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Posts from Skyrim

3.7 (3 ratings)
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Name: Skyrim
Map name: Skyrim
Map type: Multiplayer (4 vs 4)
Two-level map: yes
Number of players: 8
Size: (XXXL) Incredible
Author: CrazyPro

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Map description:
Updated to version: v1.0 (release)

What's new in v1.0:
The long-awaited release! This version adds a new Castle (hero), "College of Winterhold." It is an unfriendly, extremely desolate place where you are unlikely to find anything valuable... or is that so? Although at first glance it may seem like there is absolutely nothing to do here, know that you are deeply mistaken. Don't forget about the Dungeons; this is where the main entrance to the "Blackreach" is located.

The map is based on the game The Elder Scrolls: Skyrim. I took the civil war as a basis, which perfectly suits HMM. As you may remember, initially the "Stormcloaks" and the "Legion" have equal strength, each with 4 cities, so at the start each team will have the same number of cities – 4. Each city is ruled by a separate hero (Jarl). Whiterun is a neutral city; for gameplay purposes, it does not need to be captured, but if you do capture it, it will give you certain advantages over the enemy team. The map contains many references from the original game.

IMPORTANT!!!
As you know, maps of size XXXL are very poorly supported by the game. Therefore, I strongly recommend downloading an add-on/mod to improve performance and speed up AI turns. If the map still freezes and the AI turn takes forever, I present a special version of the map - Skyrim (no limits) for your attention.

Skyrim (no limits) version:
In this version, there is no team division; here, each Castle acts independently. Thanks to this, the AI makes moves much faster.

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Faction - City

First team "The Legion"
Haven - Solitude
Dungeon - Markarth
Sylvan - Falkreath
Necromancer - Morthal

Second team "Stormcloaks"
Dungeon - Windhelm
Hive - Riften
Haven - Dawnstar
Academy - College of Winterhold


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Screenshots

South Skyrim
/attachments/49555/

Riverwood
/attachments/49557/

Whiterun
/attachments/49558/

College of Winterhold
/attachments/49672/

Blackreach
/attachments/49673/
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Looks really good! But I won't play it until the release :D (I haven't played in a long time – the time I used to spend on Heroes 5 is now dedicated to mod development, so it's time for me to get back into the game).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I agree with SRD. Even from the screenshots, it's clear that the map is magnificent! I haven't played Skyrim, but I will definitely play this map. Just after its release.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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The release is scheduled for the end of June 2017!!!

P.S.
I need help. Because the map turned out to be too detailed, it started to lag during gameplay. How can I solve this problem? And one more thing, the AI moves very slowly (apparently, it doesn't like that I placed too many objects :smile05:).
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I'm afraid that on XXXL maps, it's impossible to find a balance between performance and the number of objects – something will inevitably suffer, and the game itself struggles to handle such large maps. Even if it doesn't lag, there might be problems with saving the game later.
So, either you need to do an extremely good job with game design (using few objects but placing them very strategically so it's not noticeable), or you should switch to a smaller map size (in my opinion, this is the optimal option, although it's a pity to discard the work already done).
 

К А
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Well, I decided to play until the release anyway. Of course, the game lags due to the incredibly large map size. I played as Necropolis. Fighting against a horde of archers for a small amount of sulfur is not worth it. And please correct the description. There are some punctuation errors there.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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I completed about half of the map playing as Necropolis. It was very interesting. I used a mod for faster turns, and the map barely lagged. I admit, I chose Markel, so by the middle of the map, I had a huge army. It's a great map. And if you limit the hero choices for the player, the computer will move very quickly.
In reply to CrazyPro
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CrazyPro
The release is scheduled for the end of June 2017!!!
P.S.
I need help. Because the map turned out to be too detailed, it started to lag during gameplay. How can I solve this problem? And one more thing, the AI moves very slowly (apparently, it doesn't like that I put too many objects :smile05:).

It is recommended to try the 64-bit executable (for example, extract it from the EWA collection), but even then, the performance increase will not be too significant.
The developers did not optimize the game for such large maps.

I'm waiting for the release to promote the map in our VK group here ;)<
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Ment
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Ment
The game itself struggles to handle such large maps. Even if it doesn't lag, there might be problems with saving later on.
So... it's still best to switch to a smaller map size (in my opinion, this is the optimal option, although it's a pity for the work already done).
I highly recommend listening to the opinion of the respected Ment; every word he says is valuable. Mapmakers have burned their fingers on the XXXL size more than once.
In reply to 13га
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I wanted to play as Orcs. In terms of atmosphere, this race fits the Outcasts well, reminiscent of Skyrim. The Hermits are conquering this province of Tamriel – it's a real twist! Will one of the Outcasts' phrases become a reality? "First you, then the whole Realm!" I don't particularly like the Outcasts of Skyrim, but I wouldn't mind playing as Barbarians in "Heroes." But the Outcasts don't have their own city. A group of scattered units doesn't count. As an option, you could tie them to Hanging Rock, Karthspire, or Forest Valley... Of course, this is up to the author. Today or tomorrow, I'll try playing as Lucretia from Morfal (a prototype of Ulva from Skyrim). I like this character.
In reply to Rexul
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Rexul
Your idea is good, and I might implement it in another map. However, here we have a civil war, and a conflict between outcasts and the local people wouldn't fit.
Instead, tell me, does this map capture the spirit of Skyrim?)))
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Two beloved games, and such a pity - XXXL.
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I played with a human hero and without allies (to speed up the game) and completed it in 3.5 months. At first, it was interesting because the AI constantly attacked, but after a while, its strength waned, and the game boiled down to simply searching for and destroying enemies. Overall, the map is enjoyable, but in my opinion, it lacks utopias, growth buildings, and, of course, mentors. I had to explore about 60% of the map, and I only looked into the dungeon once. It's a pity that such a space remained unused. Perhaps it would have been better to place Warlocks in the dungeon? Thank you, and good luck to the author.
In reply to Antik
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Antick
I will take your comment about the Dungeons into account; in version 1.0, they will be more detailed, and it will be in them that you can find mentors. As for the additional buildings, there are many of them in the Dungeons (it's a pity that you somehow missed this).
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My opinion on dungeons: make them extensive, but reduce their number. For example, recreate the intricate Black Reach, where once you enter, you get stuck for a long time. In the original Skyrim, you can access it from the surface from almost any Dwemer ruin. And, like in the original game, place powerful artifacts inside (Dwarven, Dragon...). With reliable protection: undead, giants, ents, cyclops, dragons, and other creatures.
You could also tie this into Septimus Signus: place a gatekeeper at each entrance to this Black Reach. But the problem is that the game's AI doesn't know how to open them...
Regarding the mentor: in Skyrim, the Dragonborn is sent to the Greybeards on High Hrothgar for a reason....
Therefore, his place is still on the surface.
Regarding buildings for unit growth: in Skyrim, the Dragonborn can be accompanied by companions. Therefore, you could place a dwelling for units of levels 2-3 in each city.
Of course, all of this is up to the author.
I'm slowly playing through the map as a vampire. The map's landscape is well-copied from the original Skyrim. Mountains, swamps, snow...
I liked it.

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