps before. If we talk about the disadvantages, then first of all, the author's carelessness in some moments stands out: the aforementioned possibility of Potter meeting other heroes on day 1, randomness in huge stacks of level 7, which we join and from which we form the basis for the final battle, the boring sea voyage after overcoming the culminating moment in the game, when all the enemies coming to the starting location are defeated. But overall, the pros outweigh the cons. The map is definitely worth a look.
I finished the playthrough on day 715. It could have been much earlier, but I had to wander around looking for paths.