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Posts from Harmony - Troop Symmetry Auto-translated

5.0 (2 ratings)
In reply to Ment
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#697
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Icons for enhanced spells
As I mentioned before, a mod like this already exists (I don't know the author, sorry), but the quality isn't very good, so I redrew them. I only took the "Earth Shock" and "Chain Lightning" from that mod.
P.S.: "Explosion" is "Magic Fist" - the enhanced explosion didn't fit in the screenshot, but you'll see it in the game later, or I'll post it here.


Added 1 minute ago
I'll probably rework the "Glebe" later.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#698
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SRD
The connections are easy to rework – there are many of them, and it takes some time, but there's nothing complicated about it, and it works without any issues.
SRD, perhaps you should release this mod for testing. The point is that if 20 people install it, some of them will definitely come up with new and interesting ideas and suggestions during the game. I think you would also be interested in seeing your mod in action. You know, you can discuss a mod endlessly, constantly tweaking it, but it's better to play with it once than to just discuss it for years.

Added 22 minutes later
Ment
Yes, Rameliya is simply stating EWA's point of view. They have their own vision and their own problems, obviously.
I would like to note that initially, the author of the EWA mod created the modification for himself, based on his own opinion. He quickly gathered the most interesting mods and immediately released them for the game (this was version 0.9). Those who downloaded it shared their comments and suggested their own ideas for implementation; each of them, in essence, tested the mod in real life! And that, I think, is much more interesting!
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Антон Туров
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#699
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Anton Turov
SRD, perhaps it would be a good idea to release this mod for testing. The point is that if 20 people install it, some of them will definitely come up with new and interesting ideas and suggestions during the game. I think you would also be interested in seeing your mod in action. You know, you can discuss a mod endlessly, constantly making adjustments to it, but it's better to play with it once than to just discuss it for years.
I agree, but every time I start changing something, it affects everything else, so I decided not to edit the current wheel anymore before the release, so I'll try to release it this month (I don't have much time for Heroes).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#700
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I also have many ideas and suggestions regarding this mod, but I will refrain from sharing them, otherwise SRD will never release it!
In reply to atlant108
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#701
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atlant108
I also have many ideas and suggestions regarding this mod, but I'll refrain from sharing them, otherwise SRD will never release it!
The main thing is that these ideas don't affect the wheel – I'm really tired of reworking this wheel a hundred times :smile04: but in general, feel free to share – maybe I'll like them.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#702
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Some thoughts/concepts.
The desire to strictly adhere to the lore will eventually drive me crazy. I came up with a very interesting spell (I'm talking about replacing the Hive with the Blade of Vengeance), but it turns out that in the lore of Ashan, there is one spell that summons an attacking, stationary object onto the battlefield – I'm talking about the fire magic spell "Fire Guardian." I didn't know about it before because in Heroes 7, by default, each school of magic has only one spell of the last circle, but, as it turns out, fire magic is an exception, as it has not one, but TWO spells – these are the spells "Armageddon" and, in fact, "Fire Guardian." In addition, there is an irresistible desire to move Celestial Shield to light magic (it seems that the developers originally planned to put it there, but abandoned the idea). Also, in Heroes 6 and 7, this spell is in light magic, that is, there is a hint of an exchange of fifth-circle spells between the schools of primal magic and light magic. The only thing that worries me is that Fire Guardian is a spell of fire magic, which we don't have, and the presence of this spell in primal magic is also incorrect. :
lore lore lore :smile35: :smile35: :smile35:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#703
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Finished working on the magic system:
- The Earth Shock spell has had its icon and visuals changed – now it truly represents earth.
- The spell from the Prime magic school that deals magical, non-elemental damage (the "Explosion" spell) has received the visuals of Earth Shock (and its icon) – you could see this spell in Prime magic in Heroes 6 (it's also in Heroes 7, but with a slightly different effect).
- Stone Skin has been reworked into Celestial Armor, as this better aligns with the light element; the visuals of Celestial Armor are the same as Divine Power.
- Divine Power has the visuals of Divine Vengeance; Divine Vengeance was taken from the Spells_Ability_Visuals_v7 mod.
- Text errors in the enhanced spells "Freezing Cold" and "Armageddon" have been fixed, along with other minor adjustments.
It won't be possible to fully align everything with the lore due to the mismatch in the number of magic schools and the inability to edit the influence of Lord perks.

Added 21 minutes later
Regarding the cost and power of spells:
- The cost of a spell depends on its level and is as follows (from the first circle to the fifth): 3, 5, 7, 9, 15, 25.
- Impact magic has been weakened (not drastically, but for example, Earth Shock at the Expert level now has the formula 34+34*sp; the weakening was done proportionally with the same reducing coefficient and with a dependence on the occupied level, which has changed for some spells).
- Impact magic now has one single-target and one area-of-effect spell at each level.

PS: I couldn't figure out how to make Berserk only last for one turn at the Expert level – if anyone knows how, please let me know. Changing the "2" to a "1" in the corresponding .hdb file didn't produce the desired result.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#704
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While pondering the "machine mastery" skill, an idea came to mind: The ballista and tent branch is undoubtedly useful, but how many will actually invest in the catapult branch? It's only useful during a city siege, and even then, you can easily do without a catapult – archers and flying units are always available (plus the hero's magic). Oh, and the cart becomes "immortal." Perhaps the "runic machines" perk should be positioned as the culmination of upgrading the catapult branch and increase the initiative bonus to, say, "+5"?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#705
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Maybe.
But in general, a very powerful catapult can give an advantage to the one who is attacking the city! If the towers and walls are destroyed very quickly, then only the moat and a large distance between the armies remain. In this scenario, the advantage may be on the side of the attacker if their tactics are defensive and ranged (mages).
This inversion would look good. But situationally, it won't suit all factions. Therefore, in principle, I support it.
 

К А
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#706
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And what spell does the explosion replace?
Is Stun the same as Swarm of Bees?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#707
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Interested
And what spell does the explosion replace?
Is Stun the same as Swarm of Wasps?
The explosion deals magical, non-elemental damage – there is only one such spell: Magic Arrow.
Yes, Stun is Swarm of Wasps.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#708
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I used to think that each spell had its own ID, and that’s why you couldn’t add new ones.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#710
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Consequently, the explosion spell removes one direct damage spell.

Added 18 minutes later
The number next to the skill doesn't look very good.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#711
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an explosion replaces the magic arrow.
In general, now in Chaos magic, each level has both an area-of-effect and a single-target spell. In the original, for example, at level 2, there were two single-target spells, and at level 3, two area-of-effect spells (considering the wall of fire, there were even three). I made it so that each level has both a single-target and an area-of-effect spell.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...