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Paragon has its drawbacks (for example, those listed by Marmot, which I also don't like), but it also depends on the player's taste (perhaps some players enjoy "exploring impassable paths" or tackling complex quests). Perhaps the author should have created a couple of versions of the map, one focused on "map exploration" and another without it. But there are spectacular battles there (although this might exhaust some players). Here are screenshots from one of the latest battles, where a single mistake leads to defeat after more than 100 turns. In the first picture, the enemy, after rearranging my troops, is almost winning; in the second, the enemy is exhausted, and all their mana is depleted; in the third, resurrected troops appear; and in the fourth, the results of the victory (without losses) and the capture of artifacts (not many) are shown. The map author may have left a hint, intentionally or unintentionally, so that the player could win this battle with a relatively small army compared to the enemy. He sometimes visits the site; maybe he'll say something...
PS1: It's a pity I didn't take a screenshot of one spectacular and comical battle (in the castle, when I blocked the castle gates, and the enemy started chasing my army using teleportation, and the army, trying to escape, ran in and out of the castle...).
PS2: By the way, Pomazok, I also liked your Lord of the Rings suggestion; I haven't finished it (I left it for later). It's a pity there are no walkthroughs, as there are currently no walkthroughs for Paragon either.