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In reply to Grando
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Please register me for the tournament.

Added 4 minutes later
I suggest adding the following point to the rules: if a banned player (marked in red) comes to tavern in the 2nd and/or 3rd slot before the game, it results in an automatic restart, regardless of the players' wishes. There are no restrictions on 121, 131, etc.

Regarding the timer: in principle, it is optimal at the moment. In general, I believe that we should start getting people used to 12+6+1. "Indra style" with turns lasting 40+ minutes is already a thing of the past. It's boring and not very entertaining.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
[U]I suggest adding the following point to the rules: if a banned player (marked in red) joins the tavern in the 2nd and/or 3rd slot before the game, it results in an automatic restart, regardless of the players' wishes. There are no restrictions on 121, 131, etc.
Agreed. Added to the rules.
In reply to Wicc
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Previously, the games lasted 4 minutes, and that was fine :smile44:
In reply to Dirty_Player
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Dirty_Player
We used to play for 4 minutes, and it was fine :smile44:

Even earlier, we played for 2 minutes and had Quick Combat. Are we going back to the roots?!


In reply to KobRa_RR
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The gameplay was, to put it mildly, different. Anton and I now regularly play Jebus with a timer of 12+6+1, and we achieve almost the same results as we would with 24+8.30+1.30. It's solely a matter of practice and habit.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
They played, to put it mildly, differently. Anton and I now regularly play Jebus with a timer of 12+6+1, and we do almost the same things as we would with 24+8.30+1.30. It's all about practice and habit.

Lol, Jebus is a different story; even 8+4+1 works there. You don't need to think.
But on h3dm1, where there are many aggressive guards and lots of directions for your strategic genius, any reduction in the timer from the standard significantly affects the percentage of actions performed effectively. Especially with Haven, when there's no time to catch your breath, and heaven forbid someone distracts you with calls.
No, if the goal is to identify the strongest Starcraft or poker player :D, then there are no questions; we continue.


In reply to KobRa_RR
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KobRa_RR
Even earlier, we played for 2 minutes and then Quick Combat. Are we going back to the roots?
I am, of course, exaggerating, but I have long been saying that the trend should be towards reducing the time per turn, not increasing it. Ideally, a game should last not 10+ hours, but 2-3. However, it should be acknowledged that a short timer requires a certain level of dedication, and you can't just "jump in" and play well right away.
In reply to KobRa_RR
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KobRa_RR
Lol, "Jebus" is a whole different story; even 8+4+1 works there. You don't need to think much.
But on h3dm1, where there are many aggressive guards and a lot of directions for your strategic genius, any reduction in the timer from the standard significantly affects the percentage of actions performed effectively. Especially with the "Hammers of Fate," when there's no time to catch your breath, and heaven forbid someone distracts you with calls.
No, if the goal is to identify the strongest Starcraft or poker player :D, then there are no questions; we continue.
I agree; reducing the timer discourages casual players (amateurs and/or just "slowpokes"). This is how you don't popularize Heroes among the masses :smile33:
ICQ: 680096721 :smile28:
In reply to Dirty_Player
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I support increasing the timer, even if not by a huge amount. Once I played a mirror match against Al Feyn as Conflux on 16 8 1, and on day 6 I just ran out of timer, unable to finish moving and building, so I surrendered. I opened the saves, and my opponent was fine with the timer, but their army had noticeably melted away. Both of those outcomes, in my opinion, are not ideal. Of course, it's interesting to see how Lizard and other 1800+ players will manage to do everything on 16 8 1, but for non-top players (and especially weaker players), such a timer would simply be overwhelming.
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to Benis_xDD
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Reduce the timer; otherwise, by the end of the second round, it accumulates at least an hour, and there's nowhere to spend it. P.S. There will still be those who think 24+9 isn't enough, and no one wants to spend 10 hours on a match that could be played in 4. It would be fine if it served a purpose, but they'll spend 10 minutes contemplating whether to take a pile of gold or a pile of wood.
In reply to Diabler
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Diabler
Reducing the timer would be great, because by the end of the second round, it accumulates at least an hour, and there's nowhere to put that time.

I love this guy :)
http://ru.twitch.tv/lizard_wt
In reply to Benis_xDD
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Benis
Once played a mirror match with Al Feyn as Conflux on 8 4 1


P.S. Although ...
In reply to Wicc
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Wicc


P.S. Although...

Sorry, I got it wrong, it was actually 16 8 1.
And, honestly, I think I would have choked a bit later in the game because of their intricate battles. But I predict that
Inferno, Conflux, or Necropolis will be factions that many players will simply be afraid to play on a short timer.
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to Diabler
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Diabler
P.s. there will still be those who won't be satisfied with 24+9, and they won't want to spend 10 hours on a game that can be played in 4. It would be okay if it actually helped, but they'll spend 10 minutes thinking about whether to take a pile of gold or a pile of wood.
+ a million
Give some players a one-hour starting timer, and they'll still lose it by the end of the first week.
In reply to Dirty_Player
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Dirty_Player
I am, of course, exaggerating, but I have long been saying that the trend should be towards reducing the turn time, not increasing it. Ideally, a game should last not 10+ hours, but 2-3. Although it must be admitted that a short timer requires a certain level of dedication, and you can't just "jump in" and play a good game.

Heroes will never become esports or a somewhat popular sport! Accept it! Therefore, who should it be for? For me, Heroes is a pleasure, not a job!

Added 1 minute ago
Diabler
I'm for reducing the timer, because with 16 8 1, by the end of the second turn, you accumulate a minimum of an hour of time, and there's nowhere to put it.
P.S. there will still be those for whom 24+9 will not be enough, and no one wants to sit for 10 hours playing a game that can be played in 4. It would be okay if it was useful, but they will spend 10 minutes thinking about whether to take a bunch of gold or a bunch of wood.
2 hours ago, I predicted Lucky Goose with an "argument" of one hour of time in this topic :D nowhere to put the time? - play Diablo on your turn, take a break. D'Arc played poker during the last CIS tournament while his timer was ticking :D


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