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Lol, "Jebus" is a whole different story; even 8+4+1 works there. You don't need to think much. But on h3dm1, where there are many aggressive guards and a lot of directions for your strategic genius, any reduction in the timer from the standard significantly affects the percentage of actions performed effectively. Especially with the "Hammers of Fate," when there's no time to catch your breath, and heaven forbid someone distracts you with calls. No, if the goal is to identify the strongest Starcraft or poker player :D, then there are no questions; we continue.
I agree; reducing the timer discourages casual players (amateurs and/or just "slowpokes"). This is how you don't popularize Heroes among the masses :smile33: