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Posts from Arrogance

5.0 (1 rating)
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9 years ago
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Name: Arrogance
Map name: Arrogance
Map type: Multiplayer
Two-level map: yes
Number of players: 4
Size: 72x72
Map author: WizardNazyr
Map description: Once, many centuries ago, everyone lived in peace. Four nations lived in harmony and cooperated with each other. Years passed, and you came to power. You gained strength and decided that it would be better if the whole world belonged only to you.

!!This map is a remake of the map of the same name from Heroes III.

Player locations:
1 - dirt, 2 - dirt, 3 - lava, 4 - sand
Changes:
Version 1.1:
- Increased guard strength between player locations.
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9 years ago
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Beautiful, new map! Let’s play.
In reply to AstralLein
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9 years ago
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AstralLein
It evokes pleasant nostalgia! :)
To be honest, I don't remember it in "Heroes of Might and Magic III" anymore, but in "Heroes of Might and Magic V" the author did a very good job - it's lively.
I enjoyed playing it :)
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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9 years ago
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I remember. A map with two players on the surface/dungeon, plus one neutral town for each player. The text said something like, “The head of your spy on a silver platter.” Ah, the good old days of Heroes of Might and Magic III. Hota hasn’t been updated in a long time, so there’s no reason to play it anymore.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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9 years ago
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The only thing I would recommend to the author is to strengthen the garrisons separating the players; otherwise, there is no incentive to capture a neutral castle and develop it, as it is much easier to reach the neighbors and defeat them.
The AI does this; when I captured my neutral castle and went down to the lower neighbor, there were already battles raging on their territory. Moreover, all three opponents participated in this "celebration of life" (even though the neutral cities had not been captured by any of the AI). In this regard, I also didn't gain any significant advantages from the neutral city – there simply wasn't time not only to develop it but also to bring troops from the existing creature generators into the battles.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

In reply to Rambo1969
9 years ago
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The map is bland. I have no complaints about the authors of Arrogance H3. I don't see the point in evaluating the accuracy of the copy.
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9 years ago
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I’ll add this to my collection as well; kudos to the author for their effort and creativity.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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9 years ago
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Respect to the author! I'm adding it to my collection.
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9 years ago
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Version 1.1:
- Increased security between player locations.
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9 years ago
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Increasing security will significantly change the game's strategy.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Антон Туров
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9 years ago
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Anton Turov
Strengthening security will significantly change the game's strategy.
I also ask you to pay attention to this message: /topic/at/1026599/
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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9 years ago
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Dyrman
I also ask you to pay attention to this post: /topic/at/1026599/
Exactly! I was complaining about this too.

Regarding the matter at hand: since the map is a remake of the same map from Heroes 3, wouldn't it be better to make the guard strength comparable to what it was in the original game?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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9 years ago
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SRD

Essentially: since the map is a remake of a map from Heroes of Might and Magic III, wouldn't it be better to make the guard strength comparable to what it was in the original Heroes of Might and Magic III?
Initially, it was like that, but Rembo asked to increase the guard strength - I increased it.

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