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#15
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My opinion on dungeons: make them extensive, but reduce their number. For example, recreate the intricate Black Reach, where once you enter, you get stuck for a long time. In the original Skyrim, you can access it from the surface from almost any Dwemer ruin. And, like in the original game, place powerful artifacts inside (Dwarven, Dragon...). With reliable protection: undead, giants, ents, cyclops, dragons, and other creatures.
You could also tie this into Septimus Signus: place a gatekeeper at each entrance to this Black Reach. But the problem is that the game's AI doesn't know how to open them...
Regarding the mentor: in Skyrim, the Dragonborn is sent to the Greybeards on High Hrothgar for a reason....
Therefore, his place is still on the surface.
Regarding buildings for unit growth: in Skyrim, the Dragonborn can be accompanied by companions. Therefore, you could place a dwelling for units of levels 2-3 in each city.
Of course, all of this is up to the author.
I'm slowly playing through the map as a vampire. The map's landscape is well-copied from the original Skyrim. Mountains, swamps, snow...
I liked it.