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Posts from NCF – Extended list of Neutral creatures.

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#1346
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Interested
Are the Guardians already made?
Yes, I just forgot to remove the old version when I uploaded them, which caused the confusion.

Added 3 minutes ago
AstralLein
Free Cities are free so that they can be a mix of all races, but the Thunder Bird in the world of Ashan is so cool that you can't imagine! And we already have Wizard Eagles. No. The first idea from fktifzobr@mail.ru with barbarian riders and ballistas is the best, and that's good. There are few war machines in the world of Ashan. And with the skill from fktifzobr@mail.ru, we will get something unique at level 7! So, bird monsters are still not the right idea. We have Elementals instead of birds. Monsters may be in the Orc city RTF. Or in the House of Chimeras. There was such an idea. And in general, the mod from fktifzobr@mail.ru, it's up to him to decide who will be where, but I still hope to push the Weavers of Fate into the Order of the Void instead of the Death Knights, which we've seen many times.
The Thunder Bird can be of any strength; Falagar said this after defeating it – then the bird lost part of its strength and changed in size from giant to parrot-sized.

Added 12 minutes ago
I will still try to make the Weavers (in spider form) – in the Polish mod, they are almost ready; I just need to make a new torso, arms, and head
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#1347
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In the 6th game, it seems like Craig-Hack defeated the bird, or am I mistaken?
And why should the bird be strong? Yes, in the 6th game, it's the leader, but in the 3rd game, it's a very effective level 5 monster.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
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НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#1348
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Interested
In the 6th game, it seems like Craig-Hack defeated the bird, or am I mistaken?
And why should the bird be strong? Yes, in the 6th game, it's the leader, but in the 3rd game, it's a very effective level 5 monster.
In the 6th game, Craig-Hack defeated the bird, but the video showed Craig-Hack and Falagar defeating it together.
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#1349
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fktifzobr@mail.ru
In the sixth game, he killed the bird, Kreg-Hak, but the video showed Kreg-Hak and Falagar taking it down together.

Well, Falagar was kind of influencing it with magic, while the pirate used his sword!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1350
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fktifzobr@mail.ru
In the sixth game, I killed the Krag-Hak bird, but the video showed Krag-Hak and Falagar taking it down together.

Hmm, so I was wrong. Could I ask for a favor? And where is the thread about creating a mod guide?
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#1353
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I suddenly realized that mercenaries don't have any flying units at all. I suggest adding a griffin rider! If a person on a simple fast horse can be deadly, then a person on a real killing machine will be invincible!
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#1354
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Level 7? Maybe a teleporter like the dwarves have? A creature with teleportation. Or a rider on a dragon? In NCF, the Markels on black horses are excellent. I'm afraid it will be difficult to find a suitable, shall we say, rear for the griffons.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#1355
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If there is no permanent army in the cities, how can we connect the griffin riders to the cities? Griffin riders are very well-trained troops. Although, we could create mountaineers who live in harmony with griffins/Rukh.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#1356
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hmm... the griffin has wings that are too cool, the knights don't fit.
Only demons and dwarves have teleportation; only super creatures can possess such magical power!
Among the neutral creatures, the most powerful are the elementals.
And there's another interesting point in the description of the air elemental - elementals that appeared from the last breath of a powerful air priest are the masters of ordinary elementals.
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#1357
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So, seven types of elementals at level 7? But how do you explain such an alliance, since elementals only serve the Domain of the Spirit? They are aggressive creatures. In my mod, I increased the number of elementals to seven. I added light, darkness, and mind (the mind elementals from the old Conflux aren't yours, by the way?). A super-elemental could lead this army.

By the way, I want to ask for advice. After increasing the types of elementals, will the importance of the Conflux decrease? Will all types become rarer to find:confused:.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#1358
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AstralLein
So, seven levels of elementals? But how do you explain such an alliance? Elementals only serve the Domain of the Spirit. They're aggressive creatures. In my mod, I actually increased the number of elementals to seven. I added light, darkness, and mind (the mind elementals from the old Conflux aren't yours, by the way?). A super-elemental could lead this army.

By the way, I'd like to get your opinion. After increasing the types of elementals, will the importance of the Conflux decrease? Will all types start to appear less frequently:confused:.
The elementals that appeared from the last breath of the priest will probably treat humans better, especially if they are lords of the elementals; their champions could very well go to help humans - it's more like the "Shining-Humans" from the sixth game.

You could turn the Conflux into a "Temple of the Nagas" outpost; there doesn't seem to be a limit on the number of creatures there, and you can use any creature to guard it.
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#1359
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Hmm, that's an idea. It would definitely be cool, but in multiplayer, some players might get the chance to recruit seven types of powerful creatures (especially the Dark Elementals with teleportation without sacrificing and returning, and the Mind Elementals of level 6), while others won't. There aren't many of them available each week, maybe 2-4 depending on the type, and the price varies from 500 to 1700. And how did you implement the Hell Gate in RTF? They drop randomly there.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#1360
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AstralLein
Hmm, that's an idea. It would be cool, of course, but in a game, some players might be able to recruit seven types of powerful creatures (especially Dark Elementals with teleportation without giving up the turn and returning, and Mind Elementals of level 6), while others won't. There aren't many of them that spawn in a week – 2-4, depending on the type, and the price varies from 500 to 1700. And how did you implement the Hell Gate in RTF? They spawn randomly there.
In RTF, I did it like this: I simply wrote it in the building file:
BUILDING_NAGA_TEMPLE

CREATURE_FIRE_ELEMENTAL
CREATURE_WATER_ELEMENTAL
CREATURE_EARTH_ELEMENTAL
CREATURE_AIR_ELEMENTAL


CREATURE_FIRE_ELEMENTAL
CREATURE_EARTH_ELEMENTAL
CREATURE_WATER_ELEMENTAL
CREATURE_AIR_ELEMENTAL
CREATURE_PHOENIX

DWELLING_TYPE_SPECIFIC

The defense consists of 4 creatures that are always present, and the recruitment offers 5 creatures that spawn randomly.
To make this less of a cheat, you can increase the cost of the Elementals – the income is calculated strictly for castle creatures – 28000. If you make the price of the Elementals high, it will be unprofitable to recruit them, and you will have to change resources and capture mines
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