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In reply to Анатолий43
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9 years ago
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Anatoly43
Regarding Paragon: Aeterna has been defeated (it took a long time and was tedious), now I don't know where to go next. I passed through the portal that Aeterna was guarding and came across purple gates. Maybe someone has played through it and can give me a hint? Save file: https://yadi.sk/d/_y2-tQqs3KeAmB
Right now, people are discussing good maps, so I don't think there's a place for this... this map:smile18:
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9 years ago
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I wouldn't be so categorical: "there's a buyer for every product." I myself once spoke quite critically about "Paragon" (I don't like hiding objects, and I absolutely hate replacing them, as well as all sorts of tricks to confuse the player), but judging by the discussion on the HeroesPortal map catalog page and a separate forum thread, many people (?) like it so much that they play it several times (even if they don't succeed on the first attempt). Maybe someday I'll play "Paragon," but for now, I don't have the courage. Right now, I'm trying to survive in "Astral Venice." What will happen – I don't know; I'll tell you later. Perhaps I'll try starting over with a different faction.
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9 years ago
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Has anyone completed the Bug-Race scenario? How do you defeat 90 units with 5 Chaos Hydras without any losses and capture the castle with legions of Magic Elementals? It seems impossible.
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9 years ago
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That’s what wild animals are for. :) Don’t forget to include a link if you want help. Bug-Race, author: Nautilus. There is a discussion forum where you can ask your questions; registration is not required.
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9 years ago
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I saw that discussion, but Nautilus expresses himself in English in such a way that it's hard to understand what he specifically means.

Added 6 minutes later
I found Nautilus's personal website (also known as Biobob) - the author of the maps Metataxer's Revenge, Rise of the Sun King, and Bug-Race.

https://sites.google.com/site/biobobslaboratory/

Nautilus has posted a file called The Tactician for download there, but unfortunately, it's in German. I feel that without reading and understanding it, it won't be possible to master these maps. It would be good to translate it; it contains valuable information.
9 years ago
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Paragon has its drawbacks (for example, those listed by Marmot, which I also don't like), but it also depends on the player's taste (perhaps some players enjoy "exploring impassable paths" or tackling complex quests). Perhaps the author should have created a couple of versions of the map, one focused on "map exploration" and another without it. But there are spectacular battles there (although this might exhaust some players). Here are screenshots from one of the latest battles, where a single mistake leads to defeat after more than 100 turns. In the first picture, the enemy, after rearranging my troops, is almost winning; in the second, the enemy is exhausted, and all their mana is depleted; in the third, resurrected troops appear; and in the fourth, the results of the victory (without losses) and the capture of artifacts (not many) are shown. The map author may have left a hint, intentionally or unintentionally, so that the player could win this battle with a relatively small army compared to the enemy. He sometimes visits the site; maybe he'll say something...
PS1: It's a pity I didn't take a screenshot of one spectacular and comical battle (in the castle, when I blocked the castle gates, and the enemy started chasing my army using teleportation, and the army, trying to escape, ran in and out of the castle...).
PS2: By the way, Pomazok, I also liked your Lord of the Rings suggestion; I haven't finished it (I left it for later). It's a pity there are no walkthroughs, as there are currently no walkthroughs for Paragon either.
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9 years ago
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Marlo_Stanfield, in the entire archive, the document "H3 Taktiker" is important. I converted it to PDF (it turned out to be 4 MB) and skimmed through it. Google Translate can translate the entire file, but without the images. At a quick glance, it describes many nuances in detail, which the author apparently used in their maps.
Anatoly43, add screenshots, let's take a look.
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9 years ago
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I translated the part of the tactical file that interested me into English. Here's what I got:

If the enemy has only 1 unit in the city defense, you can win the battle immediately with Expert Earthquake! (500 Exp if units have not been defeated).

That is, you can win the battle by using Expert Earthquake if the enemy has only one stack defending the castle (its size doesn't matter). Has anyone encountered this bug? For some reason, I can't make this trick work.
In reply to Marlo_Stanfield
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9 years ago
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Marlo_Stanfield
I translated the part of the tactical file that interests me into English. Here's what I got:

If the enemy has only 1 unit in the city defense, you can win the battle immediately with Expert Earthquake! (500 Exp if units have not been defeated).

That is, you can win the battle by using Expert Earthquake if the enemy has only one stack defending the castle (its size doesn't matter). Has anyone encountered such a bug? For some reason, I can't seem to make this trick work.
When maps like these use a SINGLE Walkthrough, a game bug is not a good thing.:smile35: Chinese maps are the same

Added 16 minutes later
Marmot
but, judging by the discussion on the HeroesPortal map catalog page and a separate forum topic, many (?) people like it so much that they play it several times (if they don't succeed on the first try).
The reasons for its popularity are the well-known brand, in my opinion.

It so happened that almost all Heroes 3 players are from the CIS region, and the majority are from Russia (remember who released HotA). A map in Russian will interest many more people than a Chinese map, Nautilus Hardcore, Salamandra (Valery) maps, and so on, which I didn't mention. Because people are not good at translating. If Paragon were in English, I would look at its rating:smile42:
Also, Paragon has a murky, fantastical, absurd story with Ashwings and other strange creatures, which is also ideal and will appeal to the CIS community (what do you think Heroes players look like? Not all of them, of course).
Of course, the battles there seem pretty good at first glance, but "Archangels + clones + repeat n times" is a very old scheme. Nautilus or Season doesn't use that.
If they were in Russian or the original language, they would be top-tier
In reply to Marlo_Stanfield
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9 years ago
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Marlo_Stanfield
I translated the part of the tactical file that interests me into English. Here's what I got:

If the enemy has only 1 unit in the city defense, you can win the battle immediately with Expert Earthquake! (500 Exp if units have not been defeated).

That is, you can win the battle by using Expert Earthquake if the enemy has only one stack defending the castle (its size doesn't matter). Has anyone encountered this bug? For some reason, I can't seem to make this trick work.
This bug sometimes ruins online matches. If I'm not mistaken, it only works in a Stronghold (when there's only one ranged tower).
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9 years ago
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Pomazok1329, The season also requires the player to use a tactic involving cloning archangels in Way Home and Heroes of Jin Yong, but it does so at a very late stage of the game. I haven't played Paragon; I saw it briefly on Toganash's stream, but it seemed like the archangel clone becomes available quite early, which significantly reduces the problems with resurrecting your troops in battles, making other interesting tactics for preserving vital units in difficult battles unnecessary.
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9 years ago
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I also don't like it when map creators exploit bugs. Players shouldn't have to know all the game's bugs and various exceptional situations that can only be discovered by chance under rare circumstances. The bug with the Earthquake spell and instant win was previously described by Russian players. There was also a map demonstrating this bug, but I can't remember where it was or what it was called. Basically, the map consists of one town and one hero. You attack, and after a minute, you receive congratulations on an undeserved victory.
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9 years ago
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The player doesn't even have to be skilled, let alone know how to play, if we're being honest. It's clear that these are maps for a specific type of player, but at the same time, they require a thorough understanding of the game's mechanics. Exploiting bugs is, of course, a questionable practice, but it's still better to be aware of them than not.
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9 years ago
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Since we're on the topic, here’s another oddity or bug to add to the list – one that I don’t think has been described anywhere (at least, I haven’t read about it). I mentioned it in November of last year:
When left as a single stack, Phoenixes of Ciel become unresponsive under Berserk, failing to attack. This is what I took advantage of by reducing the Phoenixes' defense with Disarming Ray and then shooting them down.
In other words, ranged attacks do not remove Berserk from the targeted stack. This can be exploited beautifully when an AI opponent has such a stack as their only unit and they cannot reach our stacks. Without Berserk, you would have to cast Blindness on this stack every round, consuming a lot of mana, but now it’s free! :) That time, I discovered this accidentally, and later figured out how it works, and once, I even used it intentionally.
9 years ago
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In the latest battles against phoenixes, I encountered a similar situation. Two phoenixes, one slightly higher than the other, with a storm elemental in the middle. Using the Vulnerability spell, I cast Berserk on this trio. The upper phoenix kills the storm elemental, and now it's the lower phoenix's turn, which is under the effect of Berserk, but it doesn't attack the upper phoenix, and they both "assume a defensive position +15 to defense," and they remain like this for several rounds without moving. I finished off the upper phoenixes with elemental magic. The Berserked and defensively positioned phoenixes became a nuisance, like a delayed-action bomb. However, by resurrecting nearby archangels, I managed to remove the poorly cast Berserk. He attacked the archangels himself. There's also an unpleasant bug where, when cloning (especially on the right edge of the map), the clone either doesn't appear or stands in the place of the original, and until the clone is moved, the original cannot be seen.

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