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Posts from Poll: Preferences when choosing skills in Heroes of Might and Magic IV.

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19 years ago
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Actually, I believe that the hero is more important than the army; you should only build an army in the campaign, but in multiplayer, the hero is more important.

My experience with online play (even though it's limited) also suggests that you need a decent-sized army. But I agree that the hero plays a bigger role than in a game against the AI.
In reply to Пандора
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19 years ago
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Pandora;92256
My experience with online play (although modest) also suggests that you need a sizable army. But the hero, I agree, plays a bigger role than in a game against the AI.
Regarding the AI, I think one commander and a few basic units are enough. The AI is dumb and easy to defeat. There was a case where 30 vampires attacked peasants, and I lost 3 vampires. HOW? Playing manually, the entire group couldn't even kill one. In the worst case, you can reload; you can't do that in online play.:smile01:
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19 years ago
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Regarding the computer opponent, I think one commander and a few basic units will be enough. The computer is not very smart and is easy to defeat.

And what was I talking about?
In reply to Пандора
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19 years ago
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Yes, you can easily defeat computer opponents with just one hero; reach level 15, and you can use a single hero to destroy the computer's army, thanks to magic, for example. Although, if you play on a higher difficulty, it will be more challenging. Life magic is good for support, but it's difficult to play with just one hero.
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19 years ago
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Nah... it depends on the computer. Sometimes there's such an imbalance in strength that it's crazy. Even 30k might not be enough.
In reply to AzteC3
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19 years ago
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AzteC3;99533
First, scouting, then stealth!
As a primary skill?! You're quite the optimist:D
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19 years ago
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Well, you can also use Chaos magic if you're playing as a Rogue.
19 years ago
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If you're playing as a Rogue, you're unlikely to get magic spells easily when leveling up, but they'll start offering battles from level 5, if not earlier.
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19 years ago
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Anclav;47110
Personally, I believe that an optimally developed hero looks approximately like this:
Tactics
Warfare
Magic of Life
Magic of Chaos
Magic of Order
There are as many opinions as there are people. I prefer to develop Life + Nature, and add Archery (Warfare) on top. I like Nobility the least. For a support hero, I develop Tactics, Scouting, and either Magic of Order or Chaos.
In reply to Смерть попсы
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19 years ago
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If you're building a Mage, you absolutely must level up their Warfare skill! It's a golden rule!
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19 years ago
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If you're building a Mage, you absolutely must level up their Warfare skill! It's a golden rule!

Not for me. I've only started listening to this advice recently, but I almost never put it into practice. My Mage survives just fine without it. Although, I won't deny that sometimes I protect him like the apple of my eye. But what can I do if it's more important for me to level up extra Magic skills than Resistance and Combat?
In reply to Пандора
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19 years ago
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Pandora;101192
For me, it's not essential. I've only recently started paying attention to it, but I almost never put it into practice. My mage survives anyway. Although, I won't hide the fact that sometimes I protect him like the apple of my eye. But what can I do if it's more important for me to level up extra magic than Resistance and Combat?
It's a quite useful skill – Warfare. Otherwise, my mage can survive a battle with neutral creatures without it, but against an enemy army, the mage doesn't even make it to the first turn, and if he does, the turn is spent on healing, or he can cast another spell and not survive to the next turn.
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19 years ago
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In online play, I assume that a Mage might not even survive... But in offline play, I don't have this problem.
19 years ago
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for me, it's more important to upgrade extra magic skills than Resistance and Combat.
Pandora, I've been following the threads about the 4th game and I understand that you have a lot of experience in it, but in this case, I still agree with MagicMan. Wouldn't you really have time to use spells from all schools of magic in battle? I don't think so. At least, I don't remember such battles. And upgrading Combat, firstly, gives magic resistance (which is very good against enemy wizards), and secondly, increases defense, which allows you to not pay too much attention to the physical attacks of enemies. Personally, I think that two magic skills are enough, or a maximum of three - if you want to create an arch

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